XRWS 6 ²¢ ] ˆ %£ext_01.cat ext_01.dat nextpatch.txt waypoints_k_i.txt assets/units/size_l/Macros/units_size_l_xenon_01_macro.xml 464 1402700207 0e3b958c54bf53a1f105d4eb068b4438
assets/units/size_l/units_size_l_xenon_01.xml 12441 1427824767 0c96a1b81076872d4eaa855f0eec1e79
assets/units/size_xl/Macros/units_size_xl_xenon_01_macro.xml 2789 1403442085 1f4f3cdeb6a0b339a412104b0b163999
assets/units/size_xl/units_size_xl_xenon_01.xml 16488 1427824703 bbdc45652761e8c40605f22d6e4cb26d
libraries/ships.xml 917 1424802169 bb4a415e208cc3fd17945786ee7e5940
md/Boarding.xml 1126 1427637757 75148f1dd319d16027b5c79db7c16f28
md/patch.xml 593 1428188402 8c4410e0051e6d06a44d3e698c7edbc6
truetrueyou are the autor of the Xenon Hunt 2 Mod, right?
About the bug with IZ-trading, try to add Waypoints in the component shipfiles
for I i use
Code:
and K
Code:
sadly I is a bit broken since 3.x, so it generates no Masstraffic at the moment, but dock&undock like a boss, K works fine with masstraffic and everything
Regards
MM