description.ext –ÃÕT; far_revive\FAR_handleAction.sqf Î5µR† far_revive\FAR_revive_funcs.sqf Î5µRG5 far_revive\FAR_revive_init.sqf Î5µR× far_revive\README.md Î5µRL init.sqf IÃÕTM mission.sqm qÄÕTR VA.sqf [ëÐT# vehicle.sqf ƒASÇ onLoadIntroTime=false;
onLoadMissionTime=false;
showGPS=1;
Respawn = 3;
RespawnDelay = 1;
RespawnDialog = 0;
enabledebugconsole = true;
author = [DGC]Dette303;
onLoadName = Operation Free Zargabad;
onLoadMission = www.dgcomm.de;
class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 6;
};private ["_params", "_action"];
// Parameters passed by the action
_params = _this select 3;
_action = _params select 0;
////////////////////////////////////////////////
// Handle actions
////////////////////////////////////////////////
if (_action == "action_revive") then
{
[cursorTarget] spawn FAR_HandleRevive;
};
if (_action == "action_stabilize") then
{
[cursorTarget] spawn FAR_HandleStabilize;
};
if (_action == "action_suicide") then
{
player setDamage 1;
};
if (_action == "action_drag") then
{
[cursorTarget] spawn FAR_Drag;
};
if (_action == "action_release") then
{
[] spawn FAR_Release;
};////////////////////////////////////////////////
// Player Actions
////////////////////////////////////////////////
FAR_Player_Actions =
{
if (alive player && player isKindOf "Man") then
{
// addAction args: title, filename, (arguments, priority, showWindow, hideOnUse, shortcut, condition, positionInModel, radius, radiusView, showIn3D, available, textDefault, textToolTip)
player addAction ["" + "Revive" + "", "FAR_revive\FAR_handleAction.sqf", ["action_revive"], 10, true, true, "", "call FAR_Check_Revive"];
player addAction ["" + "Stabilize" + "", "FAR_revive\FAR_handleAction.sqf", ["action_stabilize"], 10, true, true, "", "call FAR_Check_Stabilize"];
player addAction ["" + "Suicide" + "", "FAR_revive\FAR_handleAction.sqf", ["action_suicide"], 9, false, true, "", "call FAR_Check_Suicide"];
player addAction ["" + "Drag" + "", "FAR_revive\FAR_handleAction.sqf", ["action_drag"], 9, false, true, "", "call FAR_Check_Dragging"];
};
};
////////////////////////////////////////////////
// Handle Death
////////////////////////////////////////////////
FAR_HandleDamage_EH =
{
private ["_unit", "_killer", "_amountOfDamage", "_isUnconscious"];
_unit = _this select 0;
_amountOfDamage = _this select 2;
_killer = _this select 3;
_isUnconscious = _unit getVariable "FAR_isUnconscious";
if (alive _unit && _amountOfDamage >= 1 && _isUnconscious == 0) then
{
_unit setDamage 0;
_unit allowDamage false;
_amountOfDamage = 0;
[_unit, _killer] spawn FAR_Player_Unconscious;
};
_amountOfDamage
};
////////////////////////////////////////////////
// Make Player Unconscious
////////////////////////////////////////////////
FAR_Player_Unconscious =
{
private["_unit", "_killer"];
_unit = _this select 0;
_killer = _this select 1;
// Death message
if (FAR_EnableDeathMessages && !isNil "_killer" && isPlayer _killer && _killer != _unit) then
{
FAR_deathMessage = [_unit, _killer];
publicVariable "FAR_deathMessage";
["FAR_deathMessage", [_unit, _killer]] call FAR_public_EH;
};
if (isPlayer _unit) then
{
disableUserInput true;
titleText ["", "BLACK FADED"];
};
// Eject unit if inside vehicle
while {vehicle _unit != _unit} do
{
unAssignVehicle _unit;
_unit action ["eject", vehicle _unit];
sleep 2;
};
_unit setDamage 0;
_unit setVelocity [0,0,0];
_unit allowDamage false;
_unit setCaptive true;
_unit playMove "AinjPpneMstpSnonWrflDnon_rolltoback";
sleep 4;
if (isPlayer _unit) then
{
titleText ["", "BLACK IN", 1];
disableUserInput false;
// Mute ACRE
_unit setVariable ["ace_sys_wounds_uncon", true];
};
_unit switchMove "AinjPpneMstpSnonWrflDnon";
_unit enableSimulation false;
_unit setVariable ["FAR_isUnconscious", 1, true];
// Call this code only on players
if (isPlayer _unit) then
{
_bleedOut = time + FAR_BleedOut;
while { !isNull _unit && alive _unit && _unit getVariable "FAR_isUnconscious" == 1 && _unit getVariable "FAR_isStabilized" == 0 && (FAR_BleedOut <= 0 || time < _bleedOut) } do
{
hintSilent format["Bleedout in %1 seconds\n\n%2", round (_bleedOut - time), call FAR_CheckFriendlies];
sleep 0.5;
};
if (_unit getVariable "FAR_isStabilized" == 1) then {
//Unit has been stabilized. Disregard bleedout timer and umute player
_unit setVariable ["ace_sys_wounds_uncon", false];
while { !isNull _unit && alive _unit && _unit getVariable "FAR_isUnconscious" == 1 } do
{
hintSilent format["You have been stabilized\n\n%1", call FAR_CheckFriendlies];
sleep 0.5;
};
};
// Player bled out
if (FAR_BleedOut > 0 && {time > _bleedOut} && {_unit getVariable ["FAR_isStabilized",0] == 0}) then
{
_unit setDamage 1;
}
else
{
// Player got revived
_unit setVariable ["FAR_isStabilized", 0, true];
sleep 6;
// Clear the "medic nearby" hint
hintSilent "";
// Unmute ACRE
if (isPlayer _unit) then
{
_unit setVariable ["ace_sys_wounds_uncon", false];
};
_unit enableSimulation true;
_unit allowDamage true;
_unit setDamage 0;
_unit setCaptive false;
_unit playMove "amovppnemstpsraswrfldnon";
_unit playMove "";
};
}
else
{
// [Debugging] Bleedout for AI
_bleedOut = time + FAR_BleedOut;
while { !isNull _unit && alive _unit && _unit getVariable "FAR_isUnconscious" == 1 && _unit getVariable "FAR_isStabilized" == 0 && (FAR_BleedOut <= 0 || time < _bleedOut) } do
{
sleep 0.5;
};
if (_unit getVariable "FAR_isStabilized" == 1) then {
while { !isNull _unit && alive _unit && _unit getVariable "FAR_isUnconscious" == 1 } do
{
sleep 0.5;
};
};
// AI bled out
if (FAR_BleedOut > 0 && {time > _bleedOut} && {_unit getVariable ["FAR_isStabilized",0] == 0}) then
{
_unit setDamage 1;
_unit setVariable ["FAR_isUnconscious", 0, true];
_unit setVariable ["FAR_isDragged", 0, true];
}
};
};
////////////////////////////////////////////////
// Revive Player
////////////////////////////////////////////////
FAR_HandleRevive =
{
private ["_target"];
_target = _this select 0;
if (alive _target) then
{
player playMove "AinvPknlMstpSlayWrflDnon_medic";
_target setVariable ["FAR_isUnconscious", 0, true];
_target setVariable ["FAR_isDragged", 0, true];
sleep 6;
// [Debugging] Code below is only relevant if revive script is enabled for AI
if (!isPlayer _target) then
{
_target enableSimulation true;
_target allowDamage true;
_target setDamage 0;
_target setCaptive false;
_target playMove "amovppnemstpsraswrfldnon";
};
};
};
////////////////////////////////////////////////
// Stabilize Player
////////////////////////////////////////////////
FAR_HandleStabilize =
{
private ["_target"];
_target = _this select 0;
if (alive _target) then
{
player playMove "AinvPknlMstpSlayWrflDnon_medic";
if (!("Medikit" in (items player)) ) then {
player removeItem "FirstAidKit";
};
_target setVariable ["FAR_isStabilized", 1, true];
sleep 6;
};
};
////////////////////////////////////////////////
// Drag Injured Player
////////////////////////////////////////////////
FAR_Drag =
{
private ["_target", "_id"];
FAR_isDragging = true;
_target = _this select 0;
_target attachTo [player, [0, 1.1, 0.092]];
_target setDir 180;
_target setVariable ["FAR_isDragged", 1, true];
player playMoveNow "AcinPknlMstpSrasWrflDnon";
// Rotation fix
FAR_isDragging_EH = _target;
publicVariable "FAR_isDragging_EH";
// Add release action and save its id so it can be removed
_id = player addAction ["" + "Release" + "", "FAR_revive\FAR_handleAction.sqf", ["action_release"], 10, true, true, "", "true"];
hint "Press 'C' if you can't move.";
// Wait until release action is used
waitUntil
{
!alive player || player getVariable "FAR_isUnconscious" == 1 || !alive _target || _target getVariable "FAR_isUnconscious" == 0 || !FAR_isDragging || _target getVariable "FAR_isDragged" == 0
};
// Handle release action
FAR_isDragging = false;
if (!isNull _target && alive _target) then
{
_target switchMove "AinjPpneMstpSnonWrflDnon";
_target setVariable ["FAR_isDragged", 0, true];
detach _target;
};
player removeAction _id;
};
FAR_Release =
{
// Switch back to default animation
player playMove "amovpknlmstpsraswrfldnon";
FAR_isDragging = false;
};
////////////////////////////////////////////////
// Event handler for public variables
////////////////////////////////////////////////
FAR_public_EH =
{
if(count _this < 2) exitWith {};
_EH = _this select 0;
_target = _this select 1;
// FAR_isDragging
if (_EH == "FAR_isDragging_EH") then
{
_target setDir 180;
};
// FAR_deathMessage
if (_EH == "FAR_deathMessage") then
{
_killed = _target select 0;
_killer = _target select 1;
if (isPlayer _killed && isPlayer _killer) then
{
systemChat format["%1 was injured by %2", name _killed, name _killer];
};
};
};
////////////////////////////////////////////////
// Revive Action Check
////////////////////////////////////////////////
FAR_Check_Revive =
{
private ["_target", "_isTargetUnconscious", "_isDragged"];
_return = false;
// Unit that will excute the action
_isPlayerUnconscious = player getVariable "FAR_isUnconscious";
_isMedic = getNumber (configfile >> "CfgVehicles" >> typeOf player >> "attendant");
_target = cursorTarget;
// Make sure player is alive and target is an injured unit
if( !alive player || _isPlayerUnconscious == 1 || FAR_isDragging || isNil "_target" || !alive _target || (!isPlayer _target && !FAR_Debugging) || (_target distance player) > 2 ) exitWith
{
_return
};
_isTargetUnconscious = _target getVariable "FAR_isUnconscious";
_isDragged = _target getVariable "FAR_isDragged";
// Make sure target is unconscious and player is a medic
if (_isTargetUnconscious == 1 && _isDragged == 0 && (_isMedic == 1 || FAR_ReviveMode > 0) ) then
{
_return = true;
// [ReviveMode] Check if player has a Medikit
if ( FAR_ReviveMode == 2 && !("Medikit" in (items player)) ) then
{
_return = false;
};
};
_return
};
////////////////////////////////////////////////
// Stabilize Action Check
////////////////////////////////////////////////
FAR_Check_Stabilize =
{
private ["_target", "_isTargetUnconscious", "_isDragged"];
_return = false;
// Unit that will excute the action
_isPlayerUnconscious = player getVariable "FAR_isUnconscious";
_target = cursorTarget;
// Make sure player is alive and target is an injured unit
if( !alive player || _isPlayerUnconscious == 1 || FAR_isDragging || isNil "_target" || !alive _target || (!isPlayer _target && !FAR_Debugging) || (_target distance player) > 2 ) exitWith
{
_return
};
_isTargetUnconscious = _target getVariable "FAR_isUnconscious";
_isTargetStabilized = _target getVariable "FAR_isStabilized";
_isDragged = _target getVariable "FAR_isDragged";
// Make sure target is unconscious and hasn't been stabilized yet, and player has a FAK/Medikit
if (_isTargetUnconscious == 1 && _isTargetStabilized == 0 && _isDragged == 0 && ( ("FirstAidKit" in (items player)) || ("Medikit" in (items player)) ) ) then
{
_return = true;
};
_return
};
////////////////////////////////////////////////
// Suicide Action Check
////////////////////////////////////////////////
FAR_Check_Suicide =
{
_return = false;
_isPlayerUnconscious = player getVariable ["FAR_isUnconscious",0];
if (alive player && _isPlayerUnconscious == 1) then
{
_return = true;
};
_return
};
////////////////////////////////////////////////
// Dragging Action Check
////////////////////////////////////////////////
FAR_Check_Dragging =
{
private ["_target", "_isPlayerUnconscious", "_isDragged"];
_return = false;
_target = cursorTarget;
_isPlayerUnconscious = player getVariable "FAR_isUnconscious";
if( !alive player || _isPlayerUnconscious == 1 || FAR_isDragging || isNil "_target" || !alive _target || (!isPlayer _target && !FAR_Debugging) || (_target distance player) > 2 ) exitWith
{
_return;
};
// Target of the action
_isTargetUnconscious = _target getVariable "FAR_isUnconscious";
_isDragged = _target getVariable "FAR_isDragged";
if(_isTargetUnconscious == 1 && _isDragged == 0) then
{
_return = true;
};
_return
};
////////////////////////////////////////////////
// Show Nearby Friendly Medics
////////////////////////////////////////////////
FAR_IsFriendlyMedic =
{
private ["_unit"];
_return = false;
_unit = _this;
_isMedic = getNumber (configfile >> "CfgVehicles" >> typeOf _unit >> "attendant");
if ( alive _unit && (isPlayer _unit || FAR_Debugging) && side _unit == FAR_PlayerSide && _unit getVariable "FAR_isUnconscious" == 0 && (_isMedic == 1 || FAR_ReviveMode > 0) ) then
{
_return = true;
};
_return
};
FAR_CheckFriendlies =
{
private ["_unit", "_units", "_medics", "_hintMsg"];
_units = nearestObjects [getpos player, ["Man", "Car", "Air", "Ship"], 800];
_medics = [];
_dist = 800;
_hintMsg = "";
// Find nearby friendly medics
if (count _units > 1) then
{
{
if (_x isKindOf "Car" || _x isKindOf "Air" || _x isKindOf "Ship") then
{
if (alive _x && count (crew _x) > 0) then
{
{
if (_x call FAR_IsFriendlyMedic) then
{
_medics = _medics + [_x];
if (true) exitWith {};
};
} forEach crew _x;
};
}
else
{
if (_x call FAR_IsFriendlyMedic) then
{
_medics = _medics + [_x];
};
};
} forEach _units;
};
// Sort medics by distance
if (count _medics > 0) then
{
{
if (player distance _x < _dist) then
{
_unit = _x;
_dist = player distance _x;
};
} forEach _medics;
if (!isNull _unit) then
{
_unitName = name _unit;
_distance = floor (player distance _unit);
_hintMsg = format["Nearby Medic:\n%1 is %2m away.", _unitName, _distance];
};
}
else
{
_hintMsg = "No medic nearby.";
};
_hintMsg
};
//
// Farooq's Revive 1.5
//
//------------------------------------------//
// Parameters - Feel free to edit these
//------------------------------------------//
// Seconds until unconscious unit bleeds out and dies. Set to 0 to disable.
FAR_BleedOut = 600;
// Enable teamkill notifications
FAR_EnableDeathMessages = true;
// If enabled, unconscious units will not be able to use ACRE radio, hear other people or use proximity chat
FAR_MuteACRE = false;
/*
0 = Only medics can revive
1 = All units can revive
2 = Same as 1 but a medikit is required to revive
*/
FAR_ReviveMode = 0;
//------------------------------------------//
call compile preprocessFile "FAR_revive\FAR_revive_funcs.sqf";
#define SCRIPT_VERSION "1.5"
FAR_isDragging = false;
FAR_isDragging_EH = [];
FAR_deathMessage = [];
FAR_Debugging = true;
if (isDedicated) exitWith {};
////////////////////////////////////////////////
// Player Initialization
////////////////////////////////////////////////
[] spawn
{
waitUntil { !isNull player };
// Public event handlers
"FAR_isDragging_EH" addPublicVariableEventHandler FAR_public_EH;
"FAR_deathMessage" addPublicVariableEventHandler FAR_public_EH;
[] spawn FAR_Player_Init;
if (FAR_MuteACRE) then
{
[] spawn FAR_Mute_ACRE;
hintSilent format["Farooq's Revive %1 is initialized.%2", SCRIPT_VERSION, "\n\n Note: Unconscious units will not be able to use radio, hear other people or use proximity chat"];
}
else
{
hintSilent format["Farooq's Revive %1 is initialized.", SCRIPT_VERSION];
};
// Event Handlers
player addEventHandler
[
"Respawn",
{
[] spawn FAR_Player_Init;
}
];
};
FAR_Player_Init =
{
// Cache player's side
FAR_PlayerSide = side player;
// Clear event handler before adding it
player removeAllEventHandlers "HandleDamage";
player addEventHandler ["HandleDamage", FAR_HandleDamage_EH];
player addEventHandler
[
"Killed",
{
// Remove dead body of player (for missions with respawn enabled)
_body = _this select 0;
[_body] spawn
{
waitUntil { alive player };
_body = _this select 0;
deleteVehicle _body;
}
}
];
player setVariable ["FAR_isUnconscious", 0, true];
player setVariable ["FAR_isStabilized", 0, true];
player setVariable ["FAR_isDragged", 0, true];
player setVariable ["ace_sys_wounds_uncon", false];
player setCaptive false;
FAR_isDragging = false;
[] spawn FAR_Player_Actions;
};
// Drag & Carry animation fix
[] spawn
{
while {true} do
{
if (animationState player == "acinpknlmstpsraswrfldnon_acinpercmrunsraswrfldnon" || animationState player == "helper_switchtocarryrfl" || animationState player == "AcinPknlMstpSrasWrflDnon") then
{
if (FAR_isDragging) then
{
player switchMove "AcinPknlMstpSrasWrflDnon";
}
else
{
player switchMove "amovpknlmstpsraswrfldnon";
};
};
sleep 3;
}
};
FAR_Mute_ACRE =
{
waitUntil { time > 0 };
waitUntil
{
if (alive player) then
{
// player getVariable ["ace_sys_wounds_uncon", true/false];
if ((player getVariable["ace_sys_wounds_uncon", false])) then
{
private["_saveVolume"];
_saveVolume = acre_sys_core_globalVolume;
player setVariable ["acre_sys_core_isDisabled", true, true];
waitUntil
{
acre_sys_core_globalVolume = 0;
if (!(player getVariable["acre_sys_core_isDisabled", false])) then
{
player setVariable ["acre_sys_core_isDisabled", true, true];
[true] call acre_api_fnc_setSpectator;
};
!(player getVariable["ace_sys_wounds_uncon", false]);
};
if ((player getVariable["acre_sys_core_isDisabled", false])) then
{
player setVariable ["acre_sys_core_isDisabled", false, true];
[false] call acre_api_fnc_setSpectator;
};
acre_sys_core_globalVolume = _saveVolume;
};
}
else
{
waitUntil { alive player };
};
sleep 0.25;
false
};
};
////////////////////////////////////////////////
// [Debugging] Add revive to playable AI units
////////////////////////////////////////////////
if (!FAR_Debugging || isMultiplayer) exitWith {};
{
if (!isPlayer _x) then
{
_x addEventHandler ["HandleDamage", FAR_HandleDamage_EH];
_x setVariable ["FAR_isUnconscious", 0, true];
_x setVariable ["FAR_isStabilized", 0, true];
_x setVariable ["FAR_isDragged", 0, true];
};
} forEach switchableUnits;
Installation
=====================================
Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf:
call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf";
Spectate with respawn disabled
=====================================
If you want to disable respawn and allow players to spectate, add "respawn=4;" to your description.ext.
Changelog
=====================================
v1.5
* [NEW] Unconscious units will not be able to use ACRE radio, hear other people or use proximity chat
v1.4d
* [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required
* [Fixed] Random black screens
* [Fixed] People dying randomly
* Code improvements
v1.4a
* Compatible with latest version of Arma 3
* [NEW] Casual mode. If enabled, all units will be able to revive (not just medics)
v1.4
* [NEW] Identifies medics without class names. You don't have to manually add class names
* [NEW] Bleedout
* [NEW] Death Messages
v1.3a
* [Fixed] Continuous beeping
v1.3
* [Fixed] Revive not working for some medics
* [Fixed] Medic not detected when inside a vehicle
v1.2
* [NEW] Dragging
* [Fixed] Revive not working if you died in a vehicle
v1.1
* Zero division error fixed
v1.0
* Initial versioncall compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf";version=12;
class Mission
{
addOns[]=
{
"aia_zargabad_config",
"BWA3_Units",
"A3_Modules_F_Curator_Multiplayer",
"A3_Modules_F_Curator_Intel",
"A3_Modules_F_Multiplayer",
"A3_Modules_F",
"rhs_cti_insurgents",
"A3_Weapons_F_Ammoboxes",
"rhsusf_c_weapons",
"CABuildings2_Misc_Cargo",
"CABuildings",
"aia_buildings_config",
"aia_misc_e_config",
"aia_misc3_config",
"A3_Soft_F_MRAP_03",
"rhs_c_a2port_car",
"rhs_c_a2port_armor",
"A3_Air_F_Gamma_Plane_Fighter_03",
"rhs_c_a2port_air",
"A3_Soft_F_Offroad_01"
};
addOnsAuto[]=
{
"A3_Modules_F",
"rhs_cti_insurgents",
"A3_Modules_F_Multiplayer",
"A3_Modules_F_Curator_Multiplayer",
"A3_Modules_F_Curator_Intel",
"BWA3_Units",
"A3_Soft_F_MRAP_03",
"A3_Weapons_F_Ammoboxes",
"rhsusf_c_weapons",
"CABuildings2_Misc_Cargo",
"CABuildings",
"aia_buildings_config",
"aia_misc_e_config",
"aia_misc3_config",
"rhs_c_a2port_car",
"rhs_c_a2port_armor",
"A3_Air_F_Gamma_Plane_Fighter_03",
"rhs_c_a2port_air",
"A3_Soft_F_Offroad_01",
"aia_zargabad_config"
};
randomSeed=9315793;
class Intel
{
resistanceWest=0;
timeOfChanges=19800;
startWeather=0.19999999;
startWind=0.099999994;
startWaves=0.099999994;
forecastFog=0.34999999;
forecastWind=0.099999994;
forecastWaves=0.099999994;
forecastLightnings=0.099999994;
year=2009;
day=29;
hour=19;
minute=0;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
class Groups
{
items=181;
class Item0
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3621.2883,22.447855,2043.853};
id=0;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=0;
synchronizations[]={2};
};
};
};
class Item1
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3543.0742,20.137331,1961.2959};
azimut=184.12199;
id=1;
side="GUER";
vehicle="rhs_g_Soldier_AR_F";
leader=1;
skill=0.60000002;
};
};
};
class Item2
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3528.458,20.048525,1948.9902};
azimut=184.12189;
id=2;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item3
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3538.4724,21.097088,1917.6172};
azimut=118.91625;
id=3;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item4
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3540.4346,21.202127,1911.4644};
azimut=108.84121;
id=4;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item5
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3587.5977,21.133263,1944.9336};
azimut=238.68401;
id=5;
side="GUER";
vehicle="rhs_g_Soldier_AT_F";
leader=1;
skill=0.60000002;
};
};
class Waypoints
{
items=10;
class Item0
{
position[]={3557.7524,20.874304,1940.293};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3528.7744,19.518145,1964.9873};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3512.481,18.947866,1961.2729};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={3491.2664,16.241951,1986.9521};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={3447.1975,16.190907,1955.8101};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={3494.657,16.564226,1985.313};
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={3510.623,18.685898,1965.0986};
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={3530.6345,19.524639,1966.9565};
class Effects
{
};
showWP="NEVER";
};
class Item8
{
position[]={3554.4734,20.852268,1938.437};
class Effects
{
};
showWP="NEVER";
};
class Item9
{
position[]={3578.6404,21.063681,1940.2944};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item6
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3580.6274,21.047995,1973.9404};
azimut=257.12607;
id=6;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={3552.6072,20.419918,1963.9263};
speed="LIMITED";
combat="CARELESS";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3567.3491,20.698772,1982.7275};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3575.6902,20.887146,1973.4238};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item7
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3524.6001,18.828291,1976.1714};
azimut=346.19299;
id=7;
side="GUER";
vehicle="rhs_g_medic_F";
leader=1;
skill=0.60000002;
};
};
};
class Item8
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3495.9097,19.109402,1946.5562};
azimut=284.37045;
id=8;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item9
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3474.3245,17.010433,1960.958};
azimut=119.72292;
id=9;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item10
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3463.9714,18.087164,1943.1074};
azimut=125.30183;
id=10;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item11
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3469.8579,19.130514,1931.208};
azimut=325.61682;
id=11;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item12
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3549.325,19.908522,1983.4951};
azimut=135.36519;
id=12;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item13
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3533.4229,18.72653,2000.4668};
azimut=47.545815;
id=13;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item14
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3506.0859,16.549587,2001.1431};
azimut=77.571251;
id=14;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item15
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3503.7173,16.599232,1995.8687};
azimut=180.60426;
id=15;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item16
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3512.717,18.374722,1973.7588};
azimut=183.48599;
id=16;
side="GUER";
vehicle="rhs_g_Soldier_M_F";
leader=1;
skill=0.60000002;
};
};
};
class Item17
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3518.2651,18.740595,1971.0547};
azimut=288.00711;
id=17;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item18
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3576.3213,20.936838,2006.958};
azimut=399.50674;
id=18;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item19
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3565.6299,20.584997,2024.9429};
azimut=100.72143;
id=19;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item20
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
position[]={3594.9429,21.195957,1889.6978};
id=20;
side="GUER";
vehicle="rhs_g_Soldier_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={3599.9429,21.07609,1884.6978};
id=21;
side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item2
{
position[]={3589.9429,21.29188,1884.6978};
id=22;
side="GUER";
vehicle="rhs_g_Soldier_GL_F";
skill=0.40000001;
};
class Item3
{
position[]={3604.9429,21.054529,1879.6978};
id=23;
side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
skill=0.40000001;
};
};
class Waypoints
{
items=9;
class Item0
{
position[]={3627.6196,21.111065,1927.6655};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3642.0579,22.505333,2001.0664};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3563.5344,20.631195,2081.0488};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={3470.5732,12.215698,2068.3936};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={3403.9548,10.595634,2011.4448};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={3399.9026,15.654624,1938.8032};
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={3439.6709,20.312086,1870.9707};
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={3524.7798,21.709295,1838.8267};
class Effects
{
};
showWP="NEVER";
};
class Item8
{
position[]={3581.2659,21.334494,1872.4902};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item21
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3567.79,21.067602,2042.4091};
azimut=-3.6684799;
id=24;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=1;
synchronizations[]={2,35};
};
};
};
class Item22
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3596.5679,22.121212,2058.5593};
class args
{
items=15;
class Item0
{
value="Alpha";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="A";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="0";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="Capture Alpha";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture Alpha and destroy the AA located in the area.";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=25;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1";
syncId=2;
synchronizations[]={3,4,1,0};
};
};
};
class Item23
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3619.4321,22.801004,2071.9524};
azimut=-3.6684799;
id=26;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=3;
synchronizations[]={2};
};
};
};
class Item24
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3623.3743,22.622192,2053.4385};
azimut=-3.6684799;
id=27;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=4;
synchronizations[]={2};
};
};
};
class Item25
{
side="LOGIC";
class Vehicles
{
items=4;
class Item0
{
position[]={3376.0132,9.8901777,1176.4084};
azimut=-3.6684799;
age="ACTUAL";
id=28;
side="LOGIC";
vehicle="LocationBase_F";
leader=1;
skill=0.60000002;
text="HQ";
};
class Item1
{
position[]={3363.6963,10.135532,1176.5322};
class args
{
items=4;
class Item0
{
value="";
parentCls="ModuleRespawnPosition_F";
typeName="Name";
};
class Item1
{
value="0";
parentCls="ModuleRespawnPosition_F";
typeName="Type";
};
class Item2
{
value="1";
parentCls="ModuleRespawnPosition_F";
typeName="Side";
};
class Item3
{
value="1";
parentCls="ModuleRespawnPosition_F";
typeName="Marker";
};
};
id=29;
side="LOGIC";
vehicle="ModuleRespawnPosition_F";
lock="UNLOCKED";
skill=0.60000002;
};
class Item2
{
position[]={3370.8774,10.110441,1185.3684};
class args
{
items=4;
class Item0
{
value="50";
parentCls="ModuleRespawnTickets_F";
typeName="WEST";
};
class Item1
{
value="";
parentCls="ModuleRespawnTickets_F";
typeName="EAST";
};
class Item2
{
value="";
parentCls="ModuleRespawnTickets_F";
typeName="GUER";
};
class Item3
{
value="";
parentCls="ModuleRespawnTickets_F";
typeName="CIV";
};
};
id=30;
side="LOGIC";
vehicle="ModuleRespawnTickets_F";
lock="UNLOCKED";
skill=0.60000002;
};
class Item3
{
position[]={3382.3293,10.13656,1184.3579};
class args
{
items=1;
class Item0
{
value="Operation Free Zargabad";
parentCls="ModuleMissionName_F";
typeName="Name";
};
};
id=31;
side="LOGIC";
vehicle="ModuleMissionName_F";
lock="UNLOCKED";
skill=0.60000002;
};
};
};
class Item26
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4041.8044,11.673612,2850.8408};
id=32;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=5;
synchronizations[]={7};
};
};
};
class Item27
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3988.3062,11.805454,2849.397};
azimut=-3.6684799;
id=33;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=6;
synchronizations[]={7,36};
};
};
};
class Item28
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4017.084,11.90481,2865.5471};
class args
{
items=15;
class Item0
{
value="Bravo";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="B";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="1500";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="Capture Bravo";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture Bravo and destory the enemy supply crates located in the Area.";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=34;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1_1";
syncId=7;
synchronizations[]={8,9,6,5};
};
};
};
class Item29
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4039.9482,12.084183,2878.9402};
azimut=-3.6684799;
id=35;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=8;
synchronizations[]={7};
};
};
};
class Item30
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4043.8904,11.833745,2860.4263};
azimut=-3.6684799;
id=36;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=9;
synchronizations[]={7};
};
};
};
class Item31
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4517.1084,12.660909,4688.2051};
id=37;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=10;
synchronizations[]={12};
};
};
};
class Item32
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4463.6104,13.828176,4686.7612};
azimut=-3.6684799;
id=38;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=11;
synchronizations[]={12,37};
};
};
};
class Item33
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4492.3877,14.801697,4702.9111};
class args
{
items=15;
class Item0
{
value="Zargabad";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="Z";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="6000";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="recapture the City";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture the Main City and destroy every Vehicle and supplys you can find. (map for intel)";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=39;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1_2";
syncId=12;
synchronizations[]={13,14,11,10};
};
};
};
class Item34
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4515.252,14.769209,4716.3047};
azimut=-3.6684799;
id=40;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=13;
synchronizations[]={12};
};
};
};
class Item35
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4519.1943,11.909719,4697.7905};
azimut=-3.6684799;
id=41;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=14;
synchronizations[]={12};
};
};
};
class Item36
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5090.8555,30.859169,4649.9556};
id=42;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=15;
synchronizations[]={17};
};
};
};
class Item37
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5037.3574,41.524689,4648.5117};
azimut=-3.6684799;
id=43;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=16;
synchronizations[]={17,38};
};
};
};
class Item38
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5066.1348,40.560669,4664.6616};
class args
{
items=15;
class Item0
{
value="Villa";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="V";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="2000";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="Capture the Villa";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture the Villa and kill the Leader of the Group. (you will be able to identify him when you see him)";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=44;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1_3";
syncId=17;
synchronizations[]={18,19,16,15};
};
};
};
class Item39
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5088.999,34.36972,4678.0552};
azimut=-3.6684799;
id=45;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=18;
synchronizations[]={17};
};
};
};
class Item40
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5092.9414,31.328812,4659.541};
azimut=-3.6684799;
id=46;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=19;
synchronizations[]={17};
};
};
};
class Item41
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3331.2876,17.754717,4060.6113};
id=47;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=20;
synchronizations[]={22};
};
};
};
class Item42
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3277.7896,13.142762,4059.1675};
azimut=-3.6684799;
id=48;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=21;
synchronizations[]={22,39};
};
};
};
class Item43
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3306.5669,15.780972,4075.3174};
class args
{
items=15;
class Item0
{
value="Flugfeld";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="F";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="3500";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="Capture the Airfield";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture the Airfield and destroy every piece of equipment you can find.";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=49;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1_4";
syncId=22;
synchronizations[]={23,24,21,20};
};
};
};
class Item44
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3329.4312,18.914211,4088.7109};
azimut=-3.6684799;
id=50;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=23;
synchronizations[]={22};
};
};
};
class Item45
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3333.3735,17.936981,4070.1968};
azimut=-3.6684799;
id=51;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=24;
synchronizations[]={22};
};
};
};
class Item46
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3122.7012,30.93944,5244.8823};
id=52;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=25;
synchronizations[]={27};
};
};
};
class Item47
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3069.2031,29.981977,5243.4385};
azimut=-3.6684799;
id=53;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=26;
synchronizations[]={27,40};
};
};
};
class Item48
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3097.9805,31.02099,5259.5884};
class args
{
items=15;
class Item0
{
value="Delta";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="D";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="3000";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="Capture Delta";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture Delta and destroy the enemy vehicle depot.";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=54;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1_5";
syncId=27;
synchronizations[]={28,29,26,25};
};
};
};
class Item49
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3120.8447,32.479008,5272.9819};
azimut=-3.6684799;
id=55;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=28;
synchronizations[]={27};
};
};
};
class Item50
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3124.7871,31.511576,5254.4678};
azimut=-3.6684799;
id=56;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=29;
synchronizations[]={27};
};
};
};
class Item51
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5248.9771,28.681379,6385.6035};
id=57;
side="LOGIC";
vehicle="SideResistance_F";
leader=1;
skill=0.60000002;
syncId=30;
synchronizations[]={32};
};
};
};
class Item52
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5195.479,29.4354,6384.1597};
azimut=-3.6684799;
id=58;
side="LOGIC";
vehicle="LocationArea_F";
leader=1;
skill=0.60000002;
syncId=31;
synchronizations[]={32,41};
};
};
};
class Item53
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5224.2563,29.320799,6400.3096};
class args
{
items=15;
class Item0
{
value="Zulu";
parentCls="ModuleSector_F";
typeName="Name";
};
class Item1
{
value="Z";
parentCls="ModuleSector_F";
typeName="Designation";
};
class Item2
{
value="4000";
parentCls="ModuleSector_F";
typeName="ScoreReward";
};
class Item3
{
value="";
parentCls="ModuleSector_F";
typeName="OnOwnerChange";
};
class Item4
{
value="0";
parentCls="ModuleSector_F";
typeName="OwnerLimit";
};
class Item5
{
value="-1";
parentCls="ModuleSector_F";
typeName="DefaultOwner";
};
class Item6
{
value="1";
parentCls="ModuleSector_F";
typeName="TaskOwner";
};
class Item7
{
value="Capture Zulu";
parentCls="ModuleSector_F";
typeName="TaskTitle";
};
class Item8
{
value="Capture Zulu. but be sneaky its well defended.";
parentCls="ModuleSector_F";
typeName="TaskDescription";
};
class Item9
{
value="1";
parentCls="ModuleSector_F";
typeName="CostInfantry";
};
class Item10
{
value="2";
parentCls="ModuleSector_F";
typeName="CostWheeled";
};
class Item11
{
value="4";
parentCls="ModuleSector_F";
typeName="CostTracked";
};
class Item12
{
value="0";
parentCls="ModuleSector_F";
typeName="CostWater";
};
class Item13
{
value="2";
parentCls="ModuleSector_F";
typeName="CostAir";
};
class Item14
{
value="2";
parentCls="ModuleSector_F";
typeName="CostPlayers";
};
};
id=59;
side="LOGIC";
vehicle="ModuleSector_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="Sector1_1_6";
syncId=32;
synchronizations[]={33,34,31,30};
};
};
};
class Item54
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5247.1206,29.207392,6413.7031};
azimut=-3.6684799;
id=60;
side="LOGIC";
vehicle="SideBLUFOR_F";
leader=1;
skill=0.60000002;
syncId=33;
synchronizations[]={32};
};
};
};
class Item55
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={5251.063,28.799686,6395.189};
azimut=-3.6684799;
id=61;
side="LOGIC";
vehicle="SideOPFOR_F";
leader=1;
skill=0.60000002;
syncId=34;
synchronizations[]={32};
};
};
};
class Item56
{
side="WEST";
class Vehicles
{
items=6;
class Item0
{
position[]={3342.4163,9.6322098,1176.4248};
azimut=-421.56989;
id=62;
side="WEST";
vehicle="BWA3_SL_Tropen";
player="PLAYER COMMANDER";
leader=1;
rank="MAJOR";
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""BWA3_Uniform_Tropen""; this addItemToUniform ""FirstAidKit""; for ""_i"" from 1 to 3 do {this addItemToUniform ""9Rnd_45ACP_Mag"";}; for ""_i"" from 1 to 3 do {this addItemToUniform ""SmokeShell"";}; this addVest ""BWA3_Vest_Leader_Tropen""; this addItemToVest ""ACRE_PRC343_ID_1""; this addItemToVest ""ACRE_PRC343_ID_2""; for ""_i"" from 1 to 4 do {this addItemToVest ""HandGrenade"";}; this addItemToVest ""SmokeShell""; this addItemToVest ""SmokeShellGreen""; for ""_i"" from 1 to 2 do {this addItemToVest ""Chemlight_green"";}; for ""_i"" from 1 to 7 do {this addItemToVest ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; this addBackpack ""B_Kitbag_cbr""; this addHeadgear ""BWA3_M92_Tropen""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4_grip""; this addPrimaryWeaponItem ""acc_flashlight""; this addPrimaryWeaponItem ""optic_Hamr""; this addWeapon ""hgun_ACPC2_F""; this addWeapon ""BWA3_Vector""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""BWA3_ItemNaviPad""; comment ""Set identity""; this setFace ""WhiteHead_20""; this setSpeaker ""Male02ENGB""; ";
};
class Item1
{
position[]={3347.1592,9.7245598,1178.0825};
azimut=-71.210197;
id=63;
side="WEST";
vehicle="BWA3_RiflemanAT_Pzf3_Tropen";
player="PLAY CDG";
rank="SERGEANT";
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""BWA3_Uniform_Tropen""; this addItemToUniform ""ACRE_PRC343_ID_1""; this addItemToUniform ""FirstAidKit""; for ""_i"" from 1 to 3 do {this addItemToUniform ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; this addVest ""BWA3_Vest_Grenadier_Tropen""; for ""_i"" from 1 to 9 do {this addItemToVest ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; for ""_i"" from 1 to 3 do {this addItemToVest ""SmokeShell"";}; for ""_i"" from 1 to 2 do {this addItemToVest ""HandGrenade"";}; this addBackpack ""B_Carryall_cbr""; for ""_i"" from 1 to 3 do {this addItemToBackpack ""Titan_AT"";}; this addHeadgear ""BWA3_M92_Tropen""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4_grip2""; this addPrimaryWeaponItem ""acc_flashlight""; this addPrimaryWeaponItem ""optic_Hamr""; this addWeapon ""launch_B_Titan_short_F""; this addWeapon ""BWA3_Vector""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""BWA3_ItemNaviPad""; comment ""Set identity""; this setFace ""WhiteHead_19""; this setSpeaker ""Male02ENGB""; ";
};
class Item2
{
position[]={3344.9255,9.655508,1177.3027};
azimut=-60.043365;
id=64;
side="WEST";
vehicle="BWA3_Rifleman_Tropen";
player="PLAY CDG";
rank="CORPORAL";
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""BWA3_Uniform_Tropen""; this addItemToUniform ""FirstAidKit""; this addItemToUniform ""ACRE_PRC343_ID_1""; this addItemToUniform ""ACRE_PRC343_ID_2""; for ""_i"" from 1 to 2 do {this addItemToUniform ""16Rnd_9x21_Mag"";}; this addVest ""BWA3_Vest_Rifleman1_Tropen""; this addItemToVest ""16Rnd_9x21_Mag""; for ""_i"" from 1 to 9 do {this addItemToVest ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; for ""_i"" from 1 to 4 do {this addItemToVest ""rhs_mag_m67"";}; for ""_i"" from 1 to 4 do {this addItemToVest ""SmokeShell"";}; this addHeadgear ""BWA3_M92_Tropen""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4_grip""; this addPrimaryWeaponItem ""acc_flashlight""; this addPrimaryWeaponItem ""optic_Hamr""; this addWeapon ""hgun_P07_F""; this addWeapon ""BWA3_Vector""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""BWA3_ItemNaviPad""; comment ""Set identity""; this setFace ""WhiteHead_20""; this setSpeaker ""Male01ENGB""; ";
};
class Item3
{
position[]={3342.3589,9.5958595,1171.3135};
azimut=-71.210197;
id=65;
side="WEST";
vehicle="BWA3_Grenadier_Tropen";
player="PLAY CDG";
rank="SERGEANT";
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""BWA3_Uniform_Tropen""; this addItemToUniform ""FirstAidKit""; this addItemToUniform ""ACRE_PRC343_ID_1""; this addItemToUniform ""ACRE_PRC343_ID_2""; for ""_i"" from 1 to 3 do {this addItemToUniform ""SmokeShell"";}; this addVest ""BWA3_Vest_Grenadier_Tropen""; for ""_i"" from 1 to 4 do {this addItemToVest ""rhs_mag_m67"";}; for ""_i"" from 1 to 9 do {this addItemToVest ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; for ""_i"" from 1 to 10 do {this addItemToVest ""1Rnd_HE_Grenade_shell"";}; this addBackpack ""B_Kitbag_cbr""; for ""_i"" from 1 to 10 do {this addItemToBackpack ""1Rnd_HE_Grenade_shell"";}; for ""_i"" from 1 to 30 do {this addItemToBackpack ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; this addHeadgear ""BWA3_M92_Tropen""; comment ""Add weapons""; this addWeapon ""rhs_m4_m320""; this addPrimaryWeaponItem ""acc_flashlight""; this addPrimaryWeaponItem ""optic_Hamr""; this addWeapon ""BWA3_Vector""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""BWA3_ItemNaviPad""; comment ""Set identity""; this setFace ""WhiteHead_20""; this setSpeaker ""Male01ENGB""; ";
};
class Item4
{
position[]={3344.4622,9.6078024,1174.9741};
azimut=-71.210197;
id=66;
side="WEST";
vehicle="BWA3_CombatLifeSaver_Tropen";
player="PLAY CDG";
rank="LIEUTENANT";
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""BWA3_Uniform_Tropen""; this addItemToUniform ""FirstAidKit""; this addItemToUniform ""ACRE_PRC343_ID_1""; this addItemToUniform ""ACRE_PRC343_ID_2""; for ""_i"" from 1 to 2 do {this addItemToUniform ""16Rnd_9x21_Mag"";}; this addVest ""BWA3_Vest_Medic_Tropen""; this addItemToVest ""16Rnd_9x21_Mag""; for ""_i"" from 1 to 9 do {this addItemToVest ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; for ""_i"" from 1 to 4 do {this addItemToVest ""rhs_mag_m67"";}; for ""_i"" from 1 to 4 do {this addItemToVest ""SmokeShell"";}; this addBackpack ""B_Kitbag_cbr""; this addItemToBackpack ""Medikit""; for ""_i"" from 1 to 20 do {this addItemToBackpack ""FirstAidKit"";}; this addHeadgear ""BWA3_M92_Tropen""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4_grip""; this addPrimaryWeaponItem ""acc_flashlight""; this addPrimaryWeaponItem ""optic_Hamr""; this addWeapon ""hgun_P07_F""; this addWeapon ""BWA3_Vector""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""BWA3_ItemNaviPad""; comment ""Set identity""; this setFace ""WhiteHead_20""; this setSpeaker ""Male01ENGB""; ";
};
class Item5
{
position[]={3342.3713,9.6552782,1173.6807};
azimut=-71.210197;
id=67;
side="WEST";
vehicle="BWA3_Rifleman_Tropen";
player="PLAY CDG";
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""BWA3_Uniform_Tropen""; this addItemToUniform ""FirstAidKit""; for ""_i"" from 1 to 3 do {this addItemToUniform ""SmokeShell"";}; for ""_i"" from 1 to 2 do {this addItemToUniform ""16Rnd_9x21_Mag"";}; this addVest ""BWA3_Vest_Leader_Tropen""; this addItemToVest ""ACRE_PRC343_ID_1""; this addItemToVest ""ACRE_PRC343_ID_2""; for ""_i"" from 1 to 4 do {this addItemToVest ""HandGrenade"";}; this addItemToVest ""SmokeShell""; this addItemToVest ""SmokeShellGreen""; for ""_i"" from 1 to 2 do {this addItemToVest ""Chemlight_green"";}; for ""_i"" from 1 to 7 do {this addItemToVest ""rhs_mag_30Rnd_556x45_Mk318_Stanag"";}; this addItemToVest ""16Rnd_9x21_Mag""; this addBackpack ""B_Kitbag_cbr""; this addItemToBackpack ""SatchelCharge_Remote_Mag""; for ""_i"" from 1 to 7 do {this addItemToBackpack ""ClaymoreDirectionalMine_Remote_Mag"";}; for ""_i"" from 1 to 3 do {this addItemToBackpack ""DemoCharge_Remote_Mag"";}; this addHeadgear ""BWA3_M92_Tropen""; comment ""Add weapons""; this addWeapon ""rhs_weap_m4_grip""; this addPrimaryWeaponItem ""acc_flashlight""; this addPrimaryWeaponItem ""optic_Hamr""; this addWeapon ""hgun_P07_F""; this addWeapon ""BWA3_Vector""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""BWA3_ItemNaviPad""; comment ""Set identity""; this setFace ""WhiteHead_10""; this setSpeaker ""Male09ENG""; ";
};
};
};
class Item57
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3971.573,10.935913,2763.4365};
azimut=304.52985;
id=68;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item58
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3993.2871,10.901217,2772.4985};
azimut=170.66783;
id=69;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item59
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3946.2727,11.411355,2796.3242};
azimut=118.91625;
id=70;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item60
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3933.4175,10.804969,2739.6646};
azimut=324.26563;
id=71;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item61
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
position[]={3877.1851,11.224277,2742.1689};
id=72;
side="GUER";
vehicle="rhs_g_Soldier_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={3882.1851,11.113434,2737.1689};
id=73;
side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item2
{
position[]={3872.1851,10.886,2737.1689};
id=74;
side="GUER";
vehicle="rhs_g_Soldier_GL_F";
skill=0.40000001;
};
class Item3
{
position[]={3887.1851,11.074894,2732.1689};
id=75;
side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
skill=0.40000001;
};
};
class Waypoints
{
items=8;
class Item0
{
position[]={3852.1895,11.320584,2775.8589};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3873.2727,11.774042,2829.1104};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3942.3909,12.599986,2892.3604};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={4062.1523,11.736949,2860.6274};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={4061.5,10.565133,2745.8647};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={3948.9114,10.077722,2654.1426};
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={3853.2761,10.921287,2728.4771};
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={3851.5374,11.05847,2752.8208};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item62
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4859.2876,37.62759,4583.688};
azimut=336.76199;
id=76;
side="GUER";
vehicle="rhs_g_Soldier_SL_F";
leader=1;
skill=0.60000002;
init="comment ""Exported from Arsenal by [DGC]Dette""; comment ""Remove existing items""; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; removeGoggles this; comment ""Add containers""; this forceAddUniform ""rhs_uniform_flora_patchless""; this addVest ""rhs_vest_commander""; this addItemToVest ""ACRE_PRC343_ID_1""; this addBackpack ""rhs_sidor""; for ""_i"" from 1 to 3 do {this addItemToBackpack ""rhs_45Rnd_545X39_AK"";}; this addItemToBackpack ""rhs_30Rnd_545x39_AK""; this addHeadgear ""H_ShemagOpen_khk""; comment ""Add weapons""; this addWeapon ""rhs_weap_ak74m_2mag_camo""; this addPrimaryWeaponItem ""rhs_acc_tgpa""; this addPrimaryWeaponItem ""rhs_acc_1p63""; comment ""Add items""; this linkItem ""ItemMap""; this linkItem ""ItemCompass""; this linkItem ""ItemWatch""; this linkItem ""ItemRadioAcreFlagged""; this linkItem ""ItemGPS""; comment ""Set identity""; this setFace ""AfricanHead_01""; this setSpeaker ""Male03PER""; [this,""BI""] call bis_fnc_setUnitInsignia; ";
};
};
};
class Item63
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4832.7749,37.654438,4609.9834};
azimut=204.9615;
id=77;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item64
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4863.7241,37.542484,4584.8784};
azimut=336.76199;
id=78;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item65
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4833.749,37.882511,4580.5498};
azimut=336.76199;
id=79;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item66
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4940.3389,39.104092,4613.6631};
azimut=162.91512;
id=80;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item67
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4930.4463,39.167202,4611.7778};
azimut=172.60532;
id=81;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item68
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4852.147,37.594124,4606.3306};
azimut=543.86926;
id=82;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item69
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
position[]={4867.71,33.941334,4541.7031};
id=83;
side="GUER";
vehicle="rhs_g_Soldier_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={4872.71,33.947636,4536.7031};
id=84;
side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item2
{
position[]={4862.71,33.680874,4536.7031};
id=85;
side="GUER";
vehicle="rhs_g_Soldier_GL_F";
skill=0.40000001;
};
class Item3
{
position[]={4877.71,32.921448,4531.7031};
id=86;
side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
skill=0.40000001;
};
};
class Waypoints
{
items=9;
class Item0
{
position[]={4787.0645,28.960224,4520.605};
formation="LINE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4745.8545,24.300346,4618.208};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4767.939,22.659002,4681.1074};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={4819.4023,22.219833,4724.6836};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={4889.0063,44.377697,4683.2764};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={4950.1318,40.652508,4657.0518};
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={4956.8359,38.787392,4595.5317};
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={4934.3579,32.449619,4539.1387};
class Effects
{
};
showWP="NEVER";
};
class Item8
{
position[]={4866.5283,31.888786,4526.5195};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item70
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4834.4648,38.748592,4639.5234};
azimut=378.85745;
id=87;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item71
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4921.0137,45.502697,4684.9692};
azimut=576.41699;
id=88;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item72
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4858.6606,37.388424,4719.8691};
azimut=543.86926;
id=89;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item73
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4795.5493,28.868799,4516.6836};
azimut=612.89917;
id=90;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item74
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4789.0083,29.475632,4531.5864};
azimut=543.86926;
id=91;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item75
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4193.0308,16.742792,4229.3564};
azimut=336.76199;
id=92;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item76
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4220.9648,16.520039,4232.9805};
azimut=336.76199;
id=93;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item77
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4235.0825,16.861044,4234.415};
azimut=336.76199;
id=94;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item78
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4244.0669,16.700089,4234.3394};
azimut=228.20534;
id=95;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item79
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4285.2896,16.884291,4237.5854};
azimut=336.76199;
id=96;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item80
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4294.1982,16.938108,4239.1709};
azimut=336.76199;
id=97;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item81
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4295.5576,16.910921,4239.1709};
azimut=336.76199;
id=98;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item82
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4303.5601,16.649797,4238.7178};
azimut=282.66898;
id=99;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item83
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4304.3149,17.021576,4223.0142};
azimut=129.29642;
id=100;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item84
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4318.8862,17.034054,4224.2974};
azimut=403.06433;
id=101;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item85
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4315.4893,16.985518,4217.2759};
azimut=336.76199;
id=102;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item86
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4292.7646,17.147934,4185.9448};
azimut=336.76199;
id=103;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item87
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4300.0879,16.927364,4186.2466};
azimut=387.60693;
id=104;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item88
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4267.6992,16.782959,4213.1992};
azimut=336.76199;
id=105;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item89
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4255.3936,16.714426,4212.1421};
azimut=336.76199;
id=106;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item90
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4243.5405,16.810614,4198.7036};
azimut=274.23331;
id=107;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item91
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4199.3745,16.916174,4196.8921};
azimut=496.01309;
id=108;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item92
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4179.7446,16.87216,4195.9858};
azimut=240.17725;
id=109;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item93
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4178.9902,16.814173,4213.9546};
azimut=336.76199;
id=110;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item94
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4210.8506,16.694778,4211.7651};
azimut=276.89005;
id=111;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item95
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4208.5859,16.691381,4211.9917};
azimut=97.44828;
id=112;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item96
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4331.271,17.059999,4223.8442};
azimut=91.091507;
id=113;
side="GUER";
vehicle="I_MRAP_03_hmg_F";
leader=1;
skill=0.60000002;
};
};
};
class Item97
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4215.9604,17,4138.7661};
azimut=361.29327;
id=114;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item98
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4265.1367,17,4138.2007};
azimut=364.30533;
id=115;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item99
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4216.5259,17,4175.2241};
azimut=438.32217;
id=116;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item100
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4264.2886,17,4178.6147};
azimut=644.57227;
id=117;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item101
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4175.2632,16.932945,4099.7637};
azimut=496.01309;
id=118;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item102
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4153.502,17.255463,4026.8472};
azimut=496.01309;
id=119;
side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
skill=0.60000002;
};
};
};
class Item103
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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azimut=496.01309;
id=120;
side="GUER";
vehicle="rhs_g_Soldier_F";
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};
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class Item104
{
side="GUER";
class Vehicles
{
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class Item0
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azimut=496.01309;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
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class Item105
{
side="GUER";
class Vehicles
{
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class Item0
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side="GUER";
vehicle="rhs_g_Soldier_F";
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class Item106
{
side="GUER";
class Vehicles
{
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class Item0
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azimut=660.91895;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
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class Item107
{
side="GUER";
class Vehicles
{
items=1;
class Item0
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azimut=551.42731;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
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class Item108
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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azimut=496.01309;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item109
{
side="GUER";
class Vehicles
{
items=1;
class Item0
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position[]={4224.6895,17.739971,3939.2251};
azimut=530.49811;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
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class Item110
{
side="GUER";
class Vehicles
{
items=1;
class Item0
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position[]={4163.0303,17.025152,3954.7544};
azimut=496.01309;
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side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
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};
};
};
class Item111
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3938.7722,16.608295,4066.1982};
azimut=560.0802;
id=128;
side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
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class Item112
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4085.5989,16.651571,4097.2939};
azimut=496.01309;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
class Item113
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4086.3877,16.567942,4053.3232};
azimut=396.35242;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item114
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4129.2031,17.087505,4040.5674};
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id=131;
side="GUER";
vehicle="rhs_t72bb_chdkz";
leader=1;
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};
};
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class Item115
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4293.1167,17.542791,4114.6006};
azimut=181.33954;
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side="GUER";
vehicle="rhs_t72bb_chdkz";
leader=1;
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};
};
};
class Item116
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={4200.396,16.683102,4289.8276};
azimut=303.31784;
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side="GUER";
vehicle="rhs_t72bb_chdkz";
leader=1;
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};
};
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class Item117
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3546.0981,22.365736,4045.2646};
azimut=629.26831;
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side="GUER";
vehicle="rhs_g_Soldier_F";
leader=1;
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};
};
class Item118
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3566.323,22.357424,3974.4946};
azimut=635.89368;
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item119
{
side="GUER";
class Vehicles
{
items=8;
class Item0
{
position[]={3401.2993,22.35,3553.9248};
id=136;
side="GUER";
vehicle="rhs_g_soldier_SL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={3406.2993,22.35,3548.9248};
id=137;
side="GUER";
vehicle="rhs_g_soldier_TL_F";
rank="SERGEANT";
skill=0.5;
};
class Item2
{
position[]={3396.2993,22.35,3548.9248};
id=138;
side="GUER";
vehicle="rhs_g_soldier_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item3
{
position[]={3411.2993,22.35,3543.9248};
id=139;
side="GUER";
vehicle="rhs_g_soldier_LAT_F";
skill=0.40000001;
};
class Item4
{
position[]={3391.2993,22.35,3543.9248};
id=140;
side="GUER";
vehicle="rhs_g_Soldier_AA_F";
skill=0.40000001;
};
class Item5
{
position[]={3416.2993,22.334314,3538.9248};
id=141;
side="GUER";
vehicle="rhs_g_medic_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item6
{
position[]={3386.2993,22.35,3538.9248};
id=142;
side="GUER";
vehicle="rhs_g_soldier_F";
skill=0.40000001;
};
class Item7
{
position[]={3421.2993,22.285564,3533.9248};
id=143;
side="GUER";
vehicle="rhs_g_soldier_F";
skill=0.40000001;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={3402.1458,18.903557,4362.6753};
idStatic=85537;
idObject=-1862052319;
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3410.7241,22.35,3559.4966};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3391.2236,22.35,3558.6484};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item120
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
position[]={3492.8936,22.35,4334.0957};
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side="GUER";
vehicle="rhs_g_Soldier_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={3497.8936,22.35,4329.0957};
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side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
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};
class Item2
{
position[]={3487.8936,22.35,4329.0957};
id=146;
side="GUER";
vehicle="rhs_g_Soldier_GL_F";
skill=0.40000001;
};
class Item3
{
position[]={3502.8936,22.35,4324.0957};
id=147;
side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
skill=0.40000001;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={3491.5466,22.35,3566.6152};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3491.6638,22.35,4344.418};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3484.9597,22.35,4337.3193};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item121
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="I_MRAP_03_hmg_F";
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};
};
};
class Item122
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="I_MRAP_03_hmg_F";
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};
};
};
class Item123
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
position[]={3435.6387,22,4188.2905};
azimut=-24.400993;
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side="GUER";
vehicle="I_MRAP_03_hmg_F";
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};
};
};
class Item124
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item125
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item126
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item127
{
side="GUER";
class Vehicles
{
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class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
class Item128
{
side="GUER";
class Vehicles
{
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class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item129
{
side="GUER";
class Vehicles
{
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class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item130
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item131
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item132
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item133
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item134
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item135
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item136
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item137
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item138
{
side="GUER";
class Vehicles
{
items=1;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_F";
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};
};
};
class Item139
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
position[]={2967.3354,27.480942,5018.4414};
id=166;
side="GUER";
vehicle="rhs_g_Soldier_TL_F";
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rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={2972.3354,27.217819,5013.4414};
id=167;
side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item2
{
position[]={2962.3354,27.571289,5013.4414};
id=168;
side="GUER";
vehicle="rhs_g_Soldier_GL_F";
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};
class Item3
{
position[]={2977.3354,26.943207,5008.4414};
id=169;
side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
skill=0.40000001;
};
};
class Waypoints
{
items=5;
class Item0
{
position[]={2906.2053,30.417143,5107.5356};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={2946.373,30.15357,5182.2061};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3047.8223,27.89381,5124.0146};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={3108.5884,23.550713,4994.7568};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={3009.7144,24.381687,4956.6494};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item140
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_TL_F";
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rank="SERGEANT";
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};
class Item1
{
position[]={2772.1995,34.338158,4960.0063};
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side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
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};
class Item2
{
position[]={2762.1995,35.0476,4960.0063};
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side="GUER";
vehicle="rhs_g_Soldier_GL_F";
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};
class Item3
{
position[]={2777.1995,33.953064,4955.0063};
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side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
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};
};
class Waypoints
{
items=6;
class Item0
{
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combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={2704.1814,35.174789,4857.75};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={2783.9419,31.934664,4863.499};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={2827.0559,30.437649,4895.1152};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={2820.948,31.826176,4960.5049};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={2769.2114,34.987667,4978.8281};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item141
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
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side="GUER";
vehicle="rhs_g_Soldier_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={2915.8416,24.166748,4684.4131};
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side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
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};
class Item2
{
position[]={2905.8416,24.413256,4684.4131};
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side="GUER";
vehicle="rhs_g_Soldier_GL_F";
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};
class Item3
{
position[]={2920.8416,23.958248,4679.4131};
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side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
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};
};
class Waypoints
{
items=7;
class Item0
{
position[]={2944.3127,23.100849,4658.4824};
speed="LIMITED";
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class Effects
{
};
showWP="NEVER";
};
class Item1
{
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class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={2799.0911,25.289429,4580.7217};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={2739.8699,28.337376,4636.8535};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={2736.2649,30.174564,4716.1587};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={2831.5342,28.454357,4788.2544};
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={2884.5762,25.73394,4718.7334};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item142
{
side="GUER";
class Vehicles
{
items=4;
class Item0
{
position[]={2578.1421,40.43602,5158.5596};
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side="GUER";
vehicle="rhs_g_Soldier_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={2583.1421,40.344173,5153.5596};
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side="GUER";
vehicle="rhs_g_Soldier_AR_F";
rank="CORPORAL";
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};
class Item2
{
position[]={2573.1421,40.508579,5153.5596};
id=180;
side="GUER";
vehicle="rhs_g_Soldier_GL_F";
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};
class Item3
{
position[]={2588.1421,40.326115,5148.5596};
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side="GUER";
vehicle="rhs_g_Soldier_LAT_F";
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};
};
class Waypoints
{
items=8;
class Item0
{
position[]={2518.7915,40.994137,5088.4102};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={2566.9351,40.936317,5069.3682};
class Effects
{
};
showWP="NEVER";
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class Item2
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text="HQ";
type="mil_flag";
};
class Item3
{
position[]={3341.9082,8.2112312,1136.3496};
name="flag1";
type="flag_NATO";
};
class Item4
{
position[]={3516.999,18.387259,1976.9453};
name="des1";
text="AA Position";
type="mil_destroy";
colorName="ColorRed";
};
class Item5
{
position[]={3974.2959,10.707695,2751.6216};
name="des2";
text="Enemy Depot";
type="mil_destroy";
colorName="ColorRed";
};
class Item6
{
position[]={4149.2334,24.409164,1981.4668};
name="sp1";
text="Ammo drop 1";
type="mil_marker";
colorName="ColorBlue";
};
class Item7
{
position[]={4303.4634,16.662338,3404.3242};
name="sp2";
text="Ammo drop 2";
type="mil_marker";
colorName="ColorBlue";
};
class Item8
{
position[]={3943.4197,16.106443,4131.207};
name="sp3";
text="Ammo drop 3";
type="mil_marker";
colorName="ColorBlue";
angle=0.079795897;
};
class Item9
{
position[]={3518.5491,25.905031,4941.2095};
name="sp4";
text="Ammo drop 4";
type="mil_marker";
colorName="ColorBlue";
angle=-0.498974;
};
class Item10
{
position[]={4024.374,40.989117,5632.4819};
name="sp5";
text="Ammo drop 5";
type="mil_marker";
colorName="ColorBlue";
};
class Item11
{
position[]={4898.0723,37.642948,4604.2485};
name="vipp";
text="VIP Position";
type="mil_destroy";
colorName="ColorRed";
};
class Item12
{
position[]={4845.5586,37.717793,4596.2515};
name="gr1";
markerType="ELLIPSE";
type="Empty";
colorName="ColorRed";
fillName="DiagGrid";
a=40;
b=40;
};
class Item13
{
position[]={4933.2251,39.091103,4610.3979};
name="gr4";
markerType="RECTANGLE";
type="Empty";
colorName="ColorRed";
fillName="DiagGrid";
a=13;
b=5;
angle=168.47786;
};
class Item14
{
position[]={4240.3276,17,4187.9365};
name="EHQ1";
text="Enemy HQ";
type="mil_objective";
};
class Item15
{
position[]={4156.7354,16.916437,4074.6743};
name="ks2";
text="Tank tracks spotted!";
type="mil_warning";
};
class Item16
{
position[]={4139.2476,17.180006,4034.2505};
name="uk1";
type="mil_unknown";
};
class Item17
{
position[]={4291.9014,17.593906,4101.9297};
name="uk1_1";
type="mil_unknown";
};
class Item18
{
position[]={4350.3052,17.110001,4220.7437};
name="uk1_2";
type="mil_unknown";
};
class Item19
{
position[]={4206.9263,16.709454,4295.1909};
name="uk1_3";
type="mil_unknown";
};
class Item20
{
position[]={4221.0503,16.716911,4295.6807};
name="ks2_1";
text="Tank tracks spotted!";
type="mil_warning";
};
class Item21
{
position[]={4006.2061,16.280113,4219.9551};
name="ks2_2";
text="Tank tracks spotted!";
type="mil_warning";
};
class Item22
{
position[]={4413.4014,17.931875,4093.6074};
name="ks2_3";
text="Tank tracks spotted!";
type="mil_warning";
};
class Item23
{
position[]={3518.4507,22.35,4150.5498};
name="obj1";
text="Destroy!";
type="mil_objective";
};
class Item24
{
position[]={4313.4492,17.834055,4018.5093};
name="gd1";
text="e. Depot";
type="mil_destroy";
colorName="ColorRed";
};
class Item25
{
position[]={4385.6675,17.437916,4125.2085};
name="gd1_1";
text="e. Depot";
type="mil_destroy";
colorName="ColorRed";
angle=-79.992996;
};
class Item26
{
position[]={4001.7434,15.842105,4265.9277};
name="gd1_2";
text="e. Depot";
type="mil_destroy";
colorName="ColorRed";
};
class Item27
{
position[]={2891.4802,30.313217,5040.2822};
name="sd1";
text="possible depot of explosives";
type="mil_destroy";
colorName="ColorRed";
};
class Item28
{
position[]={3360.5337,9.7192545,1171.5};
name="respawn_west";
type="Empty";
};
class Item29
{
position[]={5036.3403,29.687717,6292.0215};
name="fla1";
text="weak spot";
type="mil_ambush";
angle=111.80127;
};
};
class Sensors
{
items=8;
class Item0
{
position[]={3359.926,35.255985,7805.6167};
activationBy="WEST";
interruptable=1;
type="END1";
age="UNKNOWN";
class Effects
{
};
};
class Item1
{
position[]={3527.4932,19.457891,1964.7065};
a=180;
b=180;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1";
class Effects
{
};
synchronizations[]={1};
syncId=35;
};
class Item2
{
position[]={3948.0093,11.096897,2771.6943};
a=180;
b=180;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1_1";
class Effects
{
};
synchronizations[]={6};
syncId=36;
};
class Item3
{
position[]={4170.7642,16.768581,4117.1528};
a=500;
b=500;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1_2";
class Effects
{
};
synchronizations[]={11};
syncId=37;
};
class Item4
{
position[]={4857.5933,37.56905,4597.1948};
a=180;
b=180;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1_3";
class Effects
{
};
synchronizations[]={16};
syncId=38;
};
class Item5
{
position[]={3444.2847,22,3960.4692};
a=500;
b=180;
angle=270.7515;
rectangular=1;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1_4";
class Effects
{
};
synchronizations[]={21};
syncId=39;
};
class Item6
{
position[]={2846.0908,30.043865,4930.1484};
a=300;
b=500;
angle=150.2691;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1_5";
class Effects
{
};
synchronizations[]={26};
syncId=40;
};
class Item7
{
position[]={4919.5947,29.72521,6157.5659};
a=230;
b=230;
activationBy="GUER";
interruptable=1;
age="UNKNOWN";
name="Area_T1_1_6";
class Effects
{
};
synchronizations[]={31};
syncId=41;
};
};
};
class Intro
{
addOns[]=
{
"aia_zargabad_config"
};
addOnsAuto[]=
{
"aia_zargabad_config"
};
randomSeed=9720892;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.25;
startWind=0.1;
startWaves=0.1;
forecastWeather=0;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2009;
day=29;
hour=11;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
};
class OutroWin
{
addOns[]=
{
"aia_zargabad_config"
};
addOnsAuto[]=
{
"aia_zargabad_config"
};
randomSeed=2127961;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.25;
startWind=0.1;
startWaves=0.1;
forecastWeather=0;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2009;
day=29;
hour=11;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
};
class OutroLoose
{
addOns[]=
{
"aia_zargabad_config"
};
addOnsAuto[]=
{
"aia_zargabad_config"
};
randomSeed=1272323;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.25;
startWind=0.1;
startWaves=0.1;
forecastWeather=0;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2009;
day=29;
hour=11;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
};
["Open",true] call BIS_fnc_arsenal;/*
==================================================================================================================
Simple Vehicle Respawn Script v1.81 for Arma 3
by Tophe of Östgöta Ops [OOPS]
Put this in the vehicles init line:
veh = [this] execVM "vehicle.sqf"
Options:
There are some optional settings. The format for these are:
veh = [object, Delay, Deserted timer, Respawns, Effect, Dynamic] execVM "vehicle.sqf"
Default respawn delay is 30 seconds, to set a custom respawn delay time, put that in the init as well.
Like this:
veh = [this, 15] execVM "vehicle.sqf"
Default respawn time when vehicle is deserted, but not destroyed is 120 seconds. To set a custom timer for this
first set respawn delay, then the deserted vehicle timer. (0 = disabled)
Like this:
veh = [this, 15, 10] execVM "vehicle.sqf"
By default the number of respawns is infinite. To set a limit first set preceding values then the number of respawns you want (0 = infinite).
Like this:
veh = [this, 15, 10, 5] execVM "vehicle.sqf"
Set this value to TRUE to add a special explosion effect to the wreck when respawning.
Default value is FALSE, which will simply have the wreck disappear.
Like this:
veh = [this, 15, 10, 5, TRUE] execVM "vehicle.sqf"
By default the vehicle will respawn to the point where it first was when the mission started (static).
This can be changed to dynamic. Then the vehicle will respawn to the position where it was destroyed.
First set all preceding values then set TRUE for dynamic or FALSE for static.
Like this:
veh = [this, 15, 10, 5, TRUE, TRUE] execVM "vehicle.sqf"
If you you want to set the INIT field of the respawned vehicle, first set all other values, then set init commands.
Those must be inside quotations.
Like this:
veh = [this, 15, 10, 5, TRUE, FALSE, "this setDammage 0.5"] execVM "vehicle.sqf"
Default values of all settings are:
veh = [this, 30, 120, 0, FALSE, FALSE] execVM "vehicle.sqf"
Contact & Bugreport: cwadensten@gmail.com
================================================================================================================== */
if (!isServer) exitWith {};
// Define variables
_unit = _this select 0;
_delay = if (count _this > 1) then {_this select 1} else {30};
_deserted = if (count _this > 2) then {_this select 2} else {120};
_respawns = if (count _this > 3) then {_this select 3} else {0};
_explode = if (count _this > 4) then {_this select 4} else {false};
_dynamic = if (count _this > 5) then {_this select 5} else {false};
_unitinit = if (count _this > 6) then {_this select 6} else {};
_haveinit = if (count _this > 6) then {true} else {false};
_hasname = false;
_unitname = vehicleVarName _unit;
if (isNil _unitname) then {_hasname = false;} else {_hasname = true;};
_noend = true;
_run = true;
_rounds = 0;
if (_delay < 0) then {_delay = 0};
if (_deserted < 0) then {_deserted = 0};
if (_respawns <= 0) then {_respawns= 0; _noend = true;};
if (_respawns > 0) then {_noend = false};
_dir = getDir _unit;
_position = getPosASL _unit;
_type = typeOf _unit;
_dead = false;
_nodelay = false;
// Kronzky's code
KRON_StrToArray = {
private["_in","_i","_arr","_out"];
_in=_this select 0;
_arr = toArray(_in);
_out=[];
for "_i" from 0 to (count _arr)-1 do {
_out=_out+[toString([_arr select _i])];
};
_out
};
KRON_StrLen = {
private["_in","_arr","_len"];
_in=_this select 0;
_arr=[_in] call KRON_StrToArray;
_len=count (_arr);
_len
};
KRON_Replace = {
private["_str","_old","_new","_out","_tmp","_jm","_la","_lo","_ln","_i"];
_str=_this select 0;
_arr=toArray(_str);
_la=count _arr;
_old=_this select 1;
_new=_this select 2;
_na=[_new] call KRON_StrToArray;
_lo=[_old] call KRON_StrLen;
_ln=[_new] call KRON_StrLen;
_out="";
for "_i" from 0 to (count _arr)-1 do {
_tmp="";
if (_i <= _la-_lo) then {
for "_j" from _i to (_i+_lo-1) do {
_tmp=_tmp + toString([_arr select _j]);
};
};
if (_tmp==_old) then {
_out=_out+_new;
_i=_i+_lo-1;
} else {
_out=_out+toString([_arr select _i]);
};
};
_out
};
// End of Kronzky's code
// Start monitoring the vehicle
while {_run} do
{
sleep (2 + random 10);
if ((getDammage _unit > 0.8) and ({alive _x} count crew _unit == 0)) then {_dead = true};
// Check if the vehicle is deserted.
if (_deserted > 0) then
{
if ((getPosASL _unit distance _position > 10) and ({alive _x} count crew _unit == 0) and (getDammage _unit < 0.8)) then
{
_timeout = time + _deserted;
sleep 0.1;
waitUntil {_timeout < time or !alive _unit or {alive _x} count crew _unit > 0};
if ({alive _x} count crew _unit > 0) then {_dead = false};
if ({alive _x} count crew _unit == 0) then {_dead = true; _nodelay =true};
if !(alive _unit) then {_dead = true; _nodelay = false};
};
};
// Respawn vehicle
if (_dead) then
{
if (_nodelay) then {sleep 0.1; _nodelay = false;} else {sleep _delay;};
if (_dynamic) then {_position = getPosASL _unit; _dir = getDir _unit;};
if (_explode) then {_effect = "M_AT" createVehicle getPosASL _unit; _effect setPosASL getPosASL _unit;};
sleep 0.1;
deleteVehicle _unit;
sleep 2;
_unit = _type createVehicle _position;
_unit setPosASL _position;
_unit setDir _dir;
if (_haveinit) then {
//_unit setVehicleInit format ["%1;", _unitinit];
//processInitCommands;
// Modified by BearBison
private ["_IDunit", "_sCommand"];
_IDunit = format["(objectFromNetID '%1')", netID _unit];
_sCommand=[format["%1",_unitinit],"this",format["%1",_IDunit]] call KRON_Replace;
// End of code modified by BearBison
// Modified by naong and AgentRev
[call compile format["[{%1}]",_sCommand], "BIS_fnc_spawn", true, true] spawn BIS_fnc_MP;
};
if (_hasname) then {
//_unit setVehicleInit format ["%1 = this; this setVehicleVarName ""%1""",_unitname];
//processInitCommands;
private "_sCommand";
_sCommand = format["[{(objectFromNetID '%1') setVehicleVarName '%2';}]", netID _unit, _unitname];
[call compile format["%1",_sCommand],"BIS_fnc_spawn", true, true] spawn BIS_fnc_MP;
_unit call compile format ["%1=_This; PublicVariable '%1'",_unitname];
};
// End of code modified by naong
_dead = false;
// Check respawn amount
if !(_noend) then {_rounds = _rounds + 1};
if ((_rounds == _respawns) and !(_noend)) then {_run = false;};
};
}; DaõÃT0¥DiC3‰òµÁ«Åž