###Nicknames+++ 2.3.3
##############
###NICKNAMES GIVEN BY TRAITS###
###################################################################
nick_the_duke_of_death = { ##The Duke of Death
	allow = {
		age = 16
		tier = duke
		martial = 15
		combat_rating = 25
		is_female = no
		is_feudal = yes ##Fits feudal characters thematically
		OR = {
			trait = inspiring_leader
			trait = aggressive_leader
		}
		OR = {
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cruel
		}
		modifier = {
			factor = 2
			trait = wroth
		}
	}
}
nick_the_duchess_of_pain = { ##The Lady of Pain
	allow = {
		age = 16
		tier = duke
		is_female = yes
		combat_rating = 25
		martial = 15
		is_feudal = yes ##Fits feudal characters thematically
		OR = {
			trait = inspiring_leader
			trait = aggressive_leader
		}
		OR = {
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cruel
		}
		modifier = {
			factor = 2
			trait = wroth
		}
	}
}
nick_the_bitten = { ##The Bitten
	allow = {
		age = 16
		OR = {
			trait = scarred
			trait = scarred_mid
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_philosopher = { ##The Philosopher
	allow = {
		age = 16
		learning = 10
		OR = {
			trait = theologian
			trait = scholar
			trait = faqih
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cynical
		}
		modifier = {
			factor = 2
			culture = greek
		}
	}
}
nick_the_mangled = { ##The Mangled
	allow = {
		age = 16
		OR = {
			trait = scarred_mid
			trait = scarred_high
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_leprous = { ##The Leprous
	allow = {
		trait = leper
	}
	chance = {
		factor = 5
	}
}
nick_the_friar = { ##The Friar
	allow = {
		age = 16
		religion = catholic
		piety = 50
		is_female = no
		OR = {
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = celibate
		}
		modifier = {
			factor = 1
			trait = theologian
		}
		modifier = {
			factor = 1
			trait = monk
		}
	}
}
nick_the_preacher = { ##The Preacher
	allow = {
		age = 16
		piety = 50
		OR = {
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = zealous
		}
		modifier = {
			factor = 1
			trait = theologian
		}
		modifier = {
			factor = 1
			trait = monk
		}
	}
}
nick_the_withered = { ##The Withered
	allow = {	
		age = 50
		trait = infirm
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			age = 60
		}
		modifier = {
			factor = 1
			age = 70
		}
		modifier = {
			factor = 1
			age = 80
		}
		modifier = {
			factor = 1
			age = 90
		}
	}
}
nick_the_unfading = { ##The Unfading
	allow = {	
		age = 16
		trait = immortal
	}
	chance = {
		factor = 3
	}
}
nick_the_doctor = { ##The Surgeon
	allow = {	
		age = 16
		trait = physician
	}
	chance = {
		factor = 4
	}
}
nick_the_bitter = { ##The Bitter
	allow = {
		age = 20
		trait = stressed
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			ruled_years = 5
			trait = stressed
		}
		modifier = {
			factor = 1
			ruled_years = 10
			trait = stressed
		}
	}
}
nick_the_unfit = { ##The Unfit
	allow = {	
		age = 16
		trait = incapable
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			ruled_years = 5
			trait = incapable
		}
		modifier = {
			factor = 1
			ruled_years = 10
			trait = incapable
		}
		modifier = {
			factor = 1
			ruled_years = 15
			trait = incapable
		}
		modifier = {
			factor = 1
			ruled_years = 20
			trait = incapable
		}
	}
}
nick_the_vicar = { ##The Vicar
	allow = {
		age = 16
		piety = 50
		religion = catholic
		is_female = no
		OR = {
			trait = detached_priest
			trait = martial_cleric
			trait = scholarly_theologian
			trait = mastermind_theologian
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = zealous
		}
		modifier = {
			factor = 1
			trait = theologian
		}
		modifier = {
			factor = 1
			trait = monk
		}
	}
}
nick_count_of_counts = { ##The Count of Counts
	allow = {
		is_female = no
		is_feudal = yes
		age = 16
		tier = count
		num_of_count_titles = 5
	}
	chance = {
		factor = 3
	}
}
nick_duke_of_dukes = { ##The Duke of Dukes
	allow = {
		is_female = no
		is_feudal = yes
		age = 16
		tier = duke
		num_of_duke_titles = 4
	}
	chance = {
		factor = 3
	}
}
nick_king_of_kings = { ##The King of Kings
	allow = {
		is_female = no
		is_feudal = yes
		age = 16
		tier = king
		num_of_king_titles = 4
	}
	chance = {
		factor = 3
	}
}
nick_the_siegemaster = { ##The Siegemaster
	allow = {
		age = 16
		trait = siege_leader
		martial = 10
	}
	chance = {
		factor = 2
	}
}
nick_the_peculiar = { ##The Peculiar
	allow = {
		OR = { 
			trait = lunatic
			trait = homosexual
			trait = lefthanded
		}	
	}
	chance = {
		factor = 2
	}
}
nick_the_grim = { ##The Grim
	allow = {
		age = 15
		trait = depressed
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = stressed
		}
	}
}
nick_the_suicidal = { ##The Suicidal
	allow = {
		trait = depressed
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = arbitrary
		}
	}
}
nick_dungeon_dweller = { ##Dungeon-Dweller
	allow = {
		OR = {
			trait = impaler
			prisoner = yes
		}
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = cruel
		}
		modifier = {
			factor = 1
			trait = lunatic
		}
	}
}
nick_the_stern = { ##The Stern
	allow = {
		age = 20
		trait = diligent
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = proud
		}
	}
}
nick_the_trembler = { ##The Trembler
	allow = {
		age = 16
		trait = craven
	}
	chance = {
		factor = 2
	}
}
nick_the_weasel = { ##The Weasel
	allow = {
		age = 16
		trait = craven
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = deceitful
		}
		modifier = {
			factor = 1
			trait = shy
		}
	}
}
nick_the_crazy = { ##The Crazy
	allow = {
		age = 16
		OR = {
			trait = lunatic
			trait = berserker
			trait = possessed
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_mild = { ##The Mild
	allow = {
		age = 16
		trait = temperate
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = humble
		}
	}
}
nick_the_lousy = { ##The Lousy
	allow = {
		age = 16
		trait = slothful
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = hedonist
		}
		modifier = {
			factor = 2
			trait = uncouth
		}
		modifier = {
			factor = 1
			trait = decadent
		}
	}
}
nick_the_skeleton = { ##The Skeleton
	allow = {
		age = 16
		trait = feeble
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = is_malnourished
		}
		modifier = {
			factor = 2
			trait = weak
		}
	}
}
nick_the_potbelly = { ##The Potbelly
	allow = {
		age = 20
		trait = gluttonous
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = drunkard
		}
		modifier = {
			factor = 1
			trait = hedonist
		}
		modifier = {
			factor = 1
			trait = decadent
		}
		modifier = {
			factor = 2
			trait = is_fat
		}
	}
}
nick_the_idiot = { ##The Idiot
	allow = {
		age = 12
		OR = {
			trait = slow
			trait = imbecile
			trait = inbred
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_good_for_nothing = { ##The Good-for-Nothing
	allow = {
		age = 15
		trait = slothful
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = shy
		}
		modifier = {
			factor = 1
			trait = decadent
		}
	}
}
nick_the_tidbit = { ##The Tidbit
	allow = {
		age = 15
		trait = dwarf
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_the_slobberer = { ##The Slobberer
	allow = {
		trait = lisp
	}
	chance = {
		factor = 2
	}
}
nick_the_halfman = { ##The Halfman
	allow = {
		age = 14
		trait = dwarf
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_the_singing_halfman = { ##The Singing Halfman
	allow = {
		age = 16
		trait = dwarf
		trait = poet
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_the_barely_grown = { ##The Barely-Grown
	allow = {
		age = 14
		trait = dwarf
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_the_imp = { ##The Imp
	allow = {
		age = 14
		trait = dwarf
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_short_shadow = { ##Short-Shadow
	allow = {
		age = 16
		trait = dwarf
		intrigue = 15
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = deceitful
		}
		modifier = {
			factor = 1
			trait = schemer
		}
	}
}
nick_the_elbow_high = { ##The Elbow High
	allow = {
		age = 14
		trait = dwarf
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_the_kneecap = { ##The Kneecap
	allow = {
		age = 14
		trait = dwarf
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			has_minor_title = title_court_dwarf
		}
	}
}
nick_the_daft = { ##The Daft
	allow = {
		age = 12
		OR = {
			trait = slow
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 3
	}
}
nick_the_sarcastic = { ##The Sarcastic
	allow = {
		age = 16
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cruel
		}
		modifier = {
			factor = 1
			trait = socializer
		}
		modifier = {
			factor = 1
			trait = gregarious
		}
		modifier = {
			factor = 2
			trait = shrewd
		}
	}
}
nick_the_unyielding = { ##The Unyielding
	allow = {
		age = 16
		trait = unyielding_leader
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = stubborn
		}
	}
}
nick_the_nice = { ##The Nice
	allow = {
		age = 16
		trait = kind
	}
	chance = {
		factor = 1
	}
}
nick_the_short_changer = { ##The Short-Changer
	allow = {
		age = 16
		trait = greedy
	}
	chance = {
		factor = 2
	}
}
nick_the_giving = { ##The Giving
	allow = {
		age = 16
		trait = charitable
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = kind
		}
	}
}
nick_the_mute = { ##The Mute
	allow = {
		age = 10
		trait = shy
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = craven
		}
		modifier = {
			factor = 1
			trait = paranoid
		}
	}
}
nick_the_kneeler = { ##The Kneeler
	allow = {
		age = 20
		NOT = { prestige = 1000 }
		OR = {
			trait = humble
			trait = craven
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = craven
		}
	}
}
nick_the_wordsmith = { ##The Wordsmith
	allow = {
		age = 16
		OR = {
			trait = underhanded_rogue
			trait = charismatic_negotiator
			trait = grey_eminence
			trait = poet
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = quick
		}
		modifier = {
			factor = 1
			trait = genius
		}
		modifier = {
			factor = 1
			trait = shrewd
		}
	}
}
nick_scatter_brain = { ##Scatter-Brain
	allow = {
		OR = {
			trait = imbecile
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 3
	}
}
nick_the_vegetable = { ##The Vegetable
	allow = {
		OR = {
			trait = imbecile
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = slow
		}
	}
}
nick_the_bookworm = { ##The Bookworm
	allow = {
		age = 16
		OR = {
			trait = scholar
			trait = erudite
			trait = faqih
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_queen_of_thorns = { ##The Queen of Thorns
	allow = {
		age = 16
		intrigue = 20
		trait = deceitful
		trait = ambitious
		is_female = yes
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = schemer
		}
		modifier = {
			factor = 1
			intrigue = 25
		}
		modifier = {
			factor = 1
			intrigue = 30
		}
	}
}
nick_the_king_of_thorns = { ##The King of Thorns
	allow = {
		age = 16
		intrigue = 20
		trait = deceitful
		trait = ambitious
		is_female = no
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = schemer
		}
		modifier = {
			factor = 1
			intrigue = 25
		}
		modifier = {
			factor = 1
			intrigue = 30
		}
	}
}
nick_the_judge_of_men = { ##The Judge of Men
	allow = {
		age = 20
		trait = just
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = honest
		}
	}
}
nick_the_bean_counter = { ##The Bean Counter
	allow = {
		age = 16
		OR = {
			trait = greedy
			trait = indulgent_wastrel
			trait = thrifty_clerk
			trait = fortune_builder
			trait = midas_touched
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = greedy
		}
	}
}
nick_the_lewd_lunatic = { ##The Lewd Lunatic
	allow = {
		age = 16
		trait = lustful
		trait = lunatic
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = seducer
		}
		modifier = {
			factor = 1
			trait = seductress
		}
	}
}
nick_leatherneck = { ##The Leatherneck
	allow = {
		age = 16
		OR = {
			trait = scarred
			trait = scarred_mid
			trait = scarred_high
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_bowing = { ##The Bowing
	allow = {
		age = 16
		OR = {
			trait = humble
			trait = hunchback
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_money_pincher = { ##The Money Pincher
	allow = {
		age = 16
		trait = greedy
	}
	chance = {
		factor = 3
	}
}
nick_the_hairy = { ##The Hairy
	allow = {
		age = 16
		trait = uncouth
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = slothful
		}
		modifier = {
			factor = 1
			trait = arbitrary
		}
	}
}
nick_the_hoary = { ##The Hoary
	allow = {
		age = 80
	}
	chance = {
		factor = 5
	}
}
nick_the_mountain = { ##The Mountain
	allow = {
		age = 16
		OR = {
			trait = giant
			trait = robust
			trait = sturdy
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 3
			trait = giant
		}
		modifier = {
			factor = 1
			trait = strong
		}
	}
}
nick_the_tower = { ##The Tower
	allow = {
		age = 16
		OR = {
			trait = giant
			trait = robust
			trait = sturdy
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 3
			trait = sturdy
		}
		modifier = {
			factor = 1
			trait = strong
		}
	}
}
nick_the_keen = { ##The Keen
	allow = {
		age = 16
		OR = {
			trait = quick
			trait = shrewd
			trait = genius
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = erudite
		}
		modifier = {
			factor = 2
			trait = scholar
		}
	}
}
nick_the_competent = { ##The Capable
	allow = {
		age = 16
		ruled_years = 10
		prestige = 1000
		OR = { 
			trait = diligent
			trait = patient
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = quick
		}
		modifier = {
			factor = 2
			trait = genius
		}
		modifier = {
			factor = 1
			trait = shrewd
		}
	}
}
nick_the_incompetent = { ##The Incompetent
	allow = {
		age = 16
		ruled_years = 10
		NOT = { prestige = 1000 }
		OR = {
			trait = slothful
			trait = shy
			trait = imbecile
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = stutter
		}
		modifier = {
			factor = 1
			trait = drunkard
		}
		modifier = {
			factor = 1
			trait = lisp
		}
		modifier = {
			factor = 1
			trait = arbitrary
		}
	}
}
nick_the_stark = { ##The Stark
	allow = {
		age = 16
		trait = honest
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = trusting
		}
		modifier = {
			factor = 2
			trait = stubborn
		}
	}
}
nick_the_plain = { ##The Plain
	allow = {
		age = 16
		OR = {
			trait = humble
			trait = content
			trait = dull
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 3
	}
}
nick_the_wayfarer = { ##The Wayfarer
	allow = {
		age = 16
		OR = {
			trait = pilgrim
			trait = hajjaj
			trait = on_pilgrimage
			trait = on_hajj
			trait = indian_pilgrim
			trait = on_indian_pilgrimage
			trait = travelling
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_hound = { ##The Hound
	allow = {
		age = 16
		OR = {
			trait = robust
			trait = strong
		}
		OR = {
			trait = ugly
			trait = scarred
			trait = scarred_mid
			trait = scarred_high
			trait = disfigured
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_fox = { ##The Fox
	allow = {
		age = 16
		is_female = no
		trait = shrewd
		capital_scope = {
			NOR = {
				region = world_india
				region = world_africa
			}
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = quick
		}
	}
}
nick_the_frog = { ##The Frog
	allow = {
		OR = {
			trait = ugly
			trait = hunchback
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = uncouth
		}
	}
}
nick_the_dagger = { ##The Dagger
	allow = {
		age = 16
		OR = {
			trait = deceitful
			intrigue = 12
		}
		OR = {
			trait = flamboyant_schemer
			trait = intricate_webweaver
			trait = elusive_shadow
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = schemer
		}
	}
}
nick_the_silver_blood = { ##The Silver Blood
	allow = {
		age = 16
		wealth = 10000
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = greedy
		}
	}
}
nick_the_rich = { ##The Rich
	allow = {
		age = 16
		wealth = 1000
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = greedy
		}
	}
}
nick_the_riddle = { ##The Riddle
	allow = {
		age = 16
		intrigue = 15
		trait = schemer
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = deceitful
		}
		modifier = {
			factor = 0.5
			trait = trusting
		}
		modifier = {
			factor = 1
			trait = shrewd
		}
		modifier = {
			factor = 2
			trait = elusive_shadow
		}
	}
}
nick_the_soldier = { ##The Soldier
	allow = {
		age = 16
		martial = 10
		OR = {
			trait = misguided_warrior
			trait = tough_soldier
			trait = skilled_tactician
			trait = brilliant_strategist
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = tough_soldier
		}
	}
}
nick_the_bulwark = { ##The Bulwark
	allow = {
		age = 16
		martial = 10
		trait = defensive_leader
	}
	chance = {
		factor = 2
	}
}
nick_the_dapper = { ##The Dapper
	allow = {
		age = 16
		trait = groomed
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { trait = disfigured }
		NOT = { age = 60 }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = fair
		}
	}
}
nick_the_damned = { ##The Damned
	allow = {
		age = 16
		trait = possessed
	}
	chance = {
		factor = 1
		modifier = {
			factor = 3
			trait = lunatic
		}
	}
}
nick_the_unseeing = { ##The Unseeing
	allow = {
		age = 16
		trait = blinded
	}
	chance = {
		factor = 3
	}
}
nick_the_unsleeping = { ##The Unsleeping
	allow = {
		age = 16
		trait = paranoid
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = lunatic
		}
	}
}
nick_the_suspicious = { ##The Suspicious
	allow = {
		age = 16
		trait = paranoid
	}
	chance = {
		factor = 1
	}
}
nick_the_fearful = { ##The Fearful
	allow = {
		age = 16
		trait = paranoid
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = craven
		}
	}
}
nick_the_wife_beater = { ##The Wife Beater
	allow = {
		age = 20
		OR = {
			trait = wroth
			trait = cruel
		}
		is_female = no
		is_married = yes
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = craven
		}
		modifier = {
			factor = 1
			trait = drunkard
		}
		modifier = {
			factor = 1
			trait = lunatic
		}
	}
}
nick_the_child_beater = { ##The Child Beater
	allow = {
		age = 20
		OR = {
			trait = wroth
			trait = cruel
		}
		#is_female = no
		has_children = yes
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = craven
		}
		modifier = {
			factor = 1
			trait = drunkard
		}
		modifier = {
			factor = 1
			trait = lunatic
		}
	}
}
nick_the_mockingbird = { ##The Mockingbird
	allow = {
		age = 16
		intrigue = 10
		OR = {
			trait = poet
			trait = deceitful
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = schemer
		}
	}
}
nick_the_schemer = { ##The Schemer
	allow = {
		age = 16
		intrigue = 12
		OR = {
			trait = schemer
			trait = deceitful
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = schemer
		}
	}
}
nick_the_untrusted = { ##The Untrusted
	allow = {
		age = 16
		trait = deceitful
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = schemer
		}
		modifier = {
			factor = 1
			trait = craven
		}
	}
}
nick_skull_splitter = { ##Skull-Splitter
	allow = {
		age = 16
		is_tribal = yes
		combat_rating = 50
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = wroth
		}
		modifier = {
			factor = 2
			trait = berserker
		}
		modifier = {
			factor = 1
			trait = aggressive_leader
		}
	}
}
nick_the_builder = { ##The Builder
	allow = {
		age = 16
		trait = architect
	}
	chance = {
		factor = 3
	}
}
nick_bloodteeth = { ##Blood-Tooth
	allow = {
		age = 20
		is_tribal = yes
		trait = viking
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = wroth
		}
	}
}
nick_the_dean = { ##The Dean
	allow = {
		age = 16
		trait = administrator
	}
	chance = {
		factor = 3
	}
}
nick_the_determined = { ##The Determined
	allow = {
		age = 16
		OR = {
			trait = ambitious
			trait = adventurer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = brave
		}
	}
}
nick_the_kingfish = { ##The Kingfish
	allow = {
		age = 20
		trait = ambitious
		trait = arbitrary
		NOT = { trait = shy }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = stubborn
		}
		modifier = {
			factor = 1
			trait = proud
		}
	}
}
nick_the_talker = { ##The Talker
	allow = {
		age = 16
		OR = {
			trait = socializer
			trait = gregarious
			trait = misguided_warrior
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = socializer
		}
		modifier = {
			factor = 1
			trait = gregarious
		}
	}
}
nick_the_combatant = { ##The Duelist
	allow = {
		age = 16
		trait = duelist
	}
	chance = {
		factor = 2
	}
}
nick_the_pawn = { ##The Pawn
	allow = {
		age = 16
		OR = { 
			trait = craven
			trait = dull
			trait = slow
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_enigmatic = { ##The Enigmatic
	allow = {
		age = 16
		trait = mystic
	}
	chance = {
		factor = 1
	}
}
nick_the_arbiter = { ##The Arbiter
	allow = {
		age = 16
		trait = just
	}
	chance = {
		factor = 1
	}
}
nick_the_zealot = { ##The Zealot
	allow = {
		age = 16
		piety = 50
		OR = { 
			trait = zealous
			trait = holy_warrior
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_misbegotten = { ##The Misbegotten
	allow = {
		OR = {
			trait = bastard
			trait = legit_bastard
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = bastard
		}
	}
}
nick_the_black_prince = { ##The Black Prince ##Bastard Child Heir
	allow = {
		is_female = no
		trait = legit_bastard
		is_feudal = yes
		liege = { higher_tier_than = DUKE }
		OR = {
			is_heir = yes
			is_primary_heir = yes
		}
	}
	chance = {
		factor = 3
	}
}
nick_minus_a_quarter = { ##The Minus-a-Quarter
	allow = {
		age = 16
		trait = eunuch
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			has_minor_title = title_court_eunuch
		}
	}
}
nick_the_eunuch = { ##The Eunuch
	allow = {
		age = 16
		trait = eunuch
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			has_minor_title = title_court_eunuch
		}
	}
}
nick_the_twin = { ##The Twin
	allow = {
		trait = twin
	}
	chance = {
		factor = 2
	}
}
nick_the_jew = { ##The Jew
	allow = {
		culture_group = israelite
		NOT = { liege = { culture_group = israelite }}
		NOT = { liege = { religion_group = jewish_group }}
	}
	chance = {
		factor = 3
	}
}
nick_the_lefthand = { ##Left-Hand
	allow = {
		trait = lefthanded
	}
	chance = {
		factor = 3
	}
}
nick_the_skeptic = { ##The Skeptic
	allow = {
		age = 16
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			NOT = { piety = 0 }
		}
	}
}
nick_the_templar = { ##The Templar
	allow = {
		age = 16
		trait = crusader
		NOT = { trait = cynical }
		piety = 50
		martial = 10
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = zealous
		}
		modifier = {
			factor = 1
			trait = holy_warrior
		}
		modifier = {
			factor = 0.5
			trait = cynical
		}
	}
}
nick_the_sympathetic = { ##The Sympathetic
	allow = {
		age = 16
		NOT = { trait = zealous }
		OR = {
			trait = sympathy_christendom
			trait = sympathy_indian
			trait = sympathy_islam
			trait = sympathy_judaism
			trait = sympathy_pagans
			trait = sympathy_zoroastrianism	
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_kinslayer = { ##The Kinslayer
	allow = {
		age = 16
		OR = {
			trait = kinslayer
			trait = familial_kinslayer
			trait = dynastic_kinslayer
			trait = tribal_kinslayer
		}
	}
	chance = {
		factor = 3
	}
}
nick_the_subdued = { ##The Subdued
	allow = {
		age = 16
		piety = 50
		OR = {
			trait = chaste
			trait = celibate
			trait = nun
			trait = monk
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 0.5
			trait = envious
		}
		modifier = {
			factor = 0.5
			trait = arbitrary
		}
	}
}
nick_the_huntmaster = { ##The Huntmaster
	allow = {
		age = 16
		martial = 10
		has_minor_title = title_master_of_the_hunt
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = hunter
		}
	}
}
nick_the_commoner = { ##The Commoner
	allow = {
		age = 16
		OR = {
			trait = peasant_leader
			trait = uncouth
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = stutter
		}
		modifier = {
			factor = 1
			trait = harelip
		}
		modifier = {
			factor = 1
			trait = lisp
		}
	}
}
nick_the_hospitable = { ##The Hospitable
	allow = {
		age = 16
		OR = {
			trait = charitable
			trait = kind
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = charitable
		}
	}
}
nick_the_frank = { ##The Frank
	allow = {
		age = 16
		trait = honest
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = trusting
		}
	}
}
nick_the_harelip = { ##The Harelip
	allow = {
		trait = harelip
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = ugly
		}
	}
}
nick_the_stutter = { ##The Stutter
	allow = {
		trait = stutter
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = shy
		}
	}
}
nick_the_misshapen = { ##The Misshapen
	allow = {
		trait = hunchback
	}
	chance = {
		factor = 3
	}
}
nick_the_faltering = { ##The Faltering
	allow = {
		OR = {
			trait = stutter
			trait = lisp
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = lisp
		}
	}
}
nick_the_lawful = { ##The Lawful
	allow = {
		age = 20
		trait = just
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = honest
		}
	}
}
nick_the_executioner = { ##The Executioner
	allow = {
		age = 16
		OR = {
			trait = just
			trait = cruel
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = impaler
		}
		modifier = {
			factor = 1
			trait = zealous
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
	}
}
nick_the_blameless = { ##The Blameless
	allow = {
		age = 16
		trait = trusting
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = honest
		}
	}
}
nick_the_appeaser = { ##The Appeaser
	allow = {
		age = 16
		trait = naive_appeaser
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = craven
		}
		modifier = {
			factor = 1
			trait = paranoid
		}
	}
}
nick_the_squanderer = { ##The Squanderer
	allow = {
		age = 16
		trait = indulgent_wastrel
	}
	chance = {
		factor = 2
		modifier = {
			factor = 0.5
			trait = greedy
		}
		modifier = {
			factor = 1
			trait = gluttonous
		}
		modifier = {
			factor = 1
			trait = arbitrary
		}
	}
}
nick_the_cunt = { ##The Cunt
	allow = {
		age = 10
		OR = {
			trait = envious
			trait = arbitrary
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cruel
		}
		modifier = {
			factor = 1
			trait = cynical
		}
	}
}
nick_the_late_lord = { ##The Late Lord
	allow = {
		age = 16
		war = yes
		is_feudal = yes
		is_female = no
		NOT = { war_participation = { who = ROOT score = 10 } }
		OR = {
			trait = craven
			trait = slothful
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = arbitrary
		}
		modifier = {
			factor = 1
			trait = paranoid
		}
	}
}
nick_the_uninvolved = { ##The Uninvolved
	allow = {
		age = 16
		OR = { 
			trait = shy
			trait = craven
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = trusting
		}
		modifier = {
			factor = 1
			trait = slothful
		}
	}
}
nick_the_luxurious = { ##The Luxurious
	allow = {
		age = 16
		prestige = 0
		OR = {
			trait = proud
			trait = born_in_the_purple
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = greedy
		}
		modifier = {
			factor = 1
			trait = envious
		}
	}
}
nick_the_wine_barrel = { ##The Wine Barrel
	allow = {
		age = 16
		trait = drunkard
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = gluttonous
		}
		modifier = {
			factor = 1
			trait = greedy
		}
	}
}
nick_the_wine_bather = { ##The Wine Bather
	allow = {
		age = 16
		trait = drunkard
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = uncouth
		}
		modifier = {
			factor = 1
			trait = greedy
		}
	}
}
nick_the_aggressor = { ##The Aggressor
	allow = {
		age = 16
		trait = wroth
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cruel
		}
	}
}
nick_the_cold = { ##The Cold
	allow = {
		age = 16
		trait = cruel
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = cynical
		}
	}
}
nick_the_navigator = { ##The Navigator
	allow = {
		age = 16
		OR = {
			trait = viking
			trait = ravager
			trait = seaking
			trait = sea_queen
			trait = pirate
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_pirate = { ##The Pirate
	allow = {
		age = 16
		trait = pirate
	}
	chance = {
		factor = 2
	}
}
nick_the_heartless = { ##The Heartless
	allow = {
		age = 16
		trait = cruel
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cynical
		}
	}
}
nick_twist_foot = { ##Twisted-Foot
	allow = {
		trait = clubfooted
	}
	chance = {
		factor = 3
	}
}
nick_the_cripple = { ##The Cripple
	allow = {
		OR = {
			trait = clubfooted
			trait = one_legged
			trait = one_handed
		}
	}
	chance = {
		factor = 3
	}
}
nick_the_oathbreaker = { ##The Oathbreaker
	allow = {
		age = 16
		has_character_modifier = truce_breaker
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = arbitrary
		}
	}
}
nick_the_breaker_of_chains = { ##The Breaker of Chains
	allow = {
		age = 16
		trait = ambitious
		trait = peasant_leader
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = just
		}
		modifier = {
			factor = 1
			trait = cynical
		}
		modifier = {
			factor = 2
			is_female = yes
		}
	}
}
nick_the_braggart = { ##The Braggart
	allow = {
		age = 16
		prestige = 0
		trait = gregarious
		trait = proud
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = socializer
		}
	}
}
nick_the_corinthian = { ##The Corinthian
	allow = {
		age = 16
		martial = 16
		OR = {
			trait = hellenic_leader
			trait = ares_own
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = brave
		}
	}
}
nick_of_the_ashes = { ##of the Ashes
	allow = {
		age = 16
		trait = wroth
		in_siege = yes
		OR = {
			trait = norse_leader
			trait = aggressive_leader
			trait = tengri_leader
			trait = holy_warrior
			trait = zun_leader
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = cruel
		}
		modifier = {
			factor = 1
			trait = tengri_warrior
		}
		modifier = {
			factor = 1
			trait = sun_warrior
		}
	}
}
nick_the_lusty_leper = { ##The Lusty Leper
	allow = {
		age = 16
		trait = lustful
		trait = leper
	}
	chance = {
		factor = 3
		modifier = {
			factor = 1
			trait = seducer
		}
		modifier = {
			factor = 1
			trait = seductress
		}
	}
}
nick_the_vicious_viper = { ##The Vicious Viper
	allow = {
		age = 16
		is_female = no
		trait = wroth
		trait = deceitful
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = schemer
		}
		modifier = {
			factor = 1
			trait = cruel
		}
	}
}
nick_the_puppetmaster = { ##The Puppetmaster
	allow = {
		age = 16
		intrigue = 16
		trait = elusive_shadow
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = schemer
		}
		modifier = {
			factor = 1
			trait = deceitful
		}
		modifier = {
			factor = 1
			trait = ambitious
		}
	}
}
nick_the_wife_thief = { ##Wife Thief
	allow = {
		age = 16
		is_female = no
		OR = { 
			trait = lustful
			trait = seducer
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = groomed
		}
		modifier = {
			factor = 2
			trait = fair
		}
	}
}
nick_the_enchantress = { ##The Enchantress
	allow = {
		age = 16
		is_female = yes
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { trait = disfigured }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = groomed
		}
	}
}
nick_the_maiden_fair = { ##The Maiden Fair
	allow = {
		age = 16
		is_female = yes
		trait = fair
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { trait = disfigured }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = groomed
		}
		modifier = {
			factor = 2
			NOT = { age = 20 }
		}
	}
}
nick_the_seductress = { ##The Seductress
	allow = {
		age = 16
		is_female = yes
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { trait = disfigured }
		OR = { 
			trait = lustful
			trait = seductress
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = seductress
		}
		modifier = {
			factor = 2
			trait = fair
		}
	}
}
nick_the_enlightened = { ##The Enlightened
	allow = {
		age = 16
		learning = 20
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = erudite
		}
		modifier = {
			factor = 2
			trait = scholar
		}
		modifier = {
			factor = 2
			trait = faqih
		}
	}
}
nick_the_omniscient = { ##The Omniscient
	allow = {
		age = 16
		learning = 25
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = erudite
		}
		modifier = {
			factor = 2
			trait = scholar
		}
		modifier = {
			factor = 2
			trait = faqih
		}
	}
}
nick_the_gullible = { ##The Gullible
	allow = {
		age = 16
		OR = {
			trait = slow
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = trusting
		}
	}
}
nick_the_spineless = { ##The Spineless
	allow = {
		age = 16
		trait = craven
	}
	chance = {
		factor = 2
	}
}
nick_the_unreliable = { ##The Unreliable
	allow = {
		age = 16
		OR = {
			trait = craven
			trait = slothful
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_defiler = { ##The Defiler
	allow = {
		age = 16
		is_looting = yes
		martial = 10
		OR = {
			trait = viking
			trait = ravager
			trait = seaking
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = strong
		}
		modifier = {
			factor = 2
			trait = berserker
		}
	}
}
nick_the_kraken = { ##The Kraken
	allow = {
		age = 16
		is_looting = yes
		martial = 10
		higher_tier_than = DUKE
		OR = {
			trait = viking
			trait = ravager
			trait = seaking
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = strong
		}
		modifier = {
			factor = 2
			trait = berserker
		}
		modifier = {
			factor = 2
			trait = valhalla_bound
		}
	}
}
nick_the_northerner = { ##The Northerner
	allow = {
		age = 16
		OR = {
			is_feudal = yes
			liege = { is_feudal = yes }
		}
		OR = {
			culture = norse
			culture = swedish
			culture = norwegian
			culture = danish
			culture = scottish
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_truthspeaker = { ##The Truthspeaker
	allow = {
		age = 16
		trait = honest
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = gregarious
		}
		modifier = {
			factor = 1
			trait = socializer
		}
	}
}
nick_the_green_thumb = { ##The Green Thumb
	allow = {
		age = 16
		trait = gardener
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = diligent
		}
		modifier = {
			factor = 1
			trait = patient
		}
	}
}
nick_iron_unbent = { ##The Iron Unbent
	allow = {
		age = 16
		is_female = no
		martial = 15
		OR = {
			trait = stubborn
			trait = unyielding_leader
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = ambitious
		}
		modifier = {
			factor = 2
			trait = unyielding_leader
		}
		modifier = {
			factor = 0.5
			trait = craven
		}
	}
}
nick_pretty_copper = { ##The Pretty Copper
	allow = {
		age = 16
		is_female = no
		trait = fair
		trait = feeble
		NOT = { trait = dwarf }
		NOT = { trait = inbred }
		NOT = { trait = harelip }
		NOT = { trait = hunchback }
		NOT = { trait = disfigured }
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = groomed
		}
		modifier = {
			factor = 0.5
			trait = uncouth
		}
		modifier = {
			factor = 1
			trait = kind
		}
	}
}
nick_true_steel = { ##The True Steel
	allow = {
		age = 20
		is_female = no
		martial = 15
		OR = {
			trait = wroth
			trait = strong
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 0.5
			trait = craven
		}
		modifier = {
			factor = 1
			trait = brave
		}
		modifier = {
			factor = 2
			trait = strong
		}
	}
}
nick_the_all_consuming = { ##The All-Consuming
	allow = {
		age = 16
		OR = {
			trait = gluttonous
			trait = cannibal_trait
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = hedonist
		}
		modifier = {
			factor = 1
			trait = drunkard
		}
		modifier = {
			factor = 1
			trait = greedy
		}
	}
}
nick_midas_reborn = { ##Midas Reborn
	allow = {
		age = 16
		stewardship = 20
		trait = midas_touched
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			stewardship = 25
		}
		modifier = {
			factor = 1
			stewardship = 30
		}
		modifier = {
			factor = 1
			stewardship = 35
		}
		modifier = {
			factor = 1
			stewardship = 40
		}
	}
} ##2.2 additions
nick_the_weird = { ##The Weird
	allow = {
		age = 16
		OR = { 
			trait = lunatic
			trait = possessed
			trait = homosexual
			trait = lefthanded
			trait = hunchback
			trait = harelip
			trait = clubfooted
			trait = stutter
		}
	}
	chance = {
		factor = 3
	}
}
nick_the_blasphemer = { ##The Blasphemer
	allow = {
		age = 16
		trait = cynical
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			NOT = { piety = 0 }
		}
	}
}
nick_the_cuckold = { ##The Cuckold
	allow = {
		age = 16
		is_female = no
		is_married = yes
		OR = { 
			trait = chaste
			trait = celibate
			any_character = {
				has_opinion_modifier = { who = ROOT modifier = opinion_cuckolded }
			}
			any_child_even_if_dead = {
				is_father_real_father = no
			}
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_boring = { ##The Boring
	allow = {
		age = 16
		trait = content
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = craven
		}
		modifier = {
			factor = 1
			trait = erudite
		}
	}
} ##2.3 update
nick_silent_tongue = { ##Silent Tongue
	allow = {
		NOT = { trait = socializer }
		NOT = { trait = gregarious }
		age = 16
		trait = shy
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = paranoid
		}
		modifier = {
			factor = 1
			trait = craven
		}
	}
}
nick_the_lapdog = { ##The Lapdog
	allow = {
		age = 16
		trait = craven
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = humble
		}
		modifier = {
			factor = 1
			trait = content
		}
		modifier = {
			factor = 2
			trait = trusting
		}
	}
}
nick_the_freckled = { ##The Freckled
	allow = {
		age = 16
		trait = freckles
	}
	chance = {
		factor = 3
	}
}
nick_limpfoot = { ##Limpfoot
	allow = {
		age = 16
		OR = {
			trait = clubfooted
			trait = one_legged
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_snitch = { ##The Snitch
	allow = {
		age = 16
		trait = craven
		trait = arbitrary
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = envious
		}
		modifier = {
			factor = 1
			trait = naive_appeaser
		}
	}
}
nick_the_buffoon = { ##The Buffoon
	allow = {
		age = 16
		num_of_rivals = 1
		OR = { 
			trait = dull
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 2
	}
}
nick_mumbling_mouth = { ##Mumbling Mouth
	allow = {
		age = 16
		OR = { 
			trait = stutter
			trait = inbred
			trait = lisp
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 2
		modifier = {
			factor = 1
			trait = shy
		}
		modifier = {
			factor = 1
			trait = socializer
		}
	}
}
nick_the_crow = { ##The Crow
	allow = {
		age = 16
		intrigue = 10
		trait = honest
		OR = { 
			trait = quick
			trait = genius
			trait = shrewd
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_stout = { ##The Stout
	allow = {
		age = 16
		OR = { 
			trait = is_fat
			trait = robust
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_oaf = { ##The Oaf
	allow = {
		age = 16
		OR = { 
			trait = dull
			is_dumb_trigger = yes
		}
	}
	chance = {
		factor = 2
	}
}
nick_the_gutless = { ##The Gutless
	allow = {
		age = 16
		trait = craven
	}
	chance = {
		factor = 2
	}
}
nick_the_barefoot = { ##The Barefoot
	allow = {
		age = 16
		OR = {
			trait = uncouth
			trait = slothful
			trait = lunatic
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 1
			trait = arbitrary
		}
		modifier = {
			factor = 1
			trait = ambitious
		}
	}
}
nick_the_bull = { ##The Bull
	allow = {
		age = 16
		OR = {
			trait = robust
			trait = strong
		}
	}
	chance = {
		factor = 1
	}
}
nick_the_brilliant = { ##The Brilliant
	allow = {
		age = 16
		OR = {
			trait = genius
			trait = shrewd
			trait = quick
		}
	}
	chance = {
		factor = 1
	}
}
nick_little_orphan = { ##Little Orphan
	allow = {
		NOT = { age = 16 }
		OR = { 
			trait = bastard
			AND = {
				father = {
					is_alive = no
				}
				mother = {
					is_alive = no
				}
			}
		}
	}
	chance = {
		factor = 1
	}
}
nick_weak_legs = { ##Weak Legs
	allow = {
		age = 16
		OR = { 
			trait = craven
			trait = weak
		}
	}
	chance = {
		factor = 1
		modifier = {
			factor = 2
			trait = one_legged
		}
	}
}