XRWS          Çí   ¢ ÇKext_01.cat ext_01.dat libraries/character_macros.xml 357934 1652901688 ad6fcbc484abf4190ae1e1ed1df48f83
libraries/charactergroups.xml 20765 1652900232 f63064d706cecf205bb91d014e6f9ca1
<?xml version="1.0" encoding="utf-8"?>
<diff>

      <!-- NPCs Recovered by Gramston 06/05/2022 - Recover hidden NPCs Argon -->


         <!-- gramston_commander M -->
<add sel="//macros">
		<macro name="scogram_char_gramston_commander_macro" class="npc">
			<component ref="character_argon_male_01" />
			<properties>
			  <identification name="Lieutenant Gramston" race="argon" female="false" />
			  <facemods>
				<facemod type="chin_up" name="arm.deform_chin" exact="0.5" />
				<facemod type="aged" name="arm.deform_old_guy" exact="0.5" />
				<facemod type="biggernose" name="arm.deform_bigger_nose" exact="0.5" />
				<facemod type="nosedown" name="arm.deform_nose_down" exact="0.5" />
				<facemod type="cheek" name="arm.deform_cheekbones" exact="0.6" />
				<facemod type="jaw" name="arm.deform_jawbone" exact="0.5" />
				<facemod type="chin" name="arm.deform_chin" exact="0.5" />
				<facemod type="older" name="arm.deform_old_guy" exact="0.4" />
			  </facemods>
			  <bonemods>
				<bonemod type="Legs" exact="1.0">
				  <bones>
					<bone name="Bip01 Pelvis"/>
				  </bones>
				</bonemod>
			  </bonemods>
			  <models>

				<!-- Head -->
	<model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>


				<model type="torso" selection="random">
                                <select index="1" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01"/>
                                </model>

				<!-- optional props -->
				<model type="props" selection="random">
				  <select index="1" ref="assets/characters/argon_bodies/ar_m_prop01" />
				</model>

			  </models>
			</properties>
		</macro>
</add>


         <!-- Litauen_commander F -->
<add sel="//macros">
  <macro name="character_lt_gramston_argon_female_macro" class="npc" comment="Lieutenant Litauen female">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="Lieutenant Litauen" race="argon" female="true" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <!-- Head -->
        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" /> <!-- cara rosa -->
        </model>

        <!-- Torso -->
        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

        <model type="pelo" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        </model>

        <model type="props2" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



  <!-- Chicas gramston argon 07 04/12/2020 - OJOS PROFUNDOS A 07 -->
<add sel="//macros">
    <macro name="character_gram_argon_f_chicas_07_macro" class="npc" comment="female gramston">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />

        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
      </facemods>

      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/argon/heads/char_ar_f_head_europan.xac" /> <!-- ojos profundos -->
        <select index="2" weight="100" ref="assets/characters/argon/heads/char_ar_f_head_europan" /> <!-- mejillas sonrosadas -->
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="90" ref="assets/characters/argon/bodies/char_arg_f_sweater_leggings_civ_01" />
        <select index="2" weight="90" ref="assets/characters/argon/bodies/char_arg_f_jacket_leggings_civ_01" />
        </model>

        <model type="pelo" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        </model>

        <model type="props" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>



  <!-- Chicas gramston argon 02 30/11/2020 -->
<add sel="//macros">
    <macro name="character_gram_argon_f_chicas_02_macro" class="npc" comment="female gramston">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.2" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.2" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.2" />
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.2" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.2" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.2" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.2" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.2" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.2" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.2" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.1" max="0.2" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>

      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/argon/heads/char_ar_f_head_europan.xac" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="90" ref="assets/characters/argon/bodies/char_arg_f_sweater_leggings_civ_01" />
        </model>

        <model type="pelo" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        </model>

        <model type="props" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>


  <!-- Chicas gramston argon 01 30/11/2020 -->
<add sel="//macros">
    <macro name="character_gram_argon_f_chicas_01_macro" class="npc" comment="female gramston">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.1" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.1" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.1" />
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.1" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.1" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.1" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.1" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.1" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.1" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.1" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.1" max="0.1" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.1" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>

      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="90" ref="assets/characters/argon/bodies/char_arg_f_jacket_leggings_civ_01" />
        </model>

        <model type="pelo" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        </model>

        <model type="props" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>








      <!-- ############################################################################## -->


  <!-- COMMANDER -->

      <!-- lagarto_farmer_01 -->
<add sel="//macros">
  <macro name="character_gram_argon_male_lagarto_farmer_01_macro" class="npc" comment="new argon / terran caucasian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>


        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/char_arg_m_body_civtshirt_01" />
        </model>


        <model type="legs" selection="random">
           <!-- <select index="1" weight="60" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes y manos de hombre -->
          <select index="99" weight="10" ref="none" />
        </model>


        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmada sombra rara en pelo -->
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />

          <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="60" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- lagarto_ol_01 -->
<add sel="//macros">
  <macro name="character_gram_argon_male_lagarto_old_01_macro" class="npc" comment="new argon / terran caucasian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible test -->
        </model>


        <model type="torso" selection="random">
	  <select index="1" ref="assets/characters/argon/bodies/char_arg_m_body_civhoodie_01" /> <!-- hoodie sudadera con capucha -->
        </model>


        <model type="legs" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes de hombre se sale un hueso -->
          <select index="99" weight="10" ref="none" />
        </model>


        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmada sombra rara en pelo -->
          <!-- <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" /> brillos raros en pelo -->

          <select index="99" weight="60" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="60" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- lagarto_civcoat_01 -->
<add sel="//macros">
  <macro name="character_gram_argon_male_lagarto_civcoat_01_macro" class="npc" comment="new argon / terran caucasian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>


        <model type="torso" selection="random">
	  <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_m_body_civcoat_01" />
        </model>


        <model type="legs" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes de hombre se sale un hueso -->
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> testeando sombra rara en pelo -->
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />

          <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="60" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- lagarto_trader_01 euro -->
<add sel="//macros">
  <macro name="character_gram_argon_male_lagarto_trader_01_macro" class="npc" comment="new argon / terran caucasian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
         <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
          <select index="2" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
          <select index="3" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
          <select index="4" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

          <select index="5" weight="90" ref="assets/characters/argon/heads/char_arg_m_head_cau_01" />
          <select index="6" weight="90" ref="assets/characters/argon/heads/char_arg_m_head_cau_02" />
          <select index="7" weight="90" ref="assets/characters/argon/heads/char_arg_m_head_cau_03" />
        </model>


        <model type="torso" selection="random">
	  <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_01" />
	  <select index="2" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_02" />
	  <select index="3" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_03" />

	  <!-- <select index="4" weight="90" ref="assets/characters/split_bodies/split_m_body_complete_a" /> MONSTER CUERPO SPLIT -->
        </model>


        <model type="legs" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes de hombre se sale un hueso -->
        <select index="99" weight="60" ref="none" />
        </model>


        <model type="hands" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" />
         <select index="2" weight="60" ref="assets/characters/argon/props/test_hair_cau_male_01" /> testeando sombra rara en pelo -->

         <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
         <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
        <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- lagarto_trader_02 afr-asi -->
<add sel="//macros">
  <macro name="character_gram_argon_male_lagarto_trader_02_macro" class="npc" comment="new argon / terran asian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/heads/char_arg_m_head_afr_01" />
          <select index="2" weight="60" ref="assets/characters/argon/heads/char_arg_m_head_afr_02" />
          <select index="3" weight="60" ref="assets/characters/argon/heads/char_arg_m_head_afr_03" />
          <select index="4" weight="60" ref="assets/characters/argon/heads/char_arg_m_head_asi_01" />
          <select index="5" weight="60" ref="assets/characters/argon/heads/char_arg_m_head_asi_02" />
          <select index="6" weight="60" ref="assets/characters/argon/heads/char_arg_m_head_asi_03" />
        </model>


        <model type="torso" selection="random">
	  <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_01" />
	  <select index="2" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_02" />
	  <select index="3" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_03" />

	  <!-- <select index="4" weight="90" ref="assets/characters/split_bodies/split_m_body_complete_a" /> MONSTER CUERPO SPLIT -->
        </model>


        <model type="legs" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes de hombre se sale un hueso -->
        <select index="99" weight="60" ref="none" />
        </model>


        <model type="hands" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmado sombra rara en pelo -->
         <!-- <select index="2" weight="60" ref="assets/characters/argon/props/test_hair_cau_male_01" />
         <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
         <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" /> no les queda bien ningun pelo -->
        <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <!-- <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" />
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" />
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" />

          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" /> no les queda bien ninguna gafa -->
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>






  <!-- COMMANDER CHICAS -->


<!-- commander space girl X4 -->
<add sel="//macros">
    <macro name="character_gram_ar_f_commander_macro" class="npc" comment="commander space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        <select index="2" weight="90" ref="assets/characters/argon/bodies/char_arg_f_jacket_leggings_civ_01" />
        <select index="3" weight="90" ref="assets/characters/argon/bodies/char_arg_f_sweater_leggings_civ_01" />
        <select index="4" weight="90" ref="assets/characters/argon/bodies/char_arg_f_uniform_crew_01" />
        </model>

        <model type="props" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

        <!-- no cuadra 
        <select index="6" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_cau_02" />
        <select index="7" weight="20" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />
        -->

        <select index="8" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />

          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="10" ref="assets/characters/argon/props/Ter_f_hair_bun_blonde_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_ginger_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bun_green_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bun_pink_01" />
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="10" ref="assets/characters/argon/props/Ter_f_hair_short_blonde_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_short_ginger_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_short_green_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_short_pink_01" />
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />
          <select weight="10" ref="assets/characters/argon/props/Ter_f_hair_bangs_blonde_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bangs_ginger_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bangs_green_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bangs_pink_01" />

        <select index="99" weight="10" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>


<!-- yisha - CIVILIAN china SIMONA -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_civilian_macro" class="npc" comment="yisha pilot X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" /> <!-- Cabeza con pelo de china incluido -->
        </model>

        <model type="torso" selection="random"> 
        <!-- <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_engi" />
        <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_dv_01" />
        <select index="3" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_dv_02" /> deforme -->
        <select index="4" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_leggings_civ_01" />
        <select index="5" weight="60" ref="assets/characters/argon/bodies/char_arg_f_sweater_leggings_civ_01" />
        </model>

        <model type="props" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- lagarta trader -->
<add sel="//macros">
    <macro name="character_gram_argon_female_lagarta_trader_01_macro" class="npc" comment="new argon female XR">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>

      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>
      </facemods>

      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="3" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100" ref="assets/characters/argon/bodies/ch_ar_f_body_trader" />
        </model>

        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="6" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

        <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_hat_a" />   <!-- sombrero INVENTADO -->
        <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_hat_b" />   <!-- sombrero exagerado --> 
        <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_hood" />    <!-- capucha gris redonda -->
        <select index="99" weight="10" ref="none" />
        </model>

        <model type="legs" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kragen" />  <!-- collar --> 
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kappe" />   <!-- capa de princesa -->
          <select weight="90" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>


  <!-- PILOTOS CHICOS -->

  <!-- pilot casco gris y mochila cuerpo dyn verde -->
<add sel="//macros">
  <macro name="character_gram_player_tutorial_helmet_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />

      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="1.0" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="1.0" />
        <facemod type="biggernose" name="arm.deform_bigger_nose" min="0" max="1.0" />
        <facemod type="nosedown" name="arm.deform_nose_down" min="0" max="1.0" />
        <facemod type="cheek" name="arm.deform_cheekbones" min="0" max="1.0" />
        <facemod type="jaw" name="arm.deform_jawbone" min="0" max="1.0" />
        <facemod type="chin" name="arm.deform_chin" min="0" max="1.0" />
        <facemod type="older" name="arm.deform_old_guy" min="0" max="1.0" />
      </facemods>

      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/props/ch_ar_m_body_spacesuit_jp_ht" /> <!-- casco gris y mochila / sin cuerpo -->
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" /> <!-- cuerpo pilot dyn verde -->
        </model>

        <model type="props" selection="random">
          <select index="99" weight="90" ref="none" />
        </model>

      </models> 
    </properties>    
  </macro> 
</add>


  <!-- Tutorial Gamestart sin casco -->
<add sel="//macros">
  <macro name="character_gram_player_tutorial_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                exact="0.05"/>
        <facemod type="race_afr"                                                exact="0.3">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>          
          </targets>
        </facemod>
        <facemod type="race_asi"                                                exact="0.0">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>          
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               exact="0.0">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>           
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               exact="0.3"/>
        <facemod type="age"                                                     exact="0.15">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>           
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        exact="-0.5"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        exact="0.2"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          exact="0.3"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         exact="0.4"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      exact="0.1"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          exact="-0.2"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    exact="0.2"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     exact="0.3"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          exact="0.3"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         exact="0.1"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         exact="0.4"/>
        <facemod type="dome_roundness"                                          exact="0.0">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>          
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           exact="-0.3"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            exact="0.0"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           exact="0.0"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          exact="0.0"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    exact="1.0"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          exact="0.0"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        exact="1.0"/>
        <facemod type="fat"                                                     exact="0.0">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>       
          </targets>
        </facemod>
        <facemod type="head_width"                                              exact="0.0">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>       
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     exact="0.2"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    exact="0.2"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           exact="0.2"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      exact="0.0"/>
        <facemod type="masculine"                                               exact="0.2">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>       
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         exact="0.2"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        exact="0.0"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         exact="-0.1"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          exact="0.0"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         exact="-0.1"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           exact="-0.1"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      exact="0.5"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       exact="0.0"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       exact="-0.1"/>
        <facemod type="skull_length"                                            exact="0.0">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>       
          </targets>
        </facemod>
        <facemod type="skull_width"                                             exact="0.0">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>       
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>
        <model type="head"  ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" />
        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" />
        <model type="props" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
      </models> 
    </properties>    
  </macro> 
</add>


<add sel="//macros">
  <!-- Argon Male (Pilot) con y sin casco -->
  <macro name="character_gram_argon_male_pilot_01_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="1.0" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="1.0" />
        <facemod type="biggernose" name="arm.deform_bigger_nose" min="0" max="1.0" />
        <facemod type="nosedown" name="arm.deform_nose_down" min="0" max="1.0" />
        <facemod type="cheek" name="arm.deform_cheekbones" min="0" max="1.0" />
        <facemod type="jaw" name="arm.deform_jawbone" min="0" max="1.0" />
        <facemod type="chin" name="arm.deform_chin" min="0" max="1.0" />
        <facemod type="older" name="arm.deform_old_guy" min="0" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>
        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
          <select index="2" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
          <select index="3" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
          <select index="4" ref="assets/characters/argon/heads/ch_ar_m_face_04" />
        </model>
        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" />
        </model>
        <model type="props" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_m_prop_swathelmet" />
          <select index="2" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="3" weight="60" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="99" ref="none" />
        </model>
      </models>
    </properties>
  </macro>
</add>


  <!-- TRIPULACION STK terran piloto europ cabeza face male XR con casco -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_00_macro" class="npc" comment="new argon / terran caucasian male XR casco">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_01" />
          <select index="2" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_02" />
          <select index="3" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_03" />
        </model>

        <model type="pelo" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="99" weight="60" ref="none" />
        </model>

        <model type="props1" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="90" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="60" ref="none" />
        </model>

        <model type="props2" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


 <!-- TRIPULACION STK terran tripulaciÃ³n cabeza male XR con casco -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_04_macro" class="npc" comment="new argon / terran caucasian male XR">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />

        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" />
	<select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabezas invisibles-->
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_01" />
          <select index="2" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_02" />
          <select index="3" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_03" />
        </model>

        <model type="pelo" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="99" weight="90" ref="none" />
        </model>

        <model type="props1" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="90" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="60" ref="none" />
        </model>

        <model type="props2" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- TRIPULACION STK 01 gram masculina euro pilots/crews STK cau old CALVOS -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_01_macro" class="npc" comment="gram male cau pilot/crew 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/char_arg_m_head_cau_01" />
          <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_cau_02" />
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_cau_03" />
          <select index="4" ref="assets/characters/argon/heads/char_arg_m_head_asi_01" />
          <select index="5" ref="assets/characters/argon/heads/char_arg_m_head_asi_02" />
          <select index="6" ref="assets/characters/argon/heads/char_arg_m_head_asi_03" />
          <select index="7" ref="assets/characters/argon/heads/char_arg_m_head_afr_01" />
          <select index="8" ref="assets/characters/argon/heads/char_arg_m_head_afr_02" />
          <select index="9" ref="assets/characters/argon/heads/char_arg_m_head_afr_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_01" />
        </model>

        <model type="props" selection="random">
          <!-- TODOS CALVOS -->
          <select index="99" weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- TRIPULACION STK 001 gram masculina euro pilots/crews STK cau old -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_001_macro" class="npc" comment="gram male cau pilot/crew 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/char_arg_m_head_cau_01" />

          <!-- <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_cau_02" />
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_cau_03" /> testeando brillos en cabezas -->
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_01" />
        </model>

        <model type="props" selection="random">    
          <!-- <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
          <select index="1" weight="100" ref="assets/characters/argon/props/test_hair_cau_male_01" /> testeando calvas en pelo -->

          <!-- <select index="10" weight="190" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmado sombra rara en pelo -->

          <select index="20" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <select index="30" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
          <select index="99" weight="0" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- TRIPULACION STK 002 gram masculina euro pilots/crews STK cau old -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_002_macro" class="npc" comment="gram male cau pilot/crew 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_cau_02" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_02" />
        </model>

        <model type="props" selection="random">
          <!-- <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
          <select index="1" weight="100" ref="assets/characters/argon/props/test_hair_cau_male_01" /> testeando calvas en pelo -->

          <!-- <select index="10" weight="190" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmado sombra rara en pelo -->

          <select index="20" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <select index="30" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
          <select index="99" weight="0" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- TRIPULACION STK 003 gram masculina euro pilots/crews STK cau old -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_003_macro" class="npc" comment="gram male cau pilot/crew 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_cau_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_03" />
        </model>

        <model type="props" selection="random">
          <!-- <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
          <select index="1" weight="100" ref="assets/characters/argon/props/test_hair_cau_male_01" /> testeando calvas en pelo -->

          <!-- <select index="10" weight="190" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmado sombra rara en pelo -->

          <select index="20" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <select index="30" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" />
          <select index="99" weight="0" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



  <!-- TRIPULACION STK gram masculina afrk pilots/crews STK -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_02_macro" class="npc" comment="gram male afr pilot/crew 2">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/char_arg_m_head_afr_01" />
          <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_afr_02" />
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_afr_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_02" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_afr_01" />
          <select index="99" weight="10" ref="none" />
        </model>

        <model type="hands" selection="random">
          <select index="97" weight="90" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- TRIPULACION STK gram masculina asi pilots/crews STK -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_crew_03_macro" class="npc" comment="gram male asi pilot/crew 3">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/char_arg_m_head_asi_01" />
          <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_asi_02" />
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_asi_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_03" />
        </model>

        <model type="props" selection="random">
          <!-- NO LES QUEDA BIEN NINGUN TIPO DE PELO NI DE COMPLEMENTO -->
          <select index="99" weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- piloto sin casco -->
<add sel="//macros">
  <macro name="character_gram_player_scenario_combat_argon_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>
        <model type="head" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" />
        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" />
        <model type="props" selection="random">
          <select index="1" weight="95" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="2" weight="5"  ref="none" />
        </model>
      </models>
    </properties>
  </macro>
</add>


  <!-- piloto con casco / con y sin mochila -->
<add sel="//macros">
  <macro name="character_gram_player_scenario_combat_argon_helmet_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" />

        <model type="pelo" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="99" weight="10" ref="none" />
        </model>

        <model type="mochila" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" />    <!-- mochila solo -->
          <select index="99" weight="90" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="2" weight="10" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- CREW/PILOT stk SPLIT MALE con casco -->
<add sel="//macros">
    <macro name="character_gram_split_m_crew_macro" class="npc" comment="pilot space split X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="split" female="false" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/split_bodies/split_m_head_a" />
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_01" />
          <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_02" />
          <select index="3" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-crew_03" />
        </model>

        <model type="props" selection="random">
        <select weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- PILOT SPLIT MALE // con casco -->
<add sel="//macros">
    <macro name="character_gram_split_m_pilot_macro" class="npc" comment="pilot space split X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="split" female="false" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/split_bodies/split_m_head_a" />
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_01" />
          <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_02" />
          <select index="3" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_03" />
          <select index="4" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_04" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="2" weight="30" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- PILOTO XR CON CASCO -->
<add sel="//macros">
  <macro name="character_gram_argon_male_pilot_xr01_macro" class="npc" comment="new argon / terran caucasian male XR">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>

        <model type="torso" selection="random">
        <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" />
        </model>

        <model type="legs" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmada sombra rara en pelo -->
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="99" weight="60" ref="none" />
        </model>

        <model type="hands" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" /> <!-- test de pelo junto con casco -->
        </model>


        <model type="mochila" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="4" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->

          <select index="97" weight="90" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- lagarto_d-pilot_01 -->
<add sel="//macros">
  <macro name="character_gram_argon_male_lagarto_pilot_01_macro" class="npc" comment="new argon / terran caucasian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>


        <model type="torso" selection="random">
	  <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_01" />
	  <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_02" />
	  <select index="3" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_03" />
	  <select index="4" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_04" />
        </model>


        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmada sombra rara en pelo -->
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="legs" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" /> <!-- test de pelo junto con casco -->
          <select index="99" weight="10" ref="none" />
        </model>


        <model type="mochila" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="60" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- PILOT CHICAS -->

<add sel="//macros">
<!-- sin casco // administradora dyn // + pilot Comandante de la Alianza -->
  <macro name="character_gram_scenario_combat_arg_captain_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="{30179,301}" race="argon" female="true" />
      <facemods>
        <facemod type="race_cau"          name="arf.mt_race_cau"                min="0"  max="1" scale="1" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_afr"/>
            <target name="hair_short_morphtarget_afr"/>
            <target name="hair_bun_morphtarget_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"         name="arf.mt_def_gaunt"               min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="asymmetry"         name="arf.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="10" profile="decreasing">
          <targets>
            <target name="arf.mt_age"/>
            <target name="hair_short_morphtarget_old"/>
            <target name="hair_bun_morphtarget_afr"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arf.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arf.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arf.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arf.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arf.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_brow_width"/>
            <target name="hair_short_morphtarget_brow_width"/>
          </targets>
        </facemod>
        <facemod type="cheekbone_height"  name="arf.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arf.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arf.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arf.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arf.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_dome_roundness"/>
            <target name="hair_bun_morphtarget_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arf.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arf.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arf.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arf.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arf.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arf.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arf.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_fat"/>
            <target name="hair_short_morphtarget_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_head_width"/>
            <target name="hair_short_morphtarget_head_width"/>
            <target name="hair_bun_morphtarget_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arf.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arf.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arf.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_shape"        name="arf.mt_def_lips_shape"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arf.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_depth"       name="arf.mt_def_mouth_depth"         exact="0"/>
        <facemod type="mouth_height"      name="arf.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arf.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arf.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arf.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arf.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arf.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arf.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arf.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_skull_length"/>
            <target name="hair_short_morphtarget_skull_length"/>
            <target name="hair_bun_morphtarget_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_skull_width"/>
            <target name="hair_short_morphtarget_skull_width"/>
            <target name="hair_bun_morphtarget_skull_width"/>
          </targets>
        </facemod>
      </facemods>

      <models>
        <model type="head" ref="assets/characters/argon/heads/char_arg_f_dyn_blend_head" />

        <model type="torso" selection="random">
         <select index="1" weight="10" ref="assets/characters/argon/bodies/char_arg_f_uniform_crew_01" /> <!-- cientifica dyn -->
         <select index="2" weight="30" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

        <model type="props" selection="random">
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="10" ref="assets/characters/argon/props/Ter_f_hair_bun_blonde_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_ginger_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bun_green_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bun_pink_01" />
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="10" ref="assets/characters/argon/props/Ter_f_hair_short_blonde_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_short_ginger_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_short_green_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_short_pink_01" />
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />
          <select weight="10" ref="assets/characters/argon/props/Ter_f_hair_bangs_blonde_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bangs_ginger_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bangs_green_01" />
          <select weight="2" ref="assets/characters/argon/props/Ter_f_hair_bangs_pink_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>

<!-- BELLA pilot crew stk x4 sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_f_bellcrew_macro" class="npc" comment="girl space crew X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <!-- <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_yisha_head" /> -->
        </model>

        <model type="torso" selection="random">
	  <select index="1" weight="10" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" /> <!-- stk -->

	  <!-- <select index="2" weight="10" ref="assets/characters/argon/bodies/char_arg_f_body_crew_02" />
	  <select index="3" weight="10" ref="assets/characters/argon/bodies/char_arg_f_body_crew_03" /> INVENTADOS y NO FUNCIONAN -->
        </model>


        <model type="hands" selection="random">
        <select weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>


<!-- BELLA CREW CON CASCO -->
<add sel="//macros">
    <macro name="character_gram_ar_f_bellcrew_helmet_macro" class="npc" comment="girl space crew X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />

        <model type="hands" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>


  <!-- Crew/pilot female split -->
<add sel="//macros">
  <macro name="character_gram_split_f_crew_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="10" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="30" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />
        </model>

          <model type="hands" ref="assets/characters/argon_bodies/ar_m_hands" /> <!-- guantes -->

          <model type="props" selection="random">
           <!-- <select index="1" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" /> gafas -->
           <select index="2" weight="30" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
         </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Crew/pilot female split con casco -->
<add sel="//macros">
  <macro name="character_gram_split_f_crew_helmet_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="10" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="30" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />
        </model>

         <model type="hands" ref="assets/characters/argon_bodies/ar_m_hands" /> <!-- guantes -->

        <model type="props" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Pilot female split -->
<add sel="//macros">
  <macro name="character_gram_split_f_pilot_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/split_bodies/split_f_head_b" />
          <select index="2" weight="10" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="10" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />
        <select index="2" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_d-pilot_01" />
        <select index="3" weight="10" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

         <model type="hands" ref="assets/characters/argon_bodies/ar_m_hands" /> <!-- guantes -->

        <model type="props" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="2" weight="10" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" />
          <select index="3" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />

          <!-- <select index="4" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" /> gafas -->
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Pirate // Pirata female split -->
<add sel="//macros">
  <macro name="character_gram_split_f_pirate_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <spacesuit macro="ship_gen_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="1" weight="90" ref="assets/characters/split_bodies/split_f_head_b" />
          <select index="2" weight="60" ref="assets/characters/argon_bodies/ar_yisha_head" />
        </model>

        <model type="torso" ref="assets/characters/split_bodies/split_f_astronaut_suit" />   <!-- pirata sin casco -->

        <model type="torso2" selection="random"> 
          <select index="1"  weight="30" ref="assets/characters/argon/bodies/ch_ar_f_body_spacesuit" />   <!-- baÃ±ador f solo / sin cabeza -->
          <select index="99" weight="60" ref="none" />
        </model>

        <model type="mochila" selection="random"> 
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
        <select index="2" weight="60" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        <select index="3" weight="60" ref="assets/characters/argon/props/ch_ar_m_body_spacesuit_jp_ht" />   <!-- casco gris y mochila / sin cuerpo -->
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Pirate // Pirata female split 01 -->
<add sel="//macros">
  <macro name="character_gram_split_f_pirate_01_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <spacesuit macro="ship_gen_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
        </model>

        <model type="torso" ref="assets/characters/split_bodies/split_f_astronaut_suit" />   <!-- pirata sin casco -->

        <model type="torso2" selection="random"> 
        <select index="1"  weight="30" ref="assets/characters/argon/bodies/ch_ar_f_body_spacesuit" />   <!-- baÃ±ador f solo / sin cabeza -->
        <select index="99" weight="60" ref="none" />
        </model>

        <model type="mochila" selection="random"> 
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
        </model>

        <model type="casco" selection="random"> 
        <select index="10" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



<!-- pilot experimental gramston pirate eurodynbell con y sin casco-casquete -->
<add sel="//macros">
    <macro name="character_gram_bell_f_pirate_macro" class="npc" comment="pilot space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100" ref="assets/characters/split_bodies/split_f_astronaut_suit" />   <!-- pirata sin casco -->
        </model>

        <model type="torso2" selection="random"> 
          <select index="1"  weight="30" ref="assets/characters/argon/bodies/ch_ar_f_body_spacesuit" />   <!-- baÃ±ador f solo / sin cabeza -->
        </model>

        <model type="mochila" selection="random"> 
        <select index="1"  weight="60" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
        <select index="99" weight="90" ref="none" />
        </model>

        <model type="collar" selection="random"> 
        <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_prop_kragen" /> collar -->
        <select index="99" weight="90" ref="none" />
        </model>

        <model type="hands" selection="random">
        <select index="10" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="20" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="30" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="40" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="50" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="60" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select index="94" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" />            <!-- sombrerete cuero -->
        <select index="95" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_f_d-helmet_01" />     <!-- puede ser casquete swat -->
        <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" /> 
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



<!-- bella pilot militar con y sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_f_pilot_macro" class="npc" comment="pilot space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>


        <model type="hands" selection="random">
        <select index="10" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="20" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="30" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="40" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="50" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="60" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select index="95" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_f_d-helmet_01" />
        <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" /> 
        <select index="99" weight="10" ref="none" />
        </model>

        <model type="mochila" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
        <select index="99" weight="90" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />

        <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- yisha - PILOT MILITAR sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_pilot_macro" class="npc" comment="yisha pilot X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>

    </properties>
  </macro>
</add>

<!-- Scogram: model baÃ±ador -->
<add sel="//macros">
		  <macro name="scogram_char_argon_female_marine_macro" class="npc">
			<component ref="character_argon_female_01" />
			<properties>
			  <identification name="@random" race="argon" female="true" />
			  <overrideanimations>
				<animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
			  </overrideanimations>
			  <facemods>
				<facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.3" />
				<facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.3" />
				<facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.3" />
				<facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.4" />
				<facemod type="age" name="arf.arf_def_aged" min="0" max="0.1" />
				<facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.3" />
				<facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.3" />
				<facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.2" />
				<facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.3" />
				<facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.2" />
			  </facemods>
			  <bonemods>
				<bonemod type="Legs" exact="1.0">
				  <bones>
					<bone name="Bip01 Pelvis"/>
				  </bones>
				</bonemod>
			  </bonemods>

			  <models>
				
				<model type="head" selection="random">
				  <select index="1" weight="10" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
				  <select index="2" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
				  <select index="3" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
				</model>

				
				<model type="torso" selection="random">
				  <select index="1" weight="100"  ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />			  
				</model>
				
				<model type="props" selection="random">
				  <select index="1" weight="30" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
				  <select index="2" weight="30" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
				  <select index="3" weight="30" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
				  <select index="4" weight="30" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
				  <select index="5" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
				  <select index="6" weight="30" ref="assets/characters/argon/props/char_arg_f_hair_cau_02" />
				  <select index="7" weight="30" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
				  <select index="8" weight="30" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />
				</model>

			  </models>
			</properties>
		  </macro>
</add>



  <!-- MARINE CHICOS -->

<!-- MARINE 01 MALE // XR blanco sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_xr_marine_macro" class="npc" comment="marine space boy X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
          <select index="2" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
          <select index="3" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
          <select index="4" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

          <select index="14" ref="assets/characters/pmc_bodies/pmc_military_male_01" />  <!-- cuerpo con rifle -->
        </model>


        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="4" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



<!-- MARINE 01 MALE // X4 blanco sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_m_marine_macro" class="npc" comment="marine space boy X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="5" ref="assets/characters/argon/heads/char_arg_m_head_cau_01" />
          <select index="6" ref="assets/characters/argon/heads/char_arg_m_head_cau_02" />
          <select index="7" ref="assets/characters/argon/heads/char_arg_m_head_cau_03" />

          <select index="8" ref="assets/characters/argon/heads/char_arg_m_head_asi_01" />
          <select index="9" ref="assets/characters/argon/heads/char_arg_m_head_asi_02" />
          <select index="10" ref="assets/characters/argon/heads/char_arg_m_head_asi_03" />

          <select index="14" ref="assets/characters/pmc_bodies/pmc_military_male_01" />  <!-- cuerpo con rifle -->
        </model>


        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



<!-- MARINE 01 MALE // Africano blanco sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_n_m_marine_macro" class="npc" comment="marine space boy X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="chin_up" name="arm.deform_chin" min="0" max="0.7" />
        <facemod type="aged" name="arm.deform_old_guy" min="0" max="0.7" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
          <select index="11" ref="assets/characters/argon/heads/char_arg_m_head_afr_01" />
          <select index="12" ref="assets/characters/argon/heads/char_arg_m_head_afr_02" />
          <select index="14" ref="assets/characters/argon/heads/char_arg_m_head_afr_03" />

          <select index="17" ref="assets/characters/pmc_bodies/pmc_military_male_01" />  <!-- cuerpo con rifle -->
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />

      </models>
    </properties>
  </macro>
</add>


  <!-- Advanced Tutorial Gamestart // Marine con rifle sin casco -->
<add sel="//macros">
  <macro name="character_gram_player_scenario_advanced_argon_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

	<model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/pmc_bodies/pmc_military_male_01" />      
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Marine con rifle Y con casco 14/05/2020 -->
<add sel="//macros">
  <macro name="character_gram_argon_marine_m_casco_rifle_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

	<model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/pmc_bodies/pmc_military_male_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />
        </model>

        <model type="props" selection="random">
        <select index="1" weight="100" ref="assets/characters/argon/heads/char_arg_m_helmet_marine_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Marine con cazadora y rifle y con casco amarillo y rojo 23/05/2020 -->
<add sel="//macros">
  <macro name="character_gram_argon_marine_m_casco2_rifle_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

	<model type="head" selection="random">
        <select index="1" weight="100" ref="assets/characters/pmc_bodies/pmc_military_male_01" />
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_01" />
          <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_02" />
          <select index="3" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_03" />
          <select index="4" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-pilot_04" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="2" weight="10" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" />
          <select weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- MARINE SPLIT MALE - blanco sin casco -->
<add sel="//macros">
    <macro name="character_gram_split_m_marine_macro" class="npc" comment="marine space split X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="split" female="false" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/split_bodies/split_m_head_a" />
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />

        <model type="props" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- MARINE SPLIT MALE - blanco CON casco -->
<add sel="//macros">
    <macro name="character_gram_split_m_marine_h_macro" class="npc" comment="marine space split X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="split" female="false" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/heads/char_arg_m_helmet_marine_01" />
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />

      </models>
    </properties>
  </macro>
</add>



  <!-- MARINE CHICAS -->


<!-- SPACESUIT PILOT - FEMALE ONE CON Y SIN CASCO -->
<add sel="//macros">
    <macro name="character_gram_ar_f_spacesuit_macro" class="npc" comment="marine space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="4" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
        <select index="5" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

        <model type="mochila" selection="random"> 
          <select index="1" weight="10" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila solo -->
          <select index="99" weight="10" ref="none" />
        </model>


        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="6" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />

          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />

          <select weight="30" ref="assets/characters/argon/props/ch_ar_m_body_spacesuit_jp_ht" /> <!-- casco gris y mochila / sin cuerpo -->
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- MARINE AND PILOT - FEMALE CON Y SIN CASCO -->
<add sel="//macros">
    <macro name="character_gram_ar_f_marine_macro" class="npc" comment="marine space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="4" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
        <select index="5" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="90" ref="assets/characters/argon/bodies/ch_ar_f_body_d-pilot_01" />
        <select index="2" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

        <model type="hands" selection="random">
        <!-- <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="6" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" /> -->

        <select index="98" weight="30" ref="assets/characters/argon/props/ch_ar_m_body_spacesuit_jp_ht" /> <!-- casco gris y mochila / sin cuerpo -->
        <select index="99" weight="90" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>


        <model type="legs" selection="random">
          <!-- <select weight="60" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> mochila -->
          <select weight="30" ref="none" />
        </model>


        <model type="props" selection="random">
          <!-- <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> 
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> 
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> 

          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" /> -->
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>

<!-- MARINE TWO FEMALE // armadura blanca sin casco -->
<add sel="//macros">
    <macro name="character_gram_ar_f_marine_02_macro" class="npc" comment="marine space girl 02 X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="4" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
        <select index="5" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
        <select index="6" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_asi_01" />
        <select index="7" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_asi_02" />
        <select index="8" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_asi_03" />
        <select index="9" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_cau_01" />
        <select index="10" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_cau_02" />
        <select index="11" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_cau_03" />
        <select index="12" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_afr_01" />
        <select index="14" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_afr_02" />
        <select index="15" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_afr_03" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100"  ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />       
        </model>

        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="6" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />

          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />

        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="96" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- MARINE SPLIT FEMALE - blanca sin casco -->
<add sel="//macros">
    <macro name="character_gram_split_f_marine_macro" class="npc" comment="marine space girl split X4">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="90" ref="assets/characters/split_bodies/split_f_head_b" />
          <select index="2" weight="60" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
          <select index="3" weight="10" ref="assets/characters/argon/heads/char_arg_m_helmet_marine_01" />
         </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />

        <model type="props" selection="random">
          <!-- <select index="1" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" /> gafas -->
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- yisha - MARINE china SIMONA -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_marine_macro" class="npc" comment="yisha pilot X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" /> <!-- Cabeza con pelo de china incluido -->
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="100"  ref="assets/characters/argon/bodies/char_arg_m_body_marine_01" />       
        </model>

        <model type="props" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
	  <select weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select weight="90" ref="none" />
        </model>

        <model type="sombrero" selection="random">
          <select weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->
          <select weight="90" ref="none" />
        </model>


      </models>
    </properties>
  </macro>
</add>


  <!-- SERVICE CHICOS -->


  <!-- Argon Male (Crew - Overall) -->
<add sel="//macros">
  <macro name="character_gram_argon_male_dyn_overall_crew_01_macro" class="npc" ref="character_argon_male_dyn_helper_macro">
    <component ref="character_argon_male_01" />
    <properties>
      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_overall_crew_01" />

        <model type="props1" selection="random">
          <select weight="45" ref="assets/characters/argon/props/Ter_m_hair_cau_01" />
          <select weight="12" ref="assets/characters/argon/props/Ter_m_hair_cau_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_m_hair_cau_green_01" />
          <select weight="2"  ref="none" />
        </model>

        <model type="props2" selection="random">
          <select weight="30" ref="assets/characters/argon/props/Ter_m_beard_scruff_light" />
          <select weight="30" ref="assets/characters/argon/props/Ter_m_beard_goatee_light" />
          <select weight="40"  ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- dyn XR sin pelo -->
<add sel="//macros">
  <macro name="character_gram_argon_male_engineer_00a_macro" class="npc" comment="new argon / terran caucasian male XR">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_m_overall_crew_01" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" />  <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" />  <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" />  <!-- gafas -->
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="90" ref="none" />
        </model>

        <model type="props1" selection="random">
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>




      <!-- enginer dyn XR con pelo -->
<add sel="//macros">
  <macro name="character_gram_argon_male_engineer_00_macro" class="npc" comment="new argon / terran caucasian male XR">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

        <model type="head" selection="random">
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />

        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" />
	<select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible -->
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="100" ref="assets/characters/argon/bodies/char_arg_m_overall_crew_01" />
        </model>

        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmado sombra rara en pelo -->

          <select index="2" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
	  <select index="3" weight="60" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete corto -->
          <select index="99" weight="60" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="60" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="90" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="1" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="1" ref="none" />
        </model>

        <model type="props1" selection="random">
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- ingeniero X4 europeo -->
<add sel="//macros">
  <macro name="character_gram_argon_male_engineer_01_macro" class="npc" comment="new argon / terran caucasian male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
           <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>

        <model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/char_arg_m_head_cau_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/char_arg_m_head_cau_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/char_arg_m_head_cau_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_01" />
        </model>

        <model type="hands" selection="random">
	  <!-- no quedan bien las gafas -->
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmada sombra rara en pelo -->
          <!-- <select index="2" weight="90" ref="assets/characters/argon/props/test_hair_cau_male_01" /> testeando brillo en pelo -->
          <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_01" />
          <!-- <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_m_hair_cau_02" /> testeando calvas en pelo -->
          <select index="99" weight="10" ref="none" />
        </model>


      </models>
    </properties>
  </macro>
</add>


      <!-- ingeniero X4 afr -->
<add sel="//macros">
  <macro name="character_gram_argon_male_engineer_02_macro" class="npc" comment="new argon / terran afr male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/char_arg_m_head_afr_01" />
          <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_afr_02" />
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_afr_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_02" />
        </model>

        <model type="hands" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_afr_01" />
          <select index="99" weight="90" ref="none" />
        </model>

        <model type="props" selection="random">
	  <!-- solo les queda bien el visor -->
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- ingeniero X4 asi -->
<add sel="//macros">
  <macro name="character_gram_argon_male_engineer_03_macro" class="npc" comment="new argon / terran asi male 1">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" ref="assets/characters/argon/heads/char_arg_m_head_asi_01" />
          <select index="2" ref="assets/characters/argon/heads/char_arg_m_head_asi_02" />
          <select index="3" ref="assets/characters/argon/heads/char_arg_m_head_asi_03" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_03" />
        </model>

        <model type="hands" selection="random">
          <!-- no les queda bien ningun pelo -->
          <select index="99" weight="10" ref="none" />
        </model>

        <model type="props" selection="random">
          <!-- <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" />
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" />
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> no les quedan bien las gafas -->

          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


      <!-- ingeniero cabeza dyn XR con torso X4 -->
<add sel="//macros">
  <macro name="character_gram_argon_male_engineer_04_macro" class="npc" comment="new argon / terran caucasian male XR">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

        <model type="head" selection="random">
        <select index="10" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="20" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="30" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="40" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible test -->
        </model>


        <model type="torso" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_01" />
          <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_02" />
          <select index="3" weight="10" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_03" />
        </model>

        <model type="hands" selection="random">
          <select index="10" weight="990" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
          <select index="20" weight="100" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
	  <select index="30" weight="100" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete corto -->
          <select index="99" weight="100" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="90" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- SERVICE SPLIT MALE -->

<add sel="//macros">
    <macro name="character_gram_split_m_service_macro" class="npc" comment="pilot space split X4">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="split" female="false" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/split_bodies/split_m_head_a" />
        </model>

        <model type="torso" selection="random">
          <select index="1" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_01" />
          <select index="2" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_02" />
          <select index="3" ref="assets/characters/argon/bodies/ch_ar_m_body_d-service_03" />
        </model>

        <!-- <model type="hands" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes / se sale un hueso -->

        <model type="props" selection="random">
        <select weight="100" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- SERVICE CHICAS -->


<add sel="//macros">
  <!-- Argon Female (Crew - Overall) -->
  <macro name="character_gram_argon_female_dyn_overall_crew_01_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true"/>
      <eyepositions lefteye="left eye position dummy" righteye="right eye position dummy">
        <eyeposition type="x" min="-0.1" max="0.1" scale="3" profile="bell"/>
        <eyeposition type="y" min="-0.1" max="0.1" scale="3" profile="bell"/>
        <eyeposition type="z" min="-0.02" max="0.04" scale="3" profile="bell"/>
      </eyepositions>
      <facemods>
        <facemod type="race_cau"          name="arf.mt_race_cau"                min="0"  max="1" scale="1" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_afr"/>
            <target name="hair_short_morphtarget_afr"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>
        <facemod type="def_gaunt"         name="arf.mt_def_gaunt"               min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="asymmetry"         name="arf.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="10" profile="decreasing">
          <targets>
            <target name="arf.mt_age"/>
            <target name="hair_short_morphtarget_old"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arf.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arf.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arf.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arf.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arf.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_brow_width"/>
            <target name="hair_short_morphtarget_brow_width"/>      
          </targets>
        </facemod>
        <facemod type="cheekbone_height"  name="arf.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arf.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arf.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arf.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arf.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_dome_roundness"/>
            <target name="hair_bun_morphtarget_dome_roundness"/>      
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arf.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arf.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arf.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arf.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arf.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arf.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arf.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_fat"/>
            <target name="hair_short_morphtarget_fat"/>         
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_head_width"/>
            <target name="hair_short_morphtarget_head_width"/>
            <target name="hair_bun_morphtarget_head_width"/>            
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arf.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arf.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arf.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_shape"        name="arf.mt_def_lips_shape"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arf.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_depth"       name="arf.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arf.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arf.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arf.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arf.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arf.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arf.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arf.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arf.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_skull_length"/>
            <target name="hair_short_morphtarget_skull_length"/>
            <target name="hair_bun_morphtarget_skull_length"/>            
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_skull_width"/>
            <target name="hair_short_morphtarget_skull_width"/>
            <target name="hair_bun_morphtarget_skull_width"/>            
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>
        <model type="head" ref="assets/characters/argon/heads/char_arg_f_dyn_blend_head" />
        <model type="torso" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" /> <!-- mecanica X4 dyn -->
        <model type="props" selection="random">
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />
        </model>
      </models>
    </properties>
  </macro>
</add>

<add sel="//macros">
  <!-- Argon Female (Crew - Uniform) -->
  <macro name="character_gram_argon_female_dyn_uniform_crew_01_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true"/>
      <eyepositions lefteye="left eye position dummy" righteye="right eye position dummy">
        <eyeposition type="x" min="-0.1" max="0.1" scale="3" profile="bell"/>
        <eyeposition type="y" min="-0.1" max="0.1" scale="3" profile="bell"/>
        <eyeposition type="z" min="-0.02" max="0.04" scale="3" profile="bell"/>
      </eyepositions>
      <facemods>
        <facemod type="race_cau"          name="arf.mt_race_cau"                min="0"  max="1" scale="1" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_afr"/>
            <target name="hair_short_morphtarget_afr"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>
        <facemod type="def_gaunt"         name="arf.mt_def_gaunt"               min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="asymmetry"         name="arf.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="10" profile="decreasing">
          <targets>
            <target name="arf.mt_age"/>
            <target name="hair_short_morphtarget_old"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arf.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arf.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arf.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arf.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arf.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_brow_width"/>
            <target name="hair_short_morphtarget_brow_width"/>      
          </targets>
        </facemod>
        <facemod type="cheekbone_height"  name="arf.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arf.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arf.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arf.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arf.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_dome_roundness"/>
            <target name="hair_bun_morphtarget_dome_roundness"/>      
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arf.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arf.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arf.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arf.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arf.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arf.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arf.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_fat"/>
            <target name="hair_short_morphtarget_fat"/>         
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_head_width"/>
            <target name="hair_short_morphtarget_head_width"/>
            <target name="hair_bun_morphtarget_head_width"/>            
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arf.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arf.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arf.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_shape"        name="arf.mt_def_lips_shape"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arf.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_depth"       name="arf.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arf.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arf.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arf.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arf.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arf.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arf.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arf.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arf.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_skull_length"/>
            <target name="hair_short_morphtarget_skull_length"/>
            <target name="hair_bun_morphtarget_skull_length"/>            
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arf.mt_def_skull_width"/>
            <target name="hair_short_morphtarget_skull_width"/>
            <target name="hair_bun_morphtarget_skull_width"/>            
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <models>
        <model type="head" ref="assets/characters/argon/heads/char_arg_f_dyn_blend_head" />
        <model type="torso" ref="assets/characters/argon/bodies/char_arg_f_uniform_crew_01" />
        <model type="props" selection="random">
          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />
        </model>
      </models>
    </properties>
  </macro>
</add>


  <!-- gram female tripulaciÃ³n stk crews -->

<add sel="//macros">
  <macro name="character_gram_argon_female_crew_01_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_cau_01" />
          <select index="2" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_cau_02" />
          <select index="3" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_cau_03" />
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />

        <model type="hands" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_02" />
          <select index="3" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
          <select index="4" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />

          <select index="99" weight="10" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<add sel="//macros">
  <macro name="character_gram_argon_female_crew_02_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_asi_01" />
          <select index="2" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_asi_02" />
          <select index="3" weight="10" ref="assets/characters/argon/heads/char_arg_f_head_asi_03" />
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />

        <model type="hands" selection="random">
          <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_02" />
          <select index="3" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
          <select index="4" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />

          <select index="99" weight="10" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<add sel="//macros">
  <macro name="character_gram_argon_female_crew_03_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <!-- <select index="1" weight="1" ref="assets/characters/argon/heads/char_arg_f_head_afr_01" />
          <select index="2" weight="1" ref="assets/characters/argon/heads/char_arg_f_head_afr_02" />
          <select index="3" weight="1" ref="assets/characters/argon/heads/char_arg_f_head_afr_03" /> test cuello que se sale -->

          <select index="4" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        </model>

        <model type="torso" ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />

        <model type="hands" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
          <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
          <select index="3" weight="60" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
          <select index="4" weight="60" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
          <select index="5" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />

          <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Scientist Gamestart female (see Discover Gamestart) -->
<add sel="//macros">
  <macro name="character_gram_player_scientist_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <facemods>
        <facemod type="race_cau"          name="arf.mt_race_cau"                exact="0.3"/>
        <facemod type="race_afr"                                                exact="0.1">
          <targets>
            <target name="arf.mt_race_afr"/>
            <target name="hair_short_morphtarget_afr"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="race_asi"                                                exact="0.3">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>
        <facemod type="def_gaunt"         name="arf.mt_def_gaunt"               exact="0.0"/>
        <facemod type="asymmetry"         name="arf.mt_asymmetry"               exact="0.3"/>
        <facemod type="age"                                                     exact="0.35">
          <targets>
            <target name="arf.mt_age"/>
            <target name="hair_short_morphtarget_old"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arf.mt_def_bridge_depth"        exact="0.0"/>
        <facemod type="bridge_width"      name="arf.mt_def_bridge_width"        exact="0.0"/>
        <facemod type="brow_angle"        name="arf.mt_def_brow_angle"          exact="0.2"/>
        <facemod type="brow_height"       name="arf.mt_def_brow_height"         exact="0.2"/>
        <facemod type="brow_thickness"    name="arf.mt_def_brow_thickness"      exact="0.0"/>
        <facemod type="brow_width"                                              exact="-0.2">
          <targets>
            <target name="arf.mt_def_brow_width"/>
            <target name="hair_short_morphtarget_brow_width"/>      
          </targets>
        </facemod>
        <facemod type="cheekbone_height"  name="arf.mt_def_cheekbone_height"    exact="0.2"/>
        <facemod type="cheekbone_width"   name="arf.mt_def_cheekbone_width"     exact="0.2"/>
        <facemod type="chin_depth"        name="arf.mt_def_chin_depth"          exact="0.1"/>
        <facemod type="chin_height"       name="arf.mt_def_chin_height"         exact="0.1"/>
        <facemod type="chin_square"       name="arf.mt_def_chin_square"         exact="0.2"/>
        <facemod type="dome_roundness"                                          exact="0.0">
          <targets>
            <target name="arf.mt_def_dome_roundness"/>
            <target name="hair_bun_morphtarget_dome_roundness"/>      
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arf.mt_def_ear_angle"           exact="0.0"/>
        <facemod type="ear_depth"         name="arf.mt_def_ear_depth"           exact="0.0"/>
        <facemod type="ear_height"        name="arf.mt_def_ear_height"          exact="0.0"/>
        <facemod type="ear_size"          name="arf.mt_def_ear_size"            exact="0.0"/>
        <facemod type="eye_corner_angle"  name="arf.mt_def_eye_corner_angle"    exact="1.0"/>
        <facemod type="eye_hooded"        name="arf.mt_def_eye_hooded"          exact="0.0"/>
        <facemod type="eye_unhooded"      name="arf.mt_def_eye_unhooded"        exact="0.5"/>
        <facemod type="fat"                                                     exact="0.0">
          <targets>
            <target name="arf.mt_def_fat"/>
            <target name="hair_short_morphtarget_fat"/>         
          </targets>
        </facemod>
        <facemod type="head_width"                                              exact="0.0">
          <targets>
            <target name="arf.mt_def_head_width"/>
            <target name="hair_short_morphtarget_head_width"/>
            <target name="hair_bun_morphtarget_head_width"/>            
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arf.mt_def_jaw_angle_depth"     exact="0.0"/>
        <facemod type="jaw_angle_height"  name="arf.mt_def_jaw_angle_height"    exact="0.0"/>
        <facemod type="jaw_width"         name="arf.mt_def_jaw_width"           exact="0.0"/>
        <facemod type="lips_shape"        name="arf.mt_def_lips_shape"          exact="0.3"/>
        <facemod type="lips_thickness"    name="arf.mt_def_lips_thickness"      exact="0.0"/>
        <facemod type="mouth_depth"       name="arf.mt_def_mouth_depth"         exact="0.0"/>
        <facemod type="mouth_height"      name="arf.mt_def_mouth_height"        exact="0.0"/>
        <facemod type="mouth_width"       name="arf.mt_def_mouth_width"         exact="0.0"/>
        <facemod type="nose_depth"        name="arf.mt_def_nose_depth"          exact="0.0"/>
        <facemod type="nose_height"       name="arf.mt_def_nose_height"         exact="0.0"/>
        <facemod type="nose_size"         name="arf.mt_def_nose_size"           exact="0.1"/>
        <facemod type="nose_tip_angle"    name="arf.mt_def_nose_tip_angle"      exact="-0.3"/>
        <facemod type="nose_tip_size"     name="arf.mt_def_nose_tip_size"       exact="0.3"/>
        <facemod type="nostril_width"     name="arf.mt_def_nostril_width"       exact="0.0"/>
        <facemod type="skull_length"                                            exact="0.0">
          <targets>
            <target name="arf.mt_def_skull_length"/>
            <target name="hair_short_morphtarget_skull_length"/>
            <target name="hair_bun_morphtarget_skull_length"/>            
          </targets>
        </facemod>
        <facemod type="skull_width"                                             exact="0.0">
          <targets>
            <target name="arf.mt_def_skull_width"/>
            <target name="hair_short_morphtarget_skull_width"/>
            <target name="hair_bun_morphtarget_skull_width"/>            
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

        <model type="head" selection="random">
	<select ref="assets/characters/argon/heads/char_arg_f_head_cau_02" />
        </model>

        <model type="torso" selection="random">
        <!-- <select ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" /> mecanica con escote descuadra -->
        <!-- <select ref="assets/characters/argon/bodies/char_arg_f_uniform_crew_01" /> cientifica con escote descuadra -->
        <!-- <select ref="assets/characters/argon/bodies/ch_ar_f_body_engi" /> sexy monster cuero amarillo -->

        <select ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />
        <select ref="assets/characters/argon/bodies/char_arg_f_body_crew_01" />
        </model>

        <model type="props" selection="random">

        <select weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />

        <!-- <select index="2" weight="30" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="6" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" /> testeo pelo -->

          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>


  <!-- Discover Gamestart female -->
<add sel="//macros">
  <macro name="character_gram_player_discover_macro" class="npc">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <facemods>
        <facemod type="race_cau"          name="arf.mt_race_cau"                exact="0.3"/>
        <facemod type="race_afr"                                                exact="0.1">
          <targets>
            <target name="arf.mt_race_afr"/>
            <target name="hair_short_morphtarget_afr"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="race_asi"                                                exact="0.3">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>
        <facemod type="def_gaunt"         name="arf.mt_def_gaunt"               exact="0.0"/>
        <facemod type="asymmetry"         name="arf.mt_asymmetry"               exact="0.3"/>
        <facemod type="age"                                                     exact="0.0">
          <targets>
            <target name="arf.mt_age"/>
            <target name="hair_short_morphtarget_old"/>
            <target name="hair_bun_morphtarget_afr"/>            
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arf.mt_def_bridge_depth"        exact="0.0"/>
        <facemod type="bridge_width"      name="arf.mt_def_bridge_width"        exact="0.0"/>
        <facemod type="brow_angle"        name="arf.mt_def_brow_angle"          exact="0.2"/>
        <facemod type="brow_height"       name="arf.mt_def_brow_height"         exact="0.2"/>
        <facemod type="brow_thickness"    name="arf.mt_def_brow_thickness"      exact="0.0"/>
        <facemod type="brow_width"                                              exact="-0.2">
          <targets>
            <target name="arf.mt_def_brow_width"/>
            <target name="hair_short_morphtarget_brow_width"/>      
          </targets>
        </facemod>
        <facemod type="cheekbone_height"  name="arf.mt_def_cheekbone_height"    exact="0.2"/>
        <facemod type="cheekbone_width"   name="arf.mt_def_cheekbone_width"     exact="0.2"/>
        <facemod type="chin_depth"        name="arf.mt_def_chin_depth"          exact="0.1"/>
        <facemod type="chin_height"       name="arf.mt_def_chin_height"         exact="0.1"/>
        <facemod type="chin_square"       name="arf.mt_def_chin_square"         exact="0.2"/>
        <facemod type="dome_roundness"                                          exact="0.0">
          <targets>
            <target name="arf.mt_def_dome_roundness"/>
            <target name="hair_bun_morphtarget_dome_roundness"/>      
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arf.mt_def_ear_angle"           exact="0.0"/>
        <facemod type="ear_depth"         name="arf.mt_def_ear_depth"           exact="0.0"/>
        <facemod type="ear_height"        name="arf.mt_def_ear_height"          exact="0.0"/>
        <facemod type="ear_size"          name="arf.mt_def_ear_size"            exact="0.0"/>
        <facemod type="eye_corner_angle"  name="arf.mt_def_eye_corner_angle"    exact="1.0"/>
        <facemod type="eye_hooded"        name="arf.mt_def_eye_hooded"          exact="0.0"/>
        <facemod type="eye_unhooded"      name="arf.mt_def_eye_unhooded"        exact="0.5"/>
        <facemod type="fat"                                                     exact="0.0">
          <targets>
            <target name="arf.mt_def_fat"/>
            <target name="hair_short_morphtarget_fat"/>         
          </targets>
        </facemod>
        <facemod type="head_width"                                              exact="0.0">
          <targets>
            <target name="arf.mt_def_head_width"/>
            <target name="hair_short_morphtarget_head_width"/>
            <target name="hair_bun_morphtarget_head_width"/>            
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arf.mt_def_jaw_angle_depth"     exact="0.0"/>
        <facemod type="jaw_angle_height"  name="arf.mt_def_jaw_angle_height"    exact="0.0"/>
        <facemod type="jaw_width"         name="arf.mt_def_jaw_width"           exact="0.0"/>
        <facemod type="lips_shape"        name="arf.mt_def_lips_shape"          exact="0.3"/>
        <facemod type="lips_thickness"    name="arf.mt_def_lips_thickness"      exact="0.0"/>
        <facemod type="mouth_depth"       name="arf.mt_def_mouth_depth"         exact="0.0"/>
        <facemod type="mouth_height"      name="arf.mt_def_mouth_height"        exact="0.0"/>
        <facemod type="mouth_width"       name="arf.mt_def_mouth_width"         exact="0.0"/>
        <facemod type="nose_depth"        name="arf.mt_def_nose_depth"          exact="0.0"/>
        <facemod type="nose_height"       name="arf.mt_def_nose_height"         exact="0.0"/>
        <facemod type="nose_size"         name="arf.mt_def_nose_size"           exact="0.1"/>
        <facemod type="nose_tip_angle"    name="arf.mt_def_nose_tip_angle"      exact="-0.3"/>
        <facemod type="nose_tip_size"     name="arf.mt_def_nose_tip_size"       exact="0.3"/>
        <facemod type="nostril_width"     name="arf.mt_def_nostril_width"       exact="0.0"/>
        <facemod type="skull_length"                                            exact="0.0">
          <targets>
            <target name="arf.mt_def_skull_length"/>
            <target name="hair_short_morphtarget_skull_length"/>
            <target name="hair_bun_morphtarget_skull_length"/>            
          </targets>
        </facemod>
        <facemod type="skull_width"                                             exact="0.0">
          <targets>
            <target name="arf.mt_def_skull_width"/>
            <target name="hair_short_morphtarget_skull_width"/>
            <target name="hair_bun_morphtarget_skull_width"/>            
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />

      <models>

        <model type="head" selection="random">
        <select ref="assets/characters/argon/heads/char_arg_f_dyn_blend_head" />
        </model>

        <model type="torso" selection="random">
        <select ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" /> <!-- mecanica X4 dyn -->
        <select ref="assets/characters/argon/bodies/char_arg_f_uniform_crew_01" />
        </model>

        <model type="props" selection="random">
        <!-- <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_short" />
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bangs" />
	<select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bun" /> testeo pelo antiguo v4 -->

          <select weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />

          <select weight="8" ref="assets/characters/argon/props/Ter_f_hair_bun_01" />
          <select weight="4" ref="assets/characters/argon/props/Ter_f_hair_bun_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_short_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_short_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_f_hair_bangs_01" />
          <select weight="3" ref="assets/characters/argon/props/Ter_f_hair_bangs_black_01" />
        </model>

      </models>
    </properties>
  </macro>
</add>




<!-- gram_ar_f_service_euroasia -->
<add sel="//macros">
    <macro name="character_gram_ar_f_service_macro" class="npc" comment="service space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="60" ref="assets/characters/argon/heads/char_arg_f_head_asi_01" />
          <select index="2" weight="60" ref="assets/characters/argon/heads/char_arg_f_head_asi_02" />
          <select index="3" weight="60" ref="assets/characters/argon/heads/char_arg_f_head_asi_03" />
          <select index="4" weight="90" ref="assets/characters/argon/heads/char_arg_f_head_cau_01" />
          <select index="5" weight="90" ref="assets/characters/argon/heads/char_arg_f_head_cau_02" />
          <select index="6" weight="90" ref="assets/characters/argon/heads/char_arg_f_head_cau_03" />
        </model>

        <model type="torso" selection="random"> 
        <!-- <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_engi" />
        <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_dv_01" />
        <select index="3" weight="60" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" /> mecanico dyn SON MONSTERS -->

        <select index="4" weight="60" ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />  <!-- mecanica X4 old -->
        </model>

        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />    <!-- RECOMENDADO -->
        <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_cau_02" />
        <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />  <!-- RECOMENDADO -->
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="6" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="7" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="8" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

        <!-- testeo pelo antiguo v4.10 -->
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_short" />
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bangs" />
	<select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bun" />
 
        <!-- <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_prop04" /> sombrero largo visera // GORRA DE PLATO -->
	<!-- <select index="98" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> sombrerete corto NO QUEDA BIEN -->
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <!-- <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" /> visor no se adapta -->
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- gram_ar_f_dyn_service_europe -->
<add sel="//macros">
    <macro name="character_gram_ar_f_dyn_service_macro" class="npc" comment="service space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="3" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
        <select index="4" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
        </model>

        <model type="torso" selection="random"> 
        <!-- <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_engi" /> deforme -->
        <select index="2" weight="90" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" />  <!-- mecanica X4 dyn -->
        <select index="3" weight="90" ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />  <!-- mecanico X4 old -->
        </model>

        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_02" />
        <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />  <!-- RECOMENDADO -->
        <select index="4" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="6" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="7" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="8" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

        <!-- testeo pelo antiguo v4.10 -->
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_short" />
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bangs" />
	<select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bun" />

        <!-- <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_prop04" /> sombrero largo visera // GORRA DE PLATO -->
	<select index="98" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete corto -->
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- gram_ar_f_service_africa -->
<add sel="//macros">
    <macro name="character_gram_ar_f_service_afk_macro" class="npc" comment="service space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <!-- <select index="1" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_afr_01" />
        <select index="2" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_afr_02" />
        <select index="3" weight="9" ref="assets/characters/argon/heads/char_arg_f_head_afr_03" /> test cuello sale del cuerpo -->

        <select index="4" weight="9" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        </model>

        <model type="torso" selection="random"> 
        <!-- <select index="1" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_engi" />
        <select index="2" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_dv_01" />
        <select index="3" weight="60" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" /> mecanico dyn SON MONSTERS -->

        <select index="4" weight="60" ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />  <!-- mecanico X4 old -->
        </model>

        <model type="hands" selection="random">
        <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="90" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="4" weight="90" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="5" weight="90" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="6" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />

        <!-- testeo pelo antiguo v4.10 -->
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_short" />
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bangs" />
	<select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bun" />

        <!-- <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_prop04" /> sombrero largo visera // GORRA DE PLATO -->
	<select index="98" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete corto -->
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <!-- <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" /> en black no se adapta -->
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="90" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>





  <!-- Service female split -->
<add sel="//macros">
  <macro name="character_gram_split_f_service_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>

      <models>

        <model type="head" selection="random">
          <select index="1" weight="30" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="60" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" />
        <select index="2" weight="60" ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />
        </model>

        <model type="hands" ref="assets/characters/argon_bodies/ar_m_hands" /> <!-- guantes -->

        <model type="props" selection="random">
          <!-- <select index="1" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" /> gafas -->
          <select index="2" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- yisha - CREW china SIMONA -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_crew_macro" class="npc" comment="yisha pilot X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" />
        </model>
   
        <model type="torso" selection="random"> 
        <select index="1" weight="30" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" />
        <select index="2" weight="60" ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />
        </model>

        <!-- testeo pelo antiguo v4.10
        <model type="props1" selection="random">
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_short" />
        <select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bangs" />
	<select ref="assets/characters/argon/props/char_arg_f_hair_dyn_bun" />
        </model> -->

        <model type="props2" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select weight="60" ref="none" />
        </model> 

      </models>
    </properties>
  </macro>
</add>


<!-- yisha - INGENIERA -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_enginer_macro" class="npc" comment="yisha pilot X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" />
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="30" ref="assets/characters/argon/bodies/char_arg_f_overall_crew_01" />
        <select index="2" weight="60" ref="assets/characters/argon/bodies/char_arg_f_body_service_01" />
        </model>

        <model type="mochila" selection="random">
          <select index="10" weight="190" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />               <!-- casco amarillo -->
          <select index="20" weight="100" ref="assets/characters/argon/props/ch_ar_m_body_spacesuit_jp_ht" />      <!-- casco gris y mochila --> 
          <select index="30" weight="190" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" />    <!-- mochila solo -->
          <select index="99" weight="600" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



  <!-- CIVILIAN / CIVILES / CHICOS -->


  <!-- Argon Male (Civilian - T-Shirt) -->
<add sel="//macros">
  <macro name="character_gram_argon_male_dyn_tshirt_jeans_01_macro" class="npc" ref="character_argon_male_dyn_helper_macro">
    <component ref="character_argon_male_01" />
    <properties>
      <models>

	<model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible test -->
        </model>


        <model type="torso" ref="assets/characters/argon/bodies/char_arg_m_tshirt_jeans_01" />
        <model type="props1" selection="random">
          <select weight="45" ref="assets/characters/argon/props/Ter_m_hair_cau_01" />
          <select weight="12" ref="assets/characters/argon/props/Ter_m_hair_cau_black_01" />
          <select weight="6" ref="assets/characters/argon/props/Ter_m_hair_cau_green_01" />
          <select weight="2"  ref="none" />
        </model>
        <model type="props2" selection="random">
          <select weight="30" ref="assets/characters/argon/props/Ter_m_beard_scruff_light" />
          <select weight="30" ref="assets/characters/argon/props/Ter_m_beard_goatee_light" />
          <select weight="40"  ref="none" />
        </model>
      </models>
    </properties>
  </macro>
</add>


  <!-- Pupurri civilian/pilot dyn verde -->
<add sel="//macros">
  <macro name="character_gram_player_scenario_advanced_argon_02_macro" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" />
      <models>


	<model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible test -->
        </model>

        <model type="torso" selection="random">
          <!-- <select index="1" ref="assets/characters/argon_bodies/ar_m_torso01_a" />
          <select index="2" ref="assets/characters/argon_bodies/ar_m_torso01_b" />
          <select index="3" ref="assets/characters/argon_bodies/ar_m_torso01_c" />
          <select index="4" ref="assets/characters/argon_bodies/ar_m_torso02_a" />
          <select index="5" ref="assets/characters/argon_bodies/ar_m_torso02_b" />
          <select index="6" ref="assets/characters/argon_bodies/ar_m_torso02_c" />
          <select index="7" ref="assets/characters/argon_bodies/ar_m_torso03_a" />
          <select index="8" ref="assets/characters/argon_bodies/ar_m_torso03_b" />
          <select index="9" ref="assets/characters/argon_bodies/ar_m_torso03_c" />
          <select index="10" ref="assets/characters/split_bodies/split_m_body_complete_a" /> test pupurri deformes -->

          <select index="11" ref="assets/characters/argon/bodies/char_arg_m_jacket_fighterpilot_01" />
        </model>


        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> puede haber sombra rara en cabeza pelada -->           
          <!-- <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_prop04" /> sombrero largo visera // gorra de plato -->

          <select index="1" weight="60" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />

          <select index="98" weight="10" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete corto -->
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="guantes" selection="random">
         <!-- <select index="1" weight="60" ref="assets/characters/argon_bodies/ar_m_hands" /> guantes de hombre se sale un hueso -->
        </model>

        <model type="legs" selection="random">
          <select index="1" ref="assets/characters/argon_bodies/ar_m_legs01_a" />
          <select index="2" ref="assets/characters/argon_bodies/ar_m_legs01_b" />
          <select index="3" ref="assets/characters/argon_bodies/ar_m_legs01_c" />
          <select index="4" ref="assets/characters/argon_bodies/ar_m_legs02_a" />
          <select index="5" ref="assets/characters/argon_bodies/ar_m_legs02_b" />
          <select index="6" ref="assets/characters/argon_bodies/ar_m_legs02_c" />
          <select index="7" ref="assets/characters/argon_bodies/ar_m_legs03_a" />
          <select index="8" ref="assets/characters/argon_bodies/ar_m_legs03_b" />
          <select index="9" ref="assets/characters/argon_bodies/ar_m_legs03_c" />
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="99" weight="10" ref="none" />
        </model>


      </models>
    </properties>
  </macro>
</add>


<!--  Split Male (Generic) -->
<add sel="//macros">
  <macro name="character_gram_split_male_generic_01_macro" class="npc"> <!-- libre para poner algo que cuadre -->
    <component ref="character_split_male_01" />
    <properties>
      <identification name="@random" race="split" female="false" />
      <facemods>
      </facemods>

      <models>
        <model type="head" ref="assets/characters/split_bodies/split_m_head_a" />
        <model type="torso" ref="assets/characters/split_bodies/split_m_body_complete_a" />
      </models>

    </properties>
  </macro>
</add>


  <!-- Pupurri test generic male simon 01 14/05/2020 -->
<add sel="//macros">
  <macro name="character_simon_argon_male_generic_01" class="npc">
    <component ref="character_argon_male_01" />
    <properties>
      <identification name="@random" race="argon" female="false" />
      <facemods>
        <facemod type="race_cau"          name="arm.mt_race_cau"                min="0"  max="1" scale="2" profile="decreasing"/>
        <facemod type="race_afr"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_afr"/>
            <target name="hair_male_short_afr"/>
          </targets>
        </facemod>
        <facemod type="race_asi"                                                min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arm.mt_race_asi"/>
            <target name="hair_male_short_asi"/>
          </targets>
        </facemod>
        <facemod type="def_gaunt"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_gaunt"/>
            <target name="hair_male_short_gaunt"/>
          </targets>
        </facemod>
        <facemod type="asymmetry"         name="arm.mt_asymmetry"               min="-1" max="1"/>
        <facemod type="age"                                                     min="0"  max="1" scale="3" profile="decreasing">
          <targets>
            <target name="arm.mt_age"/>
            <target name="hair_male_short_old"/>
          </targets>
        </facemod>
        <facemod type="bridge_depth"      name="arm.mt_def_bridge_depth"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="bridge_width"      name="arm.mt_def_bridge_width"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_angle"        name="arm.mt_def_brow_angle"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_height"       name="arm.mt_def_brow_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_thickness"    name="arm.mt_def_brow_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="brow_width"        name="arm.mt_def_brow_width"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_height"  name="arm.mt_def_cheekbone_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="cheekbone_width"   name="arm.mt_def_cheekbone_width"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_depth"        name="arm.mt_def_chin_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_height"       name="arm.mt_def_chin_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="chin_square"       name="arm.mt_def_chin_square"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="dome_roundness"                                          min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_dome_roundness"/>
            <target name="hair_male_short_dome_roundness"/>
          </targets>
        </facemod>
        <facemod type="ear_angle"         name="arm.mt_def_ear_angle"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_size"          name="arm.mt_def_ear_size"            min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_depth"         name="arm.mt_def_ear_depth"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="ear_height"        name="arm.mt_def_ear_height"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_corner_angle"  name="arm.mt_def_eye_corner_angle"    min="0"  max="1"/>
        <facemod type="eye_hooded"        name="arm.mt_def_eye_hooded"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="eye_unhooded"      name="arm.mt_def_eye_unhooded"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="fat"                                                     min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_fat"/>
            <target name="hair_male_short_fat"/>
          </targets>
        </facemod>
        <facemod type="head_width"                                              min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_head_width"/>
            <target name="hair_male_short_head_width"/>
          </targets>
        </facemod>
        <facemod type="jaw_angle_depth"   name="arm.mt_def_jaw_angle_depth"     min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_angle_height"  name="arm.mt_def_jaw_angle_height"    min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="jaw_width"         name="arm.mt_def_jaw_width"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="lips_thickness"    name="arm.mt_def_lips_thickness"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="masculine"                                               min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_masculine"/>
            <target name="hair_male_short_masculine"/>
          </targets>
        </facemod>
        <facemod type="mouth_depth"       name="arm.mt_def_mouth_depth"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_height"      name="arm.mt_def_mouth_height"        min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="mouth_width"       name="arm.mt_def_mouth_width"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_depth"        name="arm.mt_def_nose_depth"          min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_height"       name="arm.mt_def_nose_height"         min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_size"         name="arm.mt_def_nose_size"           min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_angle"    name="arm.mt_def_nose_tip_angle"      min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nose_tip_size"     name="arm.mt_def_nose_tip_size"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="nostril_width"     name="arm.mt_def_nostril_width"       min="-1" max="1" scale="3" profile="bell"/>
        <facemod type="skull_length"                                            min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_length"/>
            <target name="hair_male_short_skull_length"/>
          </targets>
        </facemod>
        <facemod type="skull_width"                                             min="-1" max="1" scale="3" profile="bell">
          <targets>
            <target name="arm.mt_def_skull_width"/>
            <target name="hair_male_short_skull_width"/>
          </targets>
        </facemod>
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>
      <!-- <spacesuit macro="ship_arg_xs_spacesuit_01_a_macro" /> -->
      <models>

	<model type="head" selection="random">
        <select index="1" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_01" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_02" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_03" />
        <select index="4" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_04" />

        <!-- <select index="96" weight="90" ref="assets/characters/argon_bodies/ar_m_head_a" /> cabeza invisible con pelo dyn_short -->
        <select index="97" weight="10" ref="assets/characters/argon_bodies/ar_m_head_old_guy" />
        <!-- <select index="98" weight="10" ref="assets/characters/argon/heads/ch_ar_m_face_unique_01" /> cabeza invisible -->
	<!-- <select index="99" weight="10" ref="assets/characters/argon/heads/char_arg_m_dyn_blend_head" /> cabeza invisible test -->
        </model>

        <model type="torso" selection="random">
          <select index="1" weight="0" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_01" />
          <select index="2" weight="0" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_02" />
          <select index="3" weight="100" ref="assets/characters/argon/bodies/ch_ar_m_body_d-trader_03" />
        </model>


        <model type="hands" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/argon/props/ch_ar_m_hair_01" /> confirmado sombra rara en cabeza pelada -->
          <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_m_hair_dyn_short" />
          <select index="3" weight="60" ref="assets/characters/argon_bodies/ar_m_prop02" /> <!-- sombrerete cuero -->
          <!-- <select index="4" weight="10" ref="assets/characters/argon_bodies/ar_m_prop04" /> sombrero largo visera // gorra de plato -->
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="guantes" selection="random">
           <!-- <select index="1" weight="100" ref="assets/characters/argon_bodies/ar_m_hands" /> imprescindibles guantes de hombre -->
        </model>

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="97" weight="9" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="98" weight="9" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>



  <!-- CIVILIAN / CIVILES / CHICAS -->


  <!--  Gram Split Female (Generic)  -->
<add sel="//macros">
  <macro name="character_gram_split_female_generic_01_macro" class="npc">
    <component ref="character_split_female_01" />
    <properties>
      <identification name="@random" race="split" female="true" />
      <facemods>
      </facemods>

      <models>

        <model type="head" selection="random">
          <!-- <select index="1" weight="60" ref="assets/characters/split_bodies/split_f_head_b" /> cuello blanco no estÃ©tico con cuerpo verde -->
          <select index="2" weight="10" ref="assets/characters/split/heads/char_spl_f_head_gen_01" />
        </model>

        <model type="torso" ref="assets/characters/split/bodies/char_spl_f_body_gen_01" />

        <model type="props" selection="random">
          <select index="1" weight="60" ref="assets/characters/split/props/char_spl_f_cloak_gen_01" /> <!-- capa -->
          <select index="99" weight="30" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- SIMONA 01 -->
<add sel="//macros">
    <macro name="character_gram_ar_f_simona_01_macro" class="npc" comment="simona 01">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="3" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        </model>

        <model type="torso" selection="random">
        <select index="2" weight="90" ref="assets/characters/argon/bodies/char_ar_f_bod_pmc_civil_01" />
        <select index="3" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_04_man" />
        <select index="4" weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_04_com" />
        <select index="5" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        <select index="6" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_goner" />
        <select index="7" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_goner.xac" />
        </model>

        <model type="hands" selection="random"> 
        <select weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

        <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_hood" />  <!-- capucha -->
        <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_hat_a" /> <!-- sombrero INVENTADO -->
        <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_hat_b" /> <!-- sombrero exagerado -->
        <select weight="60" ref="none" />
        </model>

        <model type="props" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kragen" />  <!-- collar -->
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- yisha - china SIMONA -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_macro" class="npc" comment="yisha X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" /> <!-- cabeza con pelo propio -->
        </model>

        <model type="torso" selection="random"> 
        <select index="1" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_yisha" />
        <select index="2" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_goner" />
        <select index="3" weight="60" ref="assets/characters/argon/bodies/ch_ar_f_body_goner.xac" />
        </model>

        <model type="hands" selection="random"> 
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kappe" />   <!-- capa -->
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kragen" />  <!-- collar -->
          <select weight="60" ref="none" />
        </model> 

        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />  <!-- anteojos -->
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- PRINCESA SIMONA -->
<add sel="//macros">
    <macro name="character_gram_ar_f_princesa_macro" class="npc" comment="my first space princesa X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="3" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        </model>

        <model type="torso" selection="random"> 
        <select weight="60" ref="assets/characters/argon/bodies/char_ar_f_bod_pmc_civil_01" />
        <select weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_04_man" />
        <select weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_04_com" />
        <select weight="10" ref="assets/characters/argon/bodies/ch_ar_f_body_goner" />
        </model>

        <model type="hands" selection="random"> 
          <select weight="90" ref="assets/characters/argon/props/ch_ar_f_prop_kappe" />   <!-- capa de princesa -->
          <select weight="60" ref="none" />
        </model> 

        <model type="collar" selection="random"> 
          <select weight="90" ref="assets/characters/argon/props/ch_ar_f_prop_kragen" />  <!-- collar -->
          <select weight="60" ref="none" />
        </model> 

        <model type="props" selection="random">
        <select weight="60" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

          <select weight="60" ref="assets/characters/argon/props/ch_ar_f_prop_hat_a" /> <!-- sombrero INVENTADO -->
          <select weight="60" ref="assets/characters/argon/props/ch_ar_f_prop_hat_b" /> <!-- sombrero exagerado -->
          <select weight="60" ref="assets/characters/argon/props/ch_ar_f_prop_hood" />  <!-- capucha gris redonda -->

        <select weight="10" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- BELLA // CIVILIAN -->
<add sel="//macros">
    <macro name="character_gram_ar_f_bell_macro" class="npc" comment="my first space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="4" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
        <select index="5" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
        </model>

        <model type="torso" selection="random"> 
        <select index="4" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_leggings_civ_01" />
        <select index="5" weight="60" ref="assets/characters/argon/bodies/char_arg_f_sweater_leggings_civ_01" />
        <select index="6" weight="60" ref="assets/characters/argon/bodies/char_arg_f_uniform_crew_01" />
        </model>

        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="6" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />

        <select index="99" weight="10" ref="none" />
        </model>

        <model type="props" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kappe" />   <!-- capa -->
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_kragen" />  <!-- collar -->
          <select weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


   <!-- scogram girls -->
<add sel="//macros">
		<macro name="scogram_char_argon_female_01_macro" class="npc">
			<component ref="character_argon_female_01" />
			<properties>
			  <identification name="@random" race="argon" female="true" />
			  <bonemods>
				<bonemod type="Legs" exact="1.0">
				  <bones>
					<bone name="Bip01 Pelvis"/>
				  </bones>
				</bonemod>
			  </bonemods>
			  <models>

				<model type="head" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
				<model type="torso" ref="assets/characters/argon/bodies/char_ar_f_bod_pmc_civil_01" />
				<model type="props" selection="random">
				  <select index="5" weight="50" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
				</model>

			  </models>
			</properties>
		  </macro>
</add>


<add sel="//macros">
		  <macro name="scogram_char_argon_female_02_macro" class="npc">
			<component ref="character_argon_female_01" />
			<properties>
			  <identification name="@random" race="argon" female="true" />
			  <bonemods>
				<bonemod type="Legs" exact="1.0">
				  <bones>
					<bone name="Bip01 Pelvis"/>
				  </bones>
				</bonemod>
			  </bonemods>
			  <models>
				<model type="head" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
				<model type="torso" ref="assets/characters/argon/bodies/ch_ar_f_body_yisha" />
				<model type="props" selection="random">
				  <select index="7" weight="30" ref="assets/characters/argon/props/char_arg_f_hair_cau_04" />
				</model>
			  </models>
			</properties>
		  </macro>
</add>


<add sel="//macros">
		<macro name="scogram_char_argon_female_shady_macro" class="npc">
			<component ref="character_argon_female_01" />
			<properties>
			  <identification name="@random" race="argon" female="true" />
			  <overrideanimations>
				<animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
			  </overrideanimations>
			  <facemods>
				<facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.5" />
				<facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.5" />
				<facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.5" />
				<facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.6" />
				<facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
				<facemod type="age" name="arf.arf_def_aged" min="0" max="0.1" />
				<facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.5" />
				<facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.5" />
				<facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.5" />
				<facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.5" />
				<facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.5" />
			  </facemods>
			  <bonemods>
				<bonemod type="Legs" exact="1.0">
				  <bones>
					<bone name="Bip01 Pelvis"/>
				  </bones>
				</bonemod>
			  </bonemods>

			  <models>

				<!-- Head -->
				<model type="head" selection="random">
				  <select index="1" weight="10" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
				  <select index="2" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
				  <select index="3" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
				</model>

				<!-- Torso -->
				<model type="torso" selection="random">
				  <select index="1" weight="6" ref="assets/characters/argon/bodies/ch_ar_f_body_04_com" />
				</model>

				<!-- Props -->
				<model type="props" selection="random">
				  <select index="3" weight="90" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
				  <select index="5" weight="30" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />		  
				  <select index="6" weight="30" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
				</model>

			  </models>
			</properties>
		  </macro>
</add>


<add sel="//macros">
		<macro name="scogram_char_argon_female_mod_macro" class="npc">
			<component ref="character_argon_female_01" />
			<properties>
			  <identification name="@random" race="argon" female="true" />
			  <overrideanimations>
				<animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
			  </overrideanimations>
			  <facemods>
				<facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.5" />
				<facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.5" />
				<facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.5" />
				<facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.6" />
				<facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
				<facemod type="age" name="arf.arf_def_aged" min="0" max="0.1" />
				<facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.5" />
				<facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.5" />
				<facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.5" />
				<facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.5" />
				<facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.5" />
			  </facemods>
			  <bonemods>
				<bonemod type="Legs" exact="1.0">
				  <bones>
					<bone name="Bip01 Pelvis"/>
				  </bones>
				</bonemod>
			  </bonemods>

			  <models>

				<!-- Head -->
				<model type="head" selection="random">
				  <select index="2" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
				  <select index="3" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
				</model>
				<!-- Torso -->
				<model type="torso" ref="assets/characters/argon/bodies/ch_ar_f_body_goner.xac" />
				<!-- Props -->
				<model type="props" selection="random">
				  <select index="3" weight="1" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
				</model>

			  </models>
			</properties>
		  </macro>
</add>


<!-- yisha - PILOT CIVIL -->
<add sel="//macros">
    <macro name="character_gram_ar_f_yisha_civpilot_macro" class="npc" comment="yisha pilot X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />

        <facemod type="race_asi" min="0"  max="1" scale="2" profile="inversebell">
          <targets>
            <target name="arf.mt_race_asi"/>
            <target name="hair_short_morphtarget_asi"/>   
          </targets>
        </facemod>

      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select weight="100" ref="assets/characters/argon_bodies/ar_yisha_head" />
        </model>

        <model type="torso" selection="random"> 
        <select index="4" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>

        <model type="casco" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />               <!-- casco amarillo -->
          <select index="99" weight="90" ref="none" />
        </model>

        <model type="mochila" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" />    <!-- mochila solo -->
          <select index="99" weight="90" ref="none" />
        </model>

        <model type="props" selection="random">
          <select index="10" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="20" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="30" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->
          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>

      </models>
    </properties>
  </macro>
</add>


<!-- bella pilot experimental -->
<add sel="//macros">
    <macro name="character_gram_ar_f_expilot_macro" class="npc" comment="pilot space girl X4">
    <component ref="character_argon_female_01" />
    <properties>
      <identification name="@random" race="argon" female="true" />
      <overrideanimations>
        <animation name="blink01" ref="assets/characters/animations/anim_blink_ar_fe_01" />
      </overrideanimations>
      <facemods>
        <facemod type="potato_nose" name="arf.arf_def_potato_nose" min="0" max="0.7" />
        <facemod type="pointy_chin" name="arf.arf_def_pointy_chin" min="0" max="0.7" />
        <facemod type="ponti_nose" name="arf.arf_def_pointy_nose" min="0" max="0.7" />
        <facemod type="cheek_bone" name="arf.arf_def_cheek_bone" min="0" max="0.7" />
        <facemod type="fuller_lips" name="arf.arf_def_fuller_lips" min="0" max="0.7" />
        <facemod type="age" name="arf.arf_def_aged" min="0" max="0.2" />
        <facemod type="smaller_lower_lip" name="arf.arf_def_smaller_lower_lip" min="0" max="0.7" />
        <facemod type="smaller_upper_lip" name="arf.arf_def_smaller_upper_lip" min="0" max="0.7" />
        <facemod type="nose_ridge" name="arf.arf_def_nose_ridge" min="0" max="0.7" />
        <facemod type="def_jaw_bone" name="arf.arf_def_jaw_bone" min="0" max="0.7" />
        <facemod type="small_nose" name="arf.arf_def_small_nose" min="0" max="0.7" />
        <facemod type="fatter" name="arf.arf_def_fatter" min="0.5" max="1.0" />
      </facemods>
      <bonemods>
        <bonemod type="Legs" exact="1.0">
          <bones>
            <bone name="Bip01 Pelvis"/>
          </bones>
        </bonemod>
      </bonemods>

      <models>

        <model type="head" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/heads/char_ar_f_head_europan" />
        <select index="2" weight="60" ref="assets/characters/argon/heads/char_ar_f_head_african" />
        <select index="3" weight="10" ref="assets/characters/argon/heads/ch_ar_f_face_unique_01" />
        <select index="4" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_02" />
        <select index="5" weight="1" ref="assets/characters/argon/heads/ch_ar_f_face_03" />
        </model>

        <model type="torso" selection="random"> 
        <select index="4" weight="60" ref="assets/characters/argon/bodies/char_arg_f_jacket_fighterpilot_01" />
        </model>


        <model type="hands" selection="random">
        <select index="1" weight="90" ref="assets/characters/argon/props/ch_ar_f_hair_test_01" />
        <select index="2" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_01" />
        <select index="3" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_02" />
        <select index="4" weight="10" ref="assets/characters/argon/props/char_arg_f_hairdb_afr_03" />
        <select index="5" weight="10" ref="assets/characters/argon/props/char_arg_f_hair_afr_01" />
        <select index="6" weight="60" ref="assets/characters/argon/props/char_arg_f_hair_cau_03" />

        <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_d-helmet_01" />
        <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_d-helmet_01" />
        <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_helmet_gen_03" />
        <select index="99" weight="10" ref="none" />
        </model>


        <model type="legs" selection="random">
          <select weight="10" ref="assets/characters/argon/props/ch_ar_f_body_spacesuit_jetpack" /> <!-- mochila -->
          <select index="99" weight="60" ref="none" />
        </model>


        <model type="props" selection="random">
          <select index="1" weight="10" ref="assets/characters/argon_bodies/ar_m_prop01" /> <!-- gafas -->
          <select index="2" weight="10" ref="assets/characters/argon_bodies/ar_m_prop03" /> <!-- gafas -->
          <select index="3" weight="10" ref="assets/characters/argon_bodies/ar_m_prop05" /> <!-- gafas -->

          <select index="96" weight="10" ref="assets/characters/argon/props/ch_ar_m_prop_brille" />
          <select index="97" weight="10" ref="assets/characters/argon/props/ch_ar_f_prop_brille" />
          <select index="98" weight="10" ref="assets/characters/argon/props/ch_ar_m_visor" />
          <select index="99" weight="60" ref="none" />
        </model>


      </models>
    </properties>
  </macro>
</add>









        <!-- F I N -->
</diff><?xml version="1.0" encoding="utf-8"?>
<diff>

      <!-- NPCs Recovered by Gramston 06/05/2022 - Recover hidden NPCs Argon -->

<!-- ARGON -->


  <!-- PILOT CHICOS -->
  <add sel="//character[@name='argon.pilot.male']">

    <select weight="1" macro="character_argon_male_dyn_helper_macro" />  <!-- char_ter_m_pilot_suit_01 -->

    <select weight="6" macro="character_argon_male_cau_pilot_01_macro" />
    <select weight="6" macro="character_argon_male_afr_pilot_01_macro" />
    <select weight="6" macro="character_argon_male_asi_pilot_01_macro" />

    <select weight="1" macro="character_argon_male_dyn_jacket_fighterpilot_01_macro" />

    <select weight="1" macro="character_argon_male_pilot_03_macro" /> <!-- pilot con casco -->
    <select weight="1" macro="character_argon_male_pilot_04_macro" /> <!-- pilot con casco -->
    <select weight="1" macro="character_argon_male_pilot_05_macro" /> <!-- pilot con casco -->
    <select weight="1" macro="character_argon_male_pilot_06_macro" /> <!-- pilot con casco -->
    <select weight="1" macro="character_argon_male_pilot_07_macro" /> <!-- pilot con casco -->

    <select weight="1" macro="character_argon_male_pilot_08_macro" /> <!-- dyn_fighterpilot_01 -->

    <select weight="1" macro="character_gram_argon_male_pilot_01_macro" /> <!-- pilot dyn XR con y sin caso / sin mochila -->

    <select weight="1" macro="character_gram_argon_male_pilot_crew_00_macro" /> <!--  crew stk XR con casco // cabeza face / cuello muy ancho -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_04_macro" /> <!--  crew stk XR con casco // cabeza XR / cuello muy ancho -->

    <select weight="1" macro="character_gram_argon_male_pilot_crew_01_macro" /> <!-- crew stk cau -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_02_macro" /> <!-- crew stk afk -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_03_macro" /> <!-- crew stk asi -->

    <select weight="1" macro="character_gram_player_tutorial_macro" /> <!-- piloto dyn sin casco // posible sin cabeza -->
    <select weight="3" macro="character_gram_player_scenario_advanced_argon_02_macro" />  <!-- piloto dyn sin casco // TEST PUPURRI anulandose -->
    <select weight="1" macro="character_gram_player_scenario_combat_argon_macro" /> <!-- piloto sin casco -->

    <select weight="6" macro="character_gram_player_tutorial_helmet_macro" /> <!-- pilot casco gris y amarillo y mochila cuerpo dyn verde // posible sin cabeza -->
    <select weight="6" macro="character_gram_player_scenario_combat_argon_helmet_macro" /> <!-- piloto con casco / con y sin mochila -->

    <select weight="6" macro="character_gram_argon_male_pilot_xr01_macro" /> <!-- pilot con casco / hay una cabeza invisible / test pelo -->
    <select weight="6" macro="character_gram_argon_male_lagarto_pilot_01_macro" /> <!-- pilot con casco -->

    <select weight="1" macro="character_gram_split_m_crew_macro" /> <!-- split-pilot con casco -->
    <select weight="1" macro="character_gram_split_m_pilot_macro" /> <!-- split-pilot con casco -->

    <!-- <select weight="1" macro="character_argon_male_pilot_01_macro" /> monster body_swat / con casquete -->
    <!-- <select weight="1" macro="character_argon_male_pilot_02_macro" /> monster body_swat / sin casquete -->

 </add>


  <!-- PILOT CHICAS -->
  <add sel="//character[@name='argon.pilot.female']">

    <select weight="6" macro="character_argon_female_cau_pilot_01_macro" />
    <select weight="6" macro="character_argon_female_afr_pilot_01_macro" />
    <select weight="6" macro="character_argon_female_asi_pilot_01_macro" />

    <select weight="1" macro="character_argon_female_dyn_jacket_fighterpilot_01_macro" />

    <select weight="1" macro="character_argon_female_pilot_01_macro" /> <!-- body_swat -->
    <select weight="1" macro="character_argon_female_pilot_02_macro" /> <!-- spacesuit -->

    <select weight="2" macro="character_argon_female_pilot_03_macro" /> <!-- pilot con casco -->
    <select weight="2" macro="character_argon_female_pilot_04_macro" /> <!-- pilot con casco -->
    <select weight="2" macro="character_argon_female_pilot_05_macro" /> <!-- pilot con casco -->

    <select weight="1" macro="character_argon_female_pilot_06_macro" /> <!-- crew stk con casco -->
    <select weight="1" macro="character_argon_female_pilot_07_macro" /> <!-- crew stk con casco -->
    <select weight="1" macro="character_argon_female_pilot_08_macro" /> <!-- crew stk con casco -->
    <select weight="1" macro="character_argon_female_pilot_09_macro" /> <!-- crew stk con casco -->

    <select weight="1" macro="character_gram_scenario_combat_arg_captain_macro" /> <!-- sin casco // administradora dyn -->

    <select weight="1" macro="character_gram_ar_f_bellcrew_macro" />        <!-- crew stk sin casco -->
    <select weight="1" macro="character_gram_ar_f_bellcrew_helmet_macro" /> <!-- crew stk con casco -->

    <select weight="1" macro="character_gram_split_f_crew_macro" />        <!-- crew sin casco -->
    <select weight="1" macro="character_gram_split_f_crew_helmet_macro" /> <!-- crew con casco -->

    <select weight="1" macro="character_gram_split_f_pilot_macro" />     <!-- pilot experimental gramston con y sin casco -->
    <select weight="1" macro="character_gram_split_f_pirate_macro" />    <!-- pilot experimental gramston pirata split sin casco -->
    <select weight="1" macro="character_gram_split_f_pirate_01_macro" /> <!-- pilot experimental gramston pirata split sin casco -->

    <select weight="1" macro="character_gram_bell_f_pirate_macro" />     <!-- pilot experimental gramston pirata eurodynbell con y sin casco-casquete -->

    <select weight="1" macro="character_gram_ar_f_spacesuit_macro" />   <!-- yisha / bella spacesuitpilot con y sin casco y mochila -->

    <select weight="2" macro="character_gram_ar_f_pilot_macro" />       <!-- bella pilot militar con y sin casco -->

    <select weight="1" macro="character_gram_ar_f_yisha_pilot_macro" /> <!-- yisha pilot militar sin casco -->

    <select weight="1" macro="scogram_char_argon_female_marine_macro" /> <!-- baÃ±ador experimental gramston -->

  </add>



  <!-- SERVICE CHICOS -->
  <add sel="//character[@name='argon.service.male']">

    <select weight="6" macro="character_argon_male_cau_crew_01_macro" />
    <select weight="6" macro="character_argon_male_afr_crew_01_macro" />
    <select weight="6" macro="character_argon_male_asi_crew_01_macro" />

    <select weight="1" macro="character_argon_male_engineer_02_macro" /> <!-- service / crew stk -->
    <select weight="1" macro="character_argon_male_engineer_03_macro" /> <!-- service / crew stk -->
    <select weight="1" macro="character_argon_male_engineer_04_macro" /> <!-- service / crew stk -->
    <select weight="1" macro="character_argon_male_engineer_05_macro" /> <!-- service / crew stk -->
    <select weight="1" macro="character_argon_male_engineer_06_macro" /> <!-- service / crew stk -->

    <select weight="1" macro="character_gram_argon_male_pilot_crew_00_macro" /> <!-- crew stk XR con casco - cuerpo old no queda bien sin casco -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_04_macro" /> <!-- crew stk XR con casco - cuerpo old no queda bien sin casco -->

    <select weight="1" macro="character_gram_argon_male_pilot_crew_01_macro" /> <!-- crew stk -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_02_macro" /> <!-- crew stk -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_03_macro" /> <!-- crew stk -->

    <select weight="1" macro="character_gram_argon_male_pilot_crew_001_macro" />   <!-- crew stk cau TEST PELO -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_002_macro" />   <!-- crew stk cau TEST PELO -->
    <select weight="1" macro="character_gram_argon_male_pilot_crew_003_macro" />   <!-- crew stk cau TEST PELO -->

    <select weight="2" macro="character_gram_argon_male_dyn_overall_crew_01_macro" /> <!-- ingeniero dyn mono verde cabezas XR -->
    <select weight="2" macro="character_gram_argon_male_engineer_00a_macro" /> <!-- ingeniero XR dyn mono verde cara face sin pelo -->
    <select weight="2" macro="character_gram_argon_male_engineer_00_macro" />  <!-- ingeniero XR dyn mono verde cara XR con pelo -->

    <select weight="3" macro="character_gram_argon_male_engineer_01_macro" />  <!-- ingeniero cau -->
    <select weight="2" macro="character_gram_argon_male_engineer_02_macro" />  <!-- ingeniero afr -->
    <select weight="1" macro="character_gram_argon_male_engineer_03_macro" />  <!-- ingeniero asi -->

    <select weight="1" macro="character_gram_argon_male_engineer_04_macro" />  <!-- ingeniero XR con casco o gorra - cuerpo old -->

    <select weight="1" macro="character_gram_split_m_service_macro" />

   </add>



  <!-- SERVICE CHICAS -->
  <add sel="//character[@name='argon.service.female']">

    <select weight="6" macro="character_argon_female_cau_crew_01_macro" />
    <select weight="6" macro="character_argon_female_afr_crew_01_macro" />
    <select weight="6" macro="character_argon_female_asi_crew_01_macro" />

    <select weight="1" macro="character_argon_female_engineer_03_macro" /> <!-- service afk 1 -->
    <select weight="1" macro="character_argon_female_engineer_04_macro" /> <!-- service afk 2 -->
    <select weight="1" macro="character_argon_female_engineer_05_macro" /> <!-- service afk 3 -->

    <select weight="1" macro="character_gram_argon_female_crew_01_macro" /> <!-- crew stk eur -->
    <select weight="1" macro="character_gram_argon_female_crew_02_macro" /> <!-- crew stk asi -->
    <select weight="1" macro="character_gram_argon_female_crew_03_macro" /> <!-- crew stk afk -->

    <select weight="1" macro="character_gram_argon_female_dyn_uniform_crew_01_macro" />
    <select weight="1" macro="character_gram_argon_female_dyn_overall_crew_01_macro" />

    <select weight="1" macro="character_gram_player_scientist_macro" />
    <select weight="1" macro="character_gram_player_discover_macro" />

    <select weight="1" macro="character_gram_ar_f_bellcrew_macro" /> <!-- stk -->

    <select weight="3" macro="character_gram_ar_f_service_macro" />     <!-- euroasia cabezas antiguas / pupurri uniform mecanicas -->
    <select weight="3" macro="character_gram_ar_f_dyn_service_macro" /> <!-- bella / pupurri uniform bella mecanica -->
    <select weight="2" macro="character_gram_ar_f_service_afk_macro" /> <!-- afrika / pupurri uniform y cabezas afk -->

    <select weight="1" macro="character_gram_ar_f_yisha_crew_macro" />      <!-- stk / x4 -->
    <select weight="1" macro="character_gram_ar_f_yisha_enginer_macro" />   <!-- dyn -->

    <select weight="1" macro="character_gram_split_f_service_macro" />      <!-- dyn / x4 -->
    <select weight="1" macro="character_gram_split_f_crew_macro" />         <!-- stk -->

    <select weight="1" macro="scogram_char_argon_female_marine_macro" /> <!-- baÃ±ador experimental gramston -->

    <select weight="1" macro="character_gram_argon_f_chicas_07_macro" /> <!-- ojos profundos a 07 -->

  </add>




  <!-- MARINE CHICOS -->
  <add sel="//character[@name='argon.marine.male']">

    <select weight="2" macro="character_argon_male_marine_helmet_01_macro" />

    <select weight="1" macro="character_gram_ar_xr_marine_macro" /> <!-- XR BLANCO SIN CASCO -->
    <select weight="1" macro="character_gram_ar_m_marine_macro" /> <!-- X4 EUR Y ASI BLANCO SIN CASCO -->
    <select weight="1" macro="character_gram_ar_n_m_marine_macro" /> <!-- X4 AFRICANO BLANCO SIN CASCO -->

    <select weight="2" macro="character_gram_player_scenario_advanced_argon_macro" /> <!-- CON RIFLE SIN CASCO -->
    <select weight="9" macro="character_gram_argon_marine_m_casco_rifle_macro" /> <!-- CON RIFLE Y CON CASCO BLANCO -->
    <select weight="6" macro="character_gram_argon_marine_m_casco2_rifle_macro" /> <!-- CON RIFLE Y CON CASCOS DIFERENTES -->

    <select weight="1" macro="character_gram_split_m_marine_macro" /> <!-- SPLIT MALE - blanco sin casco -->
    <select weight="1" macro="character_gram_split_m_marine_h_macro" /> <!-- SPLIT MALE - blanco con casco -->

  </add>


  <!-- MARINE CHICAS -->
  <add sel="//character[@name='argon.marine.female']">

    <select weight="1" macro="character_argon_female_pilot_03_macro" />
    <select weight="1" macro="character_argon_female_pilot_04_macro" />
    <select weight="1" macro="character_argon_female_pilot_05_macro" />

    <select weight="1" macro="character_gram_ar_f_marine_macro" /> <!-- MARINE AND PILOT - CON Y SIN CASCO -->

    <select weight="2" macro="character_gram_ar_f_marine_02_macro" /><!-- MARINE BLANCA Y SIN CASCO CON TODAS LAS CARAS -->

    <select weight="1" macro="character_gram_split_f_marine_macro" />
    <select weight="1" macro="character_gram_ar_f_yisha_marine_macro" />

    <select weight="1" macro="scogram_char_argon_female_marine_macro" /> <!-- baÃ±ador experimental gramston -->

  </add>





  <!-- CIVILIAN CHICOS -->
  <add sel="//character[@name='argon.civilian.male']">

    <select weight="6" macro="character_argon_male_cau_civ_01_macro" />
    <select weight="6" macro="character_argon_male_afr_civ_01_macro" />
    <select weight="6" macro="character_argon_male_asi_civ_01_macro" />

    <!-- deformes <select weight="1" macro="character_argon_male_civilian_01_macro" />
    <select weight="1" macro="character_argon_male_civilian_02_macro" />
    <select weight="1" macro="character_argon_male_civilian_03_macro" />
    <select weight="1" macro="character_argon_male_civilian_04_macro" />
    <select weight="1" macro="character_argon_male_civilian_05_macro" /> -->

    <select weight="2" macro="character_argon_male_civilian_06_macro" />
    <select weight="2" macro="character_argon_male_civilian_07_macro" />
    <select weight="2" macro="character_argon_male_civilian_08_macro" />
    <select weight="2" macro="character_argon_male_civilian_09_macro" />
    <select weight="2" macro="character_argon_male_civilian_10_macro" />
    <select weight="2" macro="character_argon_male_civilian_11_macro" />
    <select weight="2" macro="character_argon_male_civilian_12_macro" />
    <select weight="2" macro="character_argon_male_civilian_13_macro" />
    <select weight="2" macro="character_argon_male_civilian_14_macro" />
    <select weight="2" macro="character_argon_male_civilian_15_macro" />
    <select weight="2" macro="character_argon_male_civilian_16_macro" />
    <select weight="2" macro="character_argon_male_civilian_17_macro" />
    <select weight="2" macro="character_argon_male_civilian_18_macro" />
    <select weight="2" macro="character_argon_male_civilian_19_macro" />
    <select weight="2" macro="character_argon_male_civilian_20_macro" />

    <select weight="2" macro="character_argon_male_generic_01_macro" />

    <!-- <select weight="2" macro="character_argon_male_trader_01_macro" />
    <select weight="3" macro="character_argon_male_trader_02_macro" />
    <select weight="3" macro="character_argon_male_trader_03_macro" /> deformes -->

    <select weight="2" macro="character_argon_male_trader_04_macro" />
    <select weight="2" macro="character_argon_male_trader_05_macro" />
    <select weight="2" macro="character_argon_male_trader_06_macro" />
    <select weight="2" macro="character_argon_male_trader_07_macro" />
    <select weight="2" macro="character_argon_male_trader_08_macro" />

    <select weight="1" macro="character_split_male_generic_01_macro" />

    <select weight="1" macro="character_gram_split_male_generic_01_macro" />

    <select weight="2" macro="character_gram_argon_male_dyn_tshirt_jeans_01_macro" />

    <select weight="1" macro="character_simon_argon_male_generic_01" />  <!-- TEST PUPURRI anulado -->


    <select weight="3" macro="character_gram_argon_male_lagarto_farmer_01_macro" />

    <select weight="3" macro="character_gram_argon_male_lagarto_old_01_macro" />
    <select weight="3" macro="character_gram_argon_male_lagarto_civcoat_01_macro" />
    <select weight="3" macro="character_gram_argon_male_lagarto_trader_01_macro" />
    <select weight="3" macro="character_gram_argon_male_lagarto_trader_02_macro" />

  </add>


  <!-- CIVILIAN CHICAS -->
  <add sel="//character[@name='argon.civilian.female']">

    <select weight="6" macro="character_argon_female_cau_civ_01_macro" />
    <select weight="6" macro="character_argon_female_afr_civ_01_macro" />
    <select weight="6" macro="character_argon_female_asi_civ_01_macro" />
    <select weight="6" macro="character_argon_female_cau_civ_02_macro" />
    <select weight="6" macro="character_argon_female_afr_civ_02_macro" />
    <select weight="6" macro="character_argon_female_asi_civ_02_macro" />

    <select weight="3" macro="character_argon_female_dyn_helper_macro" />  <!-- TEST PUPURRI -->
    <select weight="3" macro="character_argon_female_dyn_jacket_leggings_civ_01_macro" />
    <select weight="3" macro="character_argon_female_dyn_sweater_leggings_civ_01_macro" />

    <select weight="2" macro="character_argon_female_civilian_01_macro" />
    <select weight="2" macro="character_argon_female_civilian_02_macro" />
    <select weight="2" macro="character_argon_female_civilian_03_macro" />
    <select weight="2" macro="character_argon_female_civilian_04_macro" />
    <select weight="2" macro="character_argon_female_civilian_05_macro" />
    <select weight="2" macro="character_argon_female_civilian_06_macro" />
    <select weight="2" macro="character_argon_female_civilian_07_macro" />
    <select weight="2" macro="character_argon_female_civilian_09_macro" />
    <select weight="2" macro="character_argon_female_civilian_10_macro" />
    <select weight="2" macro="character_argon_female_civilian_12_macro" />
    <select weight="2" macro="character_argon_female_civilian_13_macro" />
    <select weight="2" macro="character_argon_female_civilian_15_macro" />
    <select weight="2" macro="character_argon_female_civilian_16_macro" />

    <select weight="2" macro="character_argon_female_generic_01_macro" />

    <select weight="2" macro="character_split_female_generic_01_macro" />
    <select weight="2" macro="character_gram_split_female_generic_01_macro" />

    <select weight="2" macro="character_argon_female_trader_01_macro" />
    <select weight="2" macro="character_argon_female_trader_02_macro" />
    <select weight="2" macro="character_argon_female_trader_03_macro" />
    <select weight="2" macro="character_argon_female_trader_04_macro" />
    <select weight="2" macro="character_argon_female_trader_05_macro" />

  <!-- civilians a prueba -->
    <select weight="2" macro="character_argon_female_civilian_08_macro" />
    <select weight="2" macro="character_argon_female_civilian_11_macro" />
    <select weight="2" macro="character_argon_female_civilian_14_macro" />
    <select weight="2" macro="character_argon_female_civilian_17_macro" />

    <select weight="2" macro="character_gram_ar_f_simona_01_macro" />
    <select weight="2" macro="character_gram_ar_f_yisha_macro" />
    <select weight="1" macro="character_gram_ar_f_princesa_macro" />
    <select weight="2" macro="character_gram_ar_f_bell_macro" />
    <select weight="2" macro="character_gram_ar_f_yisha_civilian_macro" />

    <select weight="2" macro="scogram_char_argon_female_01_macro" />
    <select weight="2" macro="scogram_char_argon_female_02_macro" />
    <select weight="2" macro="scogram_char_argon_female_shady_macro" />
    <select weight="2" macro="scogram_char_argon_female_mod_macro" />

    <select weight="2" macro="scogram_char_argon_female_marine_macro" />                   <!-- baÃ±ador experimental gramston -->
    <select weight="1" macro="character_gram_argon_female_lagarta_trader_01_macro" />
    <select weight="2" macro="character_gram_ar_f_yisha_civpilot_macro" />
    <select weight="2" macro="character_gram_ar_f_expilot_macro" />                        <!-- bella pilot experimental -->

    <select weight="2" macro="character_gram_argon_f_chicas_01_macro" />
    <select weight="2" macro="character_gram_argon_f_chicas_02_macro" />
    <select weight="3" macro="character_gram_argon_f_chicas_07_macro" /> <!-- ojos profundos 07 -->

  </add>


  



<!-- SPLIT -->
<!-- No es necesario tocar los Split -->

<!-- TELADI -->
<!-- No es necesario tocar los Teladi -->

<!-- PARANID -->
<!-- No es necesario tocar los Paranid -->


</diff><?xml version="1.0" encoding="utf-8"?>
<content id="" version="507" date="2022-05-19" name="" description="" author="Gramston" save="0" lastupdate="">
  <text language="07" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="33" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="34" name="NPCs Recovered by Gramston" description="Recupera NPC X4 ocultos." author="Gramston"/>
  <text language="39" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="44" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="45" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="49" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="81" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="82" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="86" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
  <text language="88" name="NPCs Recovered by Gramston" description="Recover hidden X4 NPCs." author="Gramston"/>
</content>
