description.ext +7
SN init.sqf 8
S mission.sqm 8
SS? rsc\music.hpp ;S scripts\conv_infoman1.sqf S scripts\conv_radio1.sqf S scripts\conv_radio2.sqf S| scripts\conv_radio3.sqf S scripts\conv_radio4.sqf FS scripts\conv_radio5.sqf FSO scripts\intro.sqf J
S} scripts\loadout.sqf 6
S scripts\loadout_veh.sqf BS scripts\USPS.sqf f*Se) sound\intromusic.ogg vSdg$ stringtable.xml {RY VAS\cfgfunctions.hpp R< VAS\common.hpp Qn VAS\config.sqf R
VAS\functions\fn_accType.sqf QQ VAS\functions\fn_addGear.sqf )WQ VAS\functions\fn_buildConfig.sqf Rx VAS\functions\fn_closeDetails.sqf Q VAS\functions\fn_deleteGear.sqf {QV VAS\functions\fn_details.sqf fQ VAS\functions\fn_fetchCfg.sqf wQ VAS\functions\fn_fetchCfgDetails.sqf sR} VAS\functions\fn_fetchPlayerGear.sqf 0R VAS\functions\fn_filter.sqf R; VAS\functions\fn_filterMenu.sqf R
VAS\functions\fn_filterShow.sqf )Q VAS\functions\fn_handleItem.sqf BR0 VAS\functions\fn_KRON_StrLeft.sqf XQ. VAS\functions\fn_KRON_StrToArray.sqf XQ VAS\functions\fn_loadGear.sqf WQ" VAS\functions\fn_loadoutInfo.sqf PݮQ VAS\functions\fn_mainDisplay.sqf Q VAS\functions\fn_mainInit.sqf uYQ VAS\functions\fn_onRespawn.sqf \Qo VAS\functions\fn_openDetails.sqf QU VAS\functions\fn_playerDisplay.sqf Q
VAS\functions\fn_qRemoveItem.sqf UQ& VAS\functions\fn_quickItem.sqf UQo VAS\functions\fn_quickMag.sqf UQ VAS\functions\fn_removeGear.sqf WQ VAS\functions\fn_saveGear.sqf WRI
VAS\functions\fn_SaveLoad.sqf =&Q VAS\functions\macro.sqf Q VAS\functions\misc_functions.sqf #Q4 VAS\menu.hpp R? VAS\open.sqf wZQS /*
By Hertizch
*/
author ="Hertizch";
OnLoadName = "[SP] Operation S.A.R.I.";
OnLoadMission = "[SP] Operation S.A.R.I.";
overviewText = "Placeholder";
Respawn = 0;
RespawnDelay = 0;
RespawnDialog = 0;
#include "rsc\music.hpp"
#include "VAS\menu.hpp"
class CfgFunctions
{
#include "VAS\cfgfunctions.hpp"
};/*
By Hertizch
*/
nul= [] execVM "scripts\intro.sqf";
/* EditingHelper */
// [] execVM "EditingHelper\HelperInit.sqf";version=12;
class Mission
{
addOns[]=
{
"A3_Characters_F_BLUFOR",
"A3_Characters_F_OPFOR",
"a3_map_altis",
"A3_Modules_F_Intel",
"A3_Structures_F_Civ_Camping",
"A3_Boat_F_Boat_Armed_01",
"A3_Characters_F_Civil",
"A3_Modules_F_Supports",
"A3_Soft_F_MRAP_02",
"a3_characters_f_gamma",
"A3_Soft_F_TruckHeavy",
"A3_Armor_F_Marid",
"A3_Static_F_Gamma",
"A3_Structures_F_Mil_BagFence",
"A3_Weapons_F_Ammoboxes",
"A3_Static_F_Mortar_01",
"A3_Weapons_F_Explosives",
"a3_weapons_f_beta_ammoboxes",
"a3_characters_f_beta",
"A3_armor_f_beta_APC_Tracked_02",
"A3_Soft_F_MRAP_01",
"A3_Air_F_Beta_Heli_Attack_02",
"A3_Structures_F_Mil_Helipads",
"A3_Soft_F_Quadbike",
"A3_Structures_F_Mil_Shelters",
"A3_Modules_F_Sites"
};
addOnsAuto[]=
{
"A3_Characters_F_BLUFOR",
"a3_characters_f_beta",
"A3_Characters_F_OPFOR",
"A3_Boat_F_Boat_Armed_01",
"A3_Modules_F_Intel",
"A3_Characters_F_Civil",
"A3_Modules_F_Supports",
"A3_Soft_F_MRAP_02",
"a3_characters_f_gamma",
"A3_Soft_F_TruckHeavy",
"A3_Armor_F_Marid",
"A3_Static_F_Gamma",
"A3_Static_F_Mortar_01",
"A3_armor_f_beta_APC_Tracked_02",
"A3_Air_F_Beta_Heli_Attack_02",
"A3_Modules_F_Sites",
"A3_Soft_F_MRAP_01",
"A3_Structures_F_Civ_Camping",
"A3_Structures_F_Mil_BagFence",
"A3_Weapons_F_Explosives",
"A3_Weapons_F_Ammoboxes",
"a3_weapons_f_beta_ammoboxes",
"A3_Structures_F_Mil_Helipads",
"A3_Soft_F_Quadbike",
"A3_Structures_F_Mil_Shelters",
"a3_map_altis"
};
randomSeed=6569480;
class Intel
{
briefingName="Operation S.A.R.I.";
overviewText="Placeholder";
startWeather=0.16;
startFog=0.049999997;
startWind=0.099999994;
forecastWeather=0.14;
forecastFog=0.039999999;
forecastWind=0.099999994;
forecastWaves=0;
year=2035;
month=6;
day=24;
hour=2;
minute=10;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
class Groups
{
items=86;
class Item0
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={5088.4702,4.5553584,22585.518};
azimut=17.980499;
id=0;
side="WEST";
vehicle="B_engineer_F";
player="PLAYER COMMANDER";
leader=1;
skill=0.60000002;
text="p1";
init="null = [this] execVM ""scripts\loadout.sqf""; grp_ALPHA = group this; THIS setGroupId [""ALPHA SQUAD""];";
syncId=0;
synchronizations[]={4,2,9,10,16,18,14};
};
};
};
class Item1
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4590.6938,299.474,21406.227};
azimut=-56.936401;
id=1;
side="EAST";
vehicle="O_officer_F";
leader=1;
skill=0.60000002;
};
};
};
class Item2
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={5103.9888,0.0016475914,22616.607};
azimut=-343.04956;
special="NONE";
id=2;
side="WEST";
vehicle="B_Boat_Armed_01_minigun_F";
leader=1;
skill=0.60000002;
text="boat1";
syncId=1;
synchronizations[]={1};
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={6466.1938,-0.35890424,26081.15};
speed="FULL";
class Effects
{
};
timeoutMin=10;
timeoutMid=10;
timeoutMax=10;
showWP="NEVER";
};
class Item1
{
position[]={6467.2393,-0.001750157,26083.27};
expActiv="{deleteVehicle _x} forEach crew boat1 + [boat1];";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item3
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4560.7734,300.31802,21404.273};
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk2";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Target Alpha";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="The CSAT forces are preparing a shipment with highly sensitive equipment in Oreokastro. Intel suggests that this equipment can not leave for it's final destination. You will have good overview of the village from Thronos Castle. Locate the stash and destroy it any way you see fit.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=3;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=2;
synchronizations[]={3,0,27};
};
};
};
class Item4
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4546.8569,297.94662,21382.627};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=4;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=3;
synchronizations[]={2,26};
};
};
};
class Item5
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4889.9243,347.31491,21933.086};
azimut=-15.701706;
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk1";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Meet with Contact";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="Make your way to top of the Thronos Castle to meet with your contact. He has some valuable information on your first task.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=5;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=4;
synchronizations[]={5,0,28};
};
};
};
class Item6
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4929.8726,341.46658,21903.736};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=6;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=5;
synchronizations[]={4,25};
};
};
};
class Item7
{
side="CIV";
class Vehicles
{
items=1;
class Item0
{
position[]={4889.0674,347.32242,21931.859};
azimut=40.060993;
special="NONE";
id=7;
side="CIV";
vehicle="C_man_1";
leader=1;
skill=0.60000002;
text="infoman1";
init="this disableAI ""MOVE"";";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={4889.0864,347.32281,21932.307};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item8
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3071.9534,42.889725,21875.547};
id=8;
side="LOGIC";
vehicle="SupportProvider_Artillery";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=6;
synchronizations[]={8,7};
};
};
};
class Item9
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3138.5569,29.585554,21845.945};
class args
{
items=7;
class Item0
{
value="";
parentCls="SupportRequester";
typeName="BIS_SUPP_custom_HQ";
};
class Item1
{
value="-1";
parentCls="SupportRequester";
typeName="BIS_SUPP_limit_Artillery";
};
class Item2
{
value="-1";
parentCls="SupportRequester";
typeName="BIS_SUPP_limit_CAS_Bombing";
};
class Item3
{
value="-1";
parentCls="SupportRequester";
typeName="BIS_SUPP_limit_CAS_Heli";
};
class Item4
{
value="-1";
parentCls="SupportRequester";
typeName="BIS_SUPP_limit_Drop";
};
class Item5
{
value="-1";
parentCls="SupportRequester";
typeName="BIS_SUPP_limit_Transport";
};
class Item6
{
value="-1";
parentCls="SupportRequester";
typeName="BIS_SUPP_limit_UAV";
};
};
id=9;
side="LOGIC";
vehicle="SupportRequester";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="support_module_mortar";
syncId=7;
synchronizations[]={6,7};
};
};
};
class Item10
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4552.918,300.75586,21414.904};
azimut=139.183;
id=10;
side="EAST";
vehicle="O_MRAP_02_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={4556.2266,300.60361,21411.045};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item11
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4576.7822,299.62964,21385.197};
azimut=-5.7392602;
id=11;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={4528.1294,301.52316,21437.289};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4576.0356,299.63745,21386.283};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item12
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4574.9204,301.20096,21440.916};
azimut=459.17538;
id=12;
side="EAST";
vehicle="O_soldierU_SL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
};
};
class Item13
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4557.1665,300.38867,21405.301};
azimut=7.9831042;
id=13;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={4516.1714,289.9906,21345.08};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4558.7969,300.44965,21407.203};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item14
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4551.5483,300.71436,21411.596};
azimut=-46.727299;
id=14;
side="EAST";
vehicle="O_soldierU_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
};
};
class Item15
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4561.0884,300.51639,21414.482};
azimut=96.843102;
id=15;
side="EAST";
vehicle="O_soldierU_AAR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={4587.6675,299.4368,21428.502};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4571.9712,299.67734,21387.951};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4560.9019,300.49811,21412.709};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item16
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4549.812,300.77399,21412.477};
azimut=96.843102;
id=16;
side="EAST";
vehicle="O_soldierU_medic_F";
leader=1;
skill=0.40000001;
};
};
};
class Item17
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4577.4556,301.82803,21469.846};
azimut=-349.9758;
id=17;
side="EAST";
vehicle="O_soldierU_A_F";
leader=1;
skill=0.40000001;
};
};
};
class Item18
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4584.9072,299.45953,21424.416};
azimut=-457.08875;
id=18;
side="EAST";
vehicle="O_soldierU_LAT_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
};
class Item19
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4518.9341,301.79605,21452.512};
azimut=-199.388;
id=19;
side="EAST";
vehicle="O_Truck_02_transport_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={4519.8281,301.79034,21449.549};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item20
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4579.0308,299.8544,21420.949};
azimut=-132.39799;
id=20;
side="EAST";
vehicle="O_Truck_02_transport_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={4576.6187,299.9115,21418.756};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item21
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4577.7778,299.65314,21392.912};
azimut=-232.931;
id=21;
side="EAST";
vehicle="O_APC_Wheeled_02_rcws_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
ammo=0.48200735;
};
};
};
class Item22
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4585.5889,299.59625,21403.969};
azimut=-501.96201;
id=22;
side="EAST";
vehicle="O_Truck_02_covered_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
text="target1";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={4583.8901,299.59888,21401.477};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item23
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4588.5811,299.59283,21405.354};
azimut=-320.86496;
id=23;
side="EAST";
vehicle="O_soldierU_A_F";
leader=1;
skill=0.40000001;
};
};
};
class Item24
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4588.3691,299.57114,21407.338};
azimut=-217.61098;
id=24;
side="EAST";
vehicle="O_soldierU_LAT_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
};
class Item25
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4521.2969,290.00952,21340.752};
azimut=-5.7392602;
id=25;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=5;
class Item0
{
position[]={4501.2954,290.81815,21378.617};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4520.3955,301.60913,21444.752};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4577.3188,301.83939,21464.02};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={4582.6201,300.03525,21432.508};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={4521.7085,290.01572,21344.164};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item26
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4508.3623,289.60016,21349.893};
azimut=321.04099;
id=26;
side="EAST";
vehicle="O_MRAP_02_hmg_F";
leader=1;
skill=0.60000002;
ammo=0.50577074;
init="this engineOn true;";
};
};
class Waypoints
{
items=11;
class Item0
{
position[]={4498.519,290.9144,21379.508};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4518.3618,301.5983,21446.379};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4580.1187,301.76492,21461.59};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={4663.8184,292.86844,21377.346};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={4567.6104,284.51563,21277.156};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={4430.9058,265.20709,21339.701};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={4574.208,285.52896,21279.002};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={4663.9375,292.9007,21372.953};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item8
{
position[]={4576.793,301.82239,21461.754};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item9
{
position[]={4518.5078,301.47076,21442.061};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item10
{
position[]={4507.4844,289.64209,21355.576};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item27
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4581.8555,301.36874,21475.98};
azimut=26.603895;
id=27;
side="EAST";
vehicle="O_HMG_01_high_F";
leader=1;
skill=0.60000002;
};
};
};
class Item28
{
side="EAST";
class Vehicles
{
items=8;
class Item0
{
position[]={4552.981,299.09256,21385.596};
id=28;
side="EAST";
vehicle="O_soldierU_SL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={4554.9243,299.35526,21385.547};
id=29;
side="EAST";
vehicle="O_soldierU_TL_F";
rank="SERGEANT";
skill=0.5;
};
class Item2
{
position[]={4550.2251,298.62292,21385.197};
id=30;
side="EAST";
vehicle="O_soldierU_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item3
{
position[]={4553.7729,298.97116,21383.99};
id=31;
side="EAST";
vehicle="O_soldierU_AR_F";
skill=0.40000001;
};
class Item4
{
position[]={4548.3975,298.26859,21383.99};
id=32;
side="EAST";
vehicle="O_soldierU_AAR_F";
skill=0.40000001;
};
class Item5
{
position[]={4553.3169,298.67688,21382.279};
id=33;
side="EAST";
vehicle="O_soldierU_LAT_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item6
{
position[]={4547.9629,298.0397,21382.395};
id=34;
side="EAST";
vehicle="O_soldierU_medic_F";
skill=0.40000001;
};
class Item7
{
position[]={4551.3911,298.40891,21382.27};
id=35;
side="EAST";
vehicle="O_soldierU_A_F";
skill=0.40000001;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={4538.8955,304.26401,21500.248};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4580.5327,299.95218,21426.648};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4552.981,299.09256,21385.596};
placement=150;
id=28;
class Effects
{
};
showWP="NEVER";
};
};
};
class Item29
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4422.1704,264.42453,21338.779};
azimut=-81.642906;
id=36;
side="EAST";
vehicle="O_HMG_01_high_F";
leader=1;
skill=0.60000002;
};
};
};
class Item30
{
side="EAST";
class Vehicles
{
items=4;
class Item0
{
position[]={4430.479,265.23941,21335.455};
id=37;
side="EAST";
vehicle="O_soldierU_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={4435.479,266.0498,21330.455};
id=38;
side="EAST";
vehicle="O_soldierU_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item2
{
position[]={4425.479,264.97443,21330.455};
id=39;
side="EAST";
vehicle="O_soldierU_medic_F";
skill=0.40000001;
};
class Item3
{
position[]={4440.479,267.14374,21325.455};
id=40;
side="EAST";
vehicle="O_soldierU_A_F";
skill=0.40000001;
};
};
class Waypoints
{
items=6;
class Item0
{
position[]={4562.2539,283.51077,21273.152};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={4667.5073,293.01022,21367.195};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={4597.5464,298.43576,21424.289};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={4667.7139,293.06747,21362.84};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={4558.7256,283.00482,21271.707};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={4434.9971,265.84793,21334.816};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item31
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={3022.5022,88.023796,21765.102};
azimut=139.22301;
id=41;
side="WEST";
vehicle="B_Mortar_01_F";
leader=1;
skill=0.60000002;
text="supportmortar";
syncId=8;
synchronizations[]={6};
};
};
};
class Item32
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={4580.3486,299.7247,21401.719};
azimut=213.49001;
id=42;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
text="lampspot_3";
init="lamp = createVehicle [""Land_LampHalogen_F"", getPos lampspot_3,[], 1, ""CAN_COLLIDE""]; lamp setdir 120; ";
};
};
};
class Item33
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={4588.2583,299.57861,21401.994};
azimut=-501.96201;
id=43;
side="EAST";
vehicle="O_Truck_02_covered_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
text="target2";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={4586.5596,299.57751,21399.502};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item34
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9277.4941,120.69802,15858.012};
azimut=69.107597;
id=44;
side="EAST";
vehicle="O_MRAP_02_hmg_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=13;
class Item0
{
position[]={9704.4023,113.03817,15918.444};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={9451.6387,108.61967,16008.233};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={9278.7305,118.64647,15898.305};
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={9332.5518,131.37581,15757.889};
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={9415.083,136.99005,15779.022};
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={9503.8008,125.54212,15473.434};
class Effects
{
};
showWP="NEVER";
};
class Item6
{
position[]={9388.3652,123.73296,15621.722};
class Effects
{
};
showWP="NEVER";
};
class Item7
{
position[]={9194.1572,120.69222,15821.111};
class Effects
{
};
showWP="NEVER";
};
class Item8
{
position[]={9095.8105,116.30106,15775.045};
class Effects
{
};
showWP="NEVER";
};
class Item9
{
position[]={9074.043,122.93364,15822.089};
class Effects
{
};
showWP="NEVER";
};
class Item10
{
position[]={9153.625,125.55247,15855.092};
class Effects
{
};
showWP="NEVER";
};
class Item11
{
position[]={9173.7549,119.83589,15809.686};
class Effects
{
};
showWP="NEVER";
};
class Item12
{
position[]={9276.126,120.74233,15851.034};
type="CYCLE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item35
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9171.5156,119.97054,15813.877};
azimut=-4.4199281;
id=45;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={9031.8691,113.28752,15755.869};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={9170.792,119.99908,15814.977};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item36
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9315.4834,128.91341,15781.161};
azimut=-2.7441776;
id=46;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={9274.0518,119.03801,15896.001};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={9316.7334,128.73289,15783.328};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item37
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9283.2588,120.69455,15855.022};
azimut=-57.454594;
id=47;
side="EAST";
vehicle="O_soldierU_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
};
};
class Item38
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9340.7383,119.86588,15877.392};
azimut=86.115791;
id=48;
side="EAST";
vehicle="O_soldierU_AAR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={9275.8633,118.39326,15901.969};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={9213.0166,122.18685,15866.865};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={9300.3818,120.48233,15863.284};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item39
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9281.2314,120.69667,15855.844};
azimut=86.115791;
id=49;
side="EAST";
vehicle="O_soldierU_medic_F";
leader=1;
skill=0.40000001;
};
};
};
class Item40
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9248.4609,121.09514,15845.83};
azimut=-442.49219;
id=50;
side="EAST";
vehicle="O_soldierU_A_F";
leader=1;
skill=0.40000001;
};
};
};
class Item41
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9246.8594,121.10701,15847.625};
azimut=-549.60486;
id=51;
side="EAST";
vehicle="O_soldierU_LAT_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
};
class Item42
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3026.9658,32.588306,18474.016};
azimut=213.49001;
id=52;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
text="lampspot_4";
init="lamp = createVehicle [""Land_LampHalogen_F"", getPos lampspot_4,[], 1, ""CAN_COLLIDE""]; lamp setdir 120; ";
};
};
};
class Item43
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3007.6873,33.16,18497.27};
azimut=-460.76501;
id=53;
side="EAST";
vehicle="O_APC_Tracked_02_AA_F";
leader=1;
skill=0.60000002;
ammo=0.12555364;
text="aatarget1";
};
};
};
class Item44
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3076.9509,29.719463,18449.619};
azimut=94.208397;
id=54;
side="EAST";
vehicle="O_MRAP_02_gmg_F";
leader=1;
skill=0.60000002;
ammo=0.47012523;
init="this engineOn true;";
};
};
class Waypoints
{
items=6;
class Item0
{
position[]={3203.4036,23.210487,18437.77};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3259.8606,22.251345,18190.354};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3097.1189,4.6869974,18152.104};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item3
{
position[]={3255.2192,22.168131,18192.779};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item4
{
position[]={3197.7913,23.122347,18441.236};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item5
{
position[]={3082.6687,29.283152,18449.053};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item45
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3046.6646,32.402569,18470.07};
azimut=-5.7392602;
id=55;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={3006.8682,33.117886,18506.975};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3045.918,32.468437,18471.154};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item46
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3006.8364,33.115765,18508.338};
azimut=459.17538;
id=56;
side="EAST";
vehicle="O_soldierU_SL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
};
};
class Item47
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3062.7576,30.336859,18445.525};
azimut=51.349766;
id=57;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={3065.2405,30.165369,18445.779};
type="HOLD";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item48
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3031.2952,32.906227,18494.85};
azimut=-46.727299;
id=58;
side="EAST";
vehicle="O_soldierU_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
};
};
class Item49
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3020.1104,32.31382,18465.994};
azimut=96.843102;
id=59;
side="EAST";
vehicle="O_soldierU_AAR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={3070.2695,31.244869,18462.346};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3051.3875,31.088491,18446.879};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3019.9238,32.217594,18464.223};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item50
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3029.5588,32.963131,18495.732};
azimut=96.843102;
id=60;
side="EAST";
vehicle="O_soldierU_medic_F";
leader=1;
skill=0.40000001;
};
};
};
class Item51
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3039.9966,32.534969,18472.203};
azimut=-202.92549;
id=61;
side="EAST";
vehicle="O_soldierU_A_F";
leader=1;
skill=0.40000001;
};
};
};
class Item52
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3039.2432,32.448341,18469.922};
azimut=-310.03845;
id=62;
side="EAST";
vehicle="O_soldierU_LAT_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
};
class Item53
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3041.9885,32.592686,18482.666};
azimut=-143.86673;
id=63;
side="EAST";
vehicle="O_Truck_02_covered_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={3040.0754,32.554249,18480.264};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item54
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3021.5483,32.485863,18469.885};
azimut=-244.8143;
id=64;
side="EAST";
vehicle="O_Truck_02_covered_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={3024.2681,32.478298,18468.49};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item55
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3046.6868,32.518513,18478.121};
azimut=-140.57968;
id=65;
side="EAST";
vehicle="O_Truck_02_transport_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={3045.0847,32.548412,18476.389};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item56
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3012.4531,33.162712,18514.58};
azimut=213.49001;
id=66;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
text="lampspot_5";
init="lamp = createVehicle [""Land_LampHalogen_F"", getPos lampspot_5,[], 1, ""CAN_COLLIDE""]; lamp setdir 220; ";
};
};
};
class Item57
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3051.9905,4.7395444,18174.086};
azimut=-460.76501;
id=67;
side="EAST";
vehicle="O_APC_Tracked_02_AA_F";
leader=1;
skill=0.60000002;
ammo=0.11367152;
text="aatarget2";
};
};
};
class Item58
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3092.2358,4.6976662,18151.832};
azimut=-5.7392602;
id=68;
side="EAST";
vehicle="O_soldierU_AR_F";
leader=1;
skill=0.40000001;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={3037.8308,3.6041315,18159.789};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={3072.8479,5.1604533,18178.814};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item59
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3037.7991,3.6102517,18161.152};
azimut=459.17538;
id=69;
side="EAST";
vehicle="O_soldierU_SL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
};
};
class Item60
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3050.0317,4.3467193,18168.725};
azimut=-287.48187;
id=70;
side="EAST";
vehicle="O_soldierU_A_F";
leader=1;
skill=0.40000001;
};
};
};
class Item61
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3052.2378,4.3895745,18167.752};
azimut=-394.59482;
id=71;
side="EAST";
vehicle="O_soldierU_LAT_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
};
};
};
class Item62
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3036.7803,4.4461617,18181.678};
azimut=133.68773;
id=72;
side="EAST";
vehicle="O_Truck_02_covered_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={3038.8818,4.4699059,18179.432};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item63
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={3073.4973,4.8170156,18169.639};
azimut=-243.87404;
id=73;
side="EAST";
vehicle="O_Truck_02_transport_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={3075.5435,4.7965703,18168.473};
type="HOLD";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item64
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3046.8882,4.9985075,18186.795};
azimut=213.49001;
id=74;
side="LOGIC";
vehicle="Logic";
leader=1;
skill=0.60000002;
text="lampspot_6";
init="lamp = createVehicle [""Land_LampHalogen_F"", getPos lampspot_6,[], 1, ""CAN_COLLIDE""]; lamp setdir 220; ";
};
};
};
class Item65
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3025.8062,32.874714,18488.742};
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk3";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Target Bravo";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="Destroy the ZSU-39 Tigris stationed at Fotia. It is crucial to the NATO insertion that these targets are neutralized. Use the altitude of the surrounding mountains to your advantage.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=75;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=9;
synchronizations[]={0,11,31};
};
};
};
class Item66
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={3045.9143,4.1669226,18167.563};
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk4";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Target Charlie";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="Destroy the ZSU-39 Tigris stationed just outside Fotia. It is crucial to the NATO insertion that these targets are neutralized. Use the altitude of the surrounding mountains to your advantage.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=76;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=10;
synchronizations[]={0,10,12,31};
};
};
};
class Item67
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={2768.5007,0.080001369,18387.826};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=77;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=11;
synchronizations[]={9,30,11};
};
};
};
class Item68
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={2752.699,0.0025269091,18262.471};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=78;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=12;
synchronizations[]={10,29};
};
};
};
class Item69
{
side="EAST";
class Vehicles
{
items=2;
class Item0
{
position[]={14762.577,17.91,16806.775};
id=79;
side="EAST";
vehicle="O_Heli_Attack_02_black_F";
leader=1;
skill=0.49530417;
ammo=0.47606656;
text="enemyheli1";
};
class Item1
{
position[]={14786.269,17.91,16795.033};
id=80;
side="EAST";
vehicle="O_Heli_Attack_02_black_F";
skill=0.43351871;
ammo=0.46418443;
text="enemyheli2";
syncId=13;
synchronizations[]={13};
};
};
class Waypoints
{
items=3;
class Item0
{
position[]={14782.692,17.91,16837.584};
type="HOLD";
synchronizations[]={32};
class Effects
{
};
showWP="NEVER";
syncId=24;
};
class Item1
{
position[]={7503.4971,136.66908,19522.869};
class Effects
{
};
showWP="NEVER";
};
class Item2
{
position[]={3021.8513,8.7950497,18334.613};
class Effects
{
};
showWP="NEVER";
};
};
};
class Item70
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={6190.4854,43,16269.911};
azimut=-40.911594;
id=81;
side="WEST";
vehicle="B_soldier_LAT_F";
leader=1;
skill=0.40000001;
text="p5";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={6190.0664,43,16270.397};
type="HOLD";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item71
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6187.9995,43,16270.919};
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk5";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Meet Alpha Squad";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="A very influential CSAT officer is located in Agios Dionysios. Your objective is to assassinate him. The rest of your team is waiting at the Factory. They will join and assist you in the assassination.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=82;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=14;
synchronizations[]={15,36,0};
};
};
};
class Item72
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={6188.853,43,16282.466};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=83;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=15;
synchronizations[]={33,15,14};
};
};
};
class Item73
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={6187.8369,43,16269.966};
azimut=30.05555;
id=84;
side="WEST";
vehicle="B_soldier_M_F";
leader=1;
rank="SERGEANT";
skill=0.5;
text="p2";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={6188.4028,43,16270.242};
type="HOLD";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item74
{
side="WEST";
class Vehicles
{
items=1;
class Item0
{
position[]={6190.5664,43,16272.189};
azimut=-146.78902;
id=85;
side="WEST";
vehicle="B_soldier_AR_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
text="p4";
};
};
class Waypoints
{
items=1;
class Item0
{
position[]={6190.1045,43,16271.628};
type="HOLD";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item75
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={9356.4277,119.63295,15884.025};
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk6";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Target Delta";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="Assassinate the CSAT officer in Agios Dionysios. Once all CSAT forces occupying the city is neutralized a evac helicopter will be deployed near the city.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=86;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=16;
synchronizations[]={17,33,0};
};
};
};
class Item76
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={9450.377,118.65783,15892.996};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=87;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=17;
synchronizations[]={34,16};
};
};
};
class Item77
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9281.4795,120.70802,15854.074};
id=88;
side="EAST";
vehicle="O_officer_F";
leader=1;
skill=1;
text="targetDelta";
};
};
};
class Item78
{
side="EAST";
class Vehicles
{
items=1;
class Item0
{
position[]={9138.9189,117.1992,15780.022};
azimut=86.115791;
id=89;
side="EAST";
vehicle="O_soldierU_medic_F";
leader=1;
skill=0.40000001;
};
};
};
class Item79
{
side="EAST";
class Vehicles
{
items=4;
class Item0
{
position[]={9687.9414,112.6816,15916.779};
azimut=-91.204414;
id=90;
side="EAST";
vehicle="O_soldierU_TL_F";
leader=1;
rank="SERGEANT";
skill=0.5;
};
class Item1
{
position[]={9692.8369,112.66142,15921.874};
azimut=-91.204414;
id=91;
side="EAST";
vehicle="O_soldierU_AR_F";
rank="CORPORAL";
skill=0.44999999;
};
class Item2
{
position[]={9693.0449,112.88885,15911.891};
azimut=-91.204414;
id=92;
side="EAST";
vehicle="O_soldierU_medic_F";
skill=0.40000001;
};
class Item3
{
position[]={9697.7285,112.61724,15926.983};
azimut=-91.204414;
id=93;
side="EAST";
vehicle="O_soldierU_A_F";
skill=0.40000001;
};
};
class Waypoints
{
items=2;
class Item0
{
position[]={9005.9287,111.87237,15746.109};
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
class Item1
{
position[]={9677.6943,112.45605,15919.605};
type="CYCLE";
speed="LIMITED";
combat="SAFE";
class Effects
{
};
showWP="NEVER";
};
};
};
class Item80
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={9742.0967,114,15871.167};
class args
{
items=7;
class Item0
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Owner";
};
class Item1
{
value="tsk7";
parentCls="ModuleTaskCreate_F";
typeName="ID";
};
class Item2
{
value="Extraction";
parentCls="ModuleTaskCreate_F";
typeName="Title";
};
class Item3
{
value="Get to the evac helicopter for extraction.";
parentCls="ModuleTaskCreate_F";
typeName="Description";
};
class Item4
{
value="";
parentCls="ModuleTaskCreate_F";
typeName="Marker";
};
class Item5
{
value="1";
parentCls="ModuleTaskCreate_F";
typeName="Destination";
};
class Item6
{
value="ASSIGNED";
parentCls="ModuleTaskCreate_F";
typeName="State";
};
};
id=94;
side="LOGIC";
vehicle="ModuleTaskCreate_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=18;
synchronizations[]={19,0,37};
};
};
};
class Item81
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={9760.2139,114,15861.306};
class args
{
items=1;
class Item0
{
value="SUCCEEDED";
parentCls="ModuleTaskSetState_F";
typeName="State";
};
};
id=95;
side="LOGIC";
vehicle="ModuleTaskSetState_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=19;
synchronizations[]={18,35};
};
};
};
class Item82
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={8957.5205,113.76681,15783.56};
class args
{
items=3;
class Item0
{
value="[]";
parentCls="Site_Patrol";
typeName="groupsPool";
};
class Item1
{
value="[]";
parentCls="Site_Patrol";
typeName="waypointsPool";
};
class Item2
{
value="TRUE";
parentCls="Site_Patrol";
typeName="conditionOfPresence";
};
};
id=96;
side="LOGIC";
vehicle="Site_Patrol";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=20;
synchronizations[]={21};
};
};
};
class Item83
{
side="EAST";
class Vehicles
{
items=2;
class Item0
{
position[]={8974.2988,110.43608,15748.908};
id=97;
side="EAST";
vehicle="O_soldier_GL_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
syncId=21;
synchronizations[]={20};
};
class Item1
{
position[]={8979.2988,110.60515,15743.908};
id=98;
side="EAST";
vehicle="O_soldier_F";
skill=0.40000001;
};
};
};
class Item84
{
side="LOGIC";
class Vehicles
{
items=1;
class Item0
{
position[]={9177.4404,125.60853,15955.781};
class args
{
items=3;
class Item0
{
value="[]";
parentCls="Site_Patrol";
typeName="groupsPool";
};
class Item1
{
value="[]";
parentCls="Site_Patrol";
typeName="waypointsPool";
};
class Item2
{
value="TRUE";
parentCls="Site_Patrol";
typeName="conditionOfPresence";
};
};
id=99;
side="LOGIC";
vehicle="Site_Patrol";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
syncId=22;
synchronizations[]={23};
};
};
};
class Item85
{
side="EAST";
class Vehicles
{
items=2;
class Item0
{
position[]={9194.2188,124.136,15921.13};
id=100;
side="EAST";
vehicle="O_soldier_GL_F";
leader=1;
rank="CORPORAL";
skill=0.44999999;
syncId=23;
synchronizations[]={22};
};
class Item1
{
position[]={9199.2188,123.80759,15916.13};
id=101;
side="EAST";
vehicle="O_soldier_F";
skill=0.40000001;
};
};
};
};
class Vehicles
{
items=34;
class Item0
{
position[]={4807.3789,336.13342,21946.152};
azimut=118.97;
id=102;
side="EMPTY";
vehicle="B_MRAP_01_hmg_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
text="p1scar";
init="null = [this] execVM ""scripts\loadout_veh.sqf"";";
};
class Item1
{
position[]={4886.5981,347.31915,21932.27};
azimut=245;
special="NONE";
id=103;
side="EMPTY";
vehicle="Land_TentA_F";
leader=1;
skill=0.60000002;
};
class Item2
{
position[]={4888.6104,347.33252,21935.76};
azimut=79.412514;
special="NONE";
id=104;
side="EMPTY";
vehicle="Campfire_burning_F";
leader=1;
skill=0.60000002;
text="fireplace";
};
class Item3
{
position[]={4581.9087,301.32043,21476.891};
azimut=25.779083;
id=105;
side="EMPTY";
vehicle="Land_BagFence_Long_F";
leader=1;
skill=0.60000002;
};
class Item4
{
position[]={4579.7441,301.5304,21476.424};
azimut=-65.352051;
id=106;
side="EMPTY";
vehicle="Land_BagFence_Long_F";
leader=1;
skill=0.60000002;
};
class Item5
{
position[]={4580.9009,301.52603,21474.428};
azimut=25.779083;
id=107;
side="EMPTY";
vehicle="Land_BagFence_Long_F";
leader=1;
skill=0.60000002;
};
class Item6
{
position[]={4590.4272,301.15903,21475.494};
azimut=-39.8535;
id=108;
side="EMPTY";
vehicle="O_Truck_02_covered_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
init="this engineOn true;";
};
class Item7
{
position[]={4576.0303,301.79486,21473.574};
azimut=-250.14301;
id=109;
side="EMPTY";
vehicle="O_Truck_02_covered_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
init="this engineOn true;";
};
class Item8
{
position[]={4421.2949,264.32993,21338.535};
azimut=-82.467712;
id=110;
side="EMPTY";
vehicle="Land_BagFence_Long_F";
leader=1;
skill=0.60000002;
};
class Item9
{
position[]={4422.4155,264.46033,21336.627};
azimut=-173.59889;
id=111;
side="EMPTY";
vehicle="Land_BagFence_Long_F";
leader=1;
skill=0.60000002;
};
class Item10
{
position[]={4423.9507,264.60336,21338.35};
azimut=-82.467712;
id=112;
side="EMPTY";
vehicle="Land_BagFence_Long_F";
leader=1;
skill=0.60000002;
};
class Item11
{
position[]={4420.8633,264.33673,21345.367};
azimut=-107.024;
id=113;
side="EMPTY";
vehicle="O_Truck_02_covered_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
init="this engineOn true;";
};
class Item12
{
position[]={4427.5054,264.99164,21334.965};
azimut=-372.711;
id=114;
side="EMPTY";
vehicle="O_Truck_02_covered_F";
leader=1;
lock="LOCKED";
skill=0.60000002;
init="this engineOn true;";
};
class Item13
{
position[]={4589.27,299.57346,21393.09};
azimut=3.4904399;
id=115;
side="EMPTY";
vehicle="SLAMDirectionalMine";
skill=0.60000002;
};
class Item14
{
position[]={4594.6118,299.0592,21404.766};
azimut=3.4904399;
id=116;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item15
{
position[]={4594.5347,299.01279,21406.236};
azimut=3.4904399;
id=117;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item16
{
position[]={4596.1597,298.81891,21406.195};
azimut=3.4904399;
id=118;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item17
{
position[]={4594.186,299.29117,21402.908};
azimut=3.4904399;
id=119;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item18
{
position[]={4592.561,299.35803,21404.225};
azimut=3.4904399;
id=120;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item19
{
position[]={4589.1172,299.56216,21396.217};
azimut=3.4904399;
id=121;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item20
{
position[]={4590.897,299.53458,21397.492};
azimut=3.4904399;
id=122;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item21
{
position[]={4589.5044,299.55869,21398.885};
azimut=3.4904399;
id=123;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item22
{
position[]={4592.2515,299.52414,21399.969};
azimut=3.4904399;
id=124;
side="EMPTY";
vehicle="Box_East_AmmoVeh_F";
skill=0.60000002;
};
class Item23
{
position[]={9740.4463,114,15871.41};
special="NONE";
id=125;
side="EMPTY";
vehicle="Land_HelipadEmpty_F";
skill=0.60000002;
};
class Item24
{
position[]={4807.915,337.55215,21954.254};
azimut=115.337;
special="NONE";
id=126;
side="EMPTY";
vehicle="B_Quadbike_01_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
class Item25
{
position[]={4808.6543,338.33569,21956.209};
azimut=115.337;
special="NONE";
id=127;
side="EMPTY";
vehicle="B_Quadbike_01_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
class Item26
{
position[]={3390.4944,79.839142,18817.08};
azimut=-65.076767;
special="NONE";
id=128;
side="EMPTY";
vehicle="B_Quadbike_01_F";
leader=1;
skill=0.60000002;
};
class Item27
{
position[]={3389.7803,79.785599,18815.137};
azimut=-65.076767;
special="NONE";
id=129;
side="EMPTY";
vehicle="B_Quadbike_01_F";
leader=1;
skill=0.60000002;
};
class Item28
{
position[]={3390.0974,79.785362,18816.18};
azimut=113.37075;
special="NONE";
id=130;
side="EMPTY";
vehicle="CamoNet_BLUFOR_F";
leader=1;
skill=0.60000002;
};
class Item29
{
position[]={6196.6714,43,16277.566};
azimut=178.894;
special="NONE";
id=131;
side="EMPTY";
vehicle="B_MRAP_01_F";
leader=1;
lock="UNLOCKED";
skill=0.60000002;
};
class Item30
{
position[]={9312.6387,125.4855,15806.607};
azimut=336.651;
special="NONE";
id=132;
side="EMPTY";
vehicle="O_Truck_02_transport_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
class Item31
{
position[]={9216.9717,122.18855,15869.612};
azimut=517.15802;
special="NONE";
id=133;
side="EMPTY";
vehicle="O_Truck_02_transport_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
class Item32
{
position[]={9139.6846,117.40564,15783.275};
azimut=517.15802;
special="NONE";
id=134;
side="EMPTY";
vehicle="O_Truck_02_covered_F";
leader=1;
skill=0.60000002;
init="this engineOn true;";
};
class Item33
{
position[]={4807.5122,336.73242,21951.156};
azimut=110.951;
id=135;
side="EMPTY";
vehicle="O_supplyCrate_F";
leader=1;
skill=0.60000002;
init="this addAction[""Virtual Ammobox"", ""VAS\open.sqf""];";
};
};
class Markers
{
items=18;
class Item0
{
position[]={4525.9253,296.30377,21375.797};
name="chem1";
type="Empty";
};
class Item1
{
position[]={4410.6455,263.3974,21339.367};
name="chem2";
type="Empty";
};
class Item2
{
position[]={4529.4209,296.90298,21374.605};
name="chem3";
type="Empty";
};
class Item3
{
position[]={4587.3604,300.91647,21481.414};
name="chem4";
type="Empty";
};
class Item4
{
position[]={4578.2329,299.62579,21385.197};
name="mrkTsk2";
type="Empty";
};
class Item5
{
position[]={4890.3306,347.2803,21931.887};
name="mrkTsk1";
type="Empty";
angle=-15.701706;
};
class Item6
{
position[]={5133.3228,-0.0170363,22682.455};
name="start";
text="Insertion";
type="mil_start";
colorName="ColorWEST";
};
class Item7
{
position[]={3027.2515,32.842464,18490.07};
name="mrkTsk3";
type="Empty";
};
class Item8
{
position[]={5102.374,0.0025588367,22610.453};
name="chem5";
type="Empty";
};
class Item9
{
position[]={3044.8418,4.0774283,18166.066};
name="mrkTsk4";
type="Empty";
};
class Item10
{
position[]={14722.339,17.85,16402.172};
name="enemyterritory1";
text="Enemy Base";
markerType="ELLIPSE";
type="Empty";
colorName="ColorRed";
fillName="Grid";
a=700;
b=500;
angle=-48.037399;
};
class Item11
{
position[]={3017.252,82.822037,21814.619};
name="mortarsupport";
text="Mortar Support";
type="o_mortar";
colorName="ColorWEST";
};
class Item12
{
position[]={6189.3384,43,16271.116};
name="chem6";
type="Empty";
};
class Item13
{
position[]={6155.9238,43,16238.349};
name="mrkTsk5";
type="Empty";
};
class Item14
{
position[]={6193.0806,43,16304.657};
name="inf1";
type="o_inf";
colorName="ColorGreen";
};
class Item15
{
position[]={3390.1753,79.815979,18816.186};
name="atv1";
text="Vehicle Stash";
type="c_car";
colorName="ColorWEST";
};
class Item16
{
position[]={9740.3965,114,15870.63};
name="evacpoint";
text="Evac LZ";
markerType="RECTANGLE";
type="Empty";
colorName="ColorWEST";
fillName="SolidBorder";
a=20;
b=20;
drawBorder=1;
};
class Item17
{
position[]={4806.4619,336.7868,21951.281};
name="atv1_1";
text="Vehicle Stash";
type="c_car";
colorName="ColorWEST";
};
};
class Sensors
{
items=24;
class Item0
{
position[]={4890.7764,347.23849,21933.094};
a=8;
b=6;
angle=-150.87;
rectangular=1;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
expActiv="nul= [] execVM ""scripts\conv_infoman1.sqf"";";
class Effects
{
};
synchronizations[]={5};
syncId=25;
};
class Item1
{
position[]={4538.4819,297.64963,21388.658};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
name="tsk2Trigger";
expCond="!(alive target1) && !(alive target2) ";
expActiv="nul= [] execVM ""scripts\conv_radio1.sqf"";";
class Effects
{
};
synchronizations[]={3};
syncId=26;
};
class Item2
{
position[]={4891.4365,347.17416,21933.018};
a=8;
b=6;
angle=29.3074;
rectangular=1;
activationBy="WEST";
timeoutMin=15;
timeoutMid=15;
timeoutMax=15;
age="UNKNOWN";
class Effects
{
};
synchronizations[]={2};
syncId=27;
};
class Item3
{
position[]={4523.126,296.60812,21381.67};
a=0;
b=0;
interruptable=1;
age="UNKNOWN";
name="chemlights";
expCond="true";
expActiv="_light = ""Chemlight_red"" createVehicle getMarkerPos ""chem1""; _light = ""Chemlight_red"" createVehicle getMarkerPos ""chem2""; _light = ""Chemlight_red"" createVehicle getMarkerPos ""chem3""; _light = ""Chemlight_red"" createVehicle getMarkerPos ""chem4""; _light = ""Chemlight_green"" createVehicle getMarkerPos ""chem5""; _light = ""Chemlight_green"" createVehicle getMarkerPos ""chem6"";";
class Effects
{
};
};
class Item4
{
position[]={5086.3618,3.639905,22590.301};
activationBy="WEST";
timeoutMin=15;
timeoutMid=15;
timeoutMax=15;
age="UNKNOWN";
expCond="true";
expActiv="infoman1 action [""sitDown"", infoman1];";
class Effects
{
};
synchronizations[]={4};
syncId=28;
};
class Item5
{
position[]={2720.3789,0.029107161,18283.438};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
expCond="!alive aatarget2;";
class Effects
{
};
synchronizations[]={12};
syncId=29;
};
class Item6
{
position[]={2737.636,-0.056063212,18409.666};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
expCond="!alive aatarget1;";
class Effects
{
};
synchronizations[]={11};
syncId=30;
};
class Item7
{
position[]={2780.4478,0.030286562,18324.627};
a=0;
b=0;
activationBy="ANY";
timeoutMin=10;
timeoutMid=10;
timeoutMax=10;
interruptable=1;
age="UNKNOWN";
expCond="!(alive target1) && !(alive target2) ";
class Effects
{
};
synchronizations[]={9,10};
syncId=31;
};
class Item8
{
position[]={4598.123,-98.863617,23267.955};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
text="Intro Music";
name="intromusic";
expCond="true";
class Effects
{
track="track1";
};
};
class Item9
{
position[]={4565.856,299.69147,21384.539};
a=120;
b=120;
activationBy="WEST";
activationType="EAST D";
interruptable=1;
age="UNKNOWN";
class Effects
{
soundDet="AlarmSfx";
};
};
class Item10
{
position[]={3172.9814,17.198948,21947.971};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
expCond="this AND triggerActivated tsk2Trigger;";
expActiv="support_module_mortar synchronizeObjectsRemove [player]; deleteVehicle supportmortar;";
class Effects
{
};
};
class Item11
{
position[]={4322.0991,-0.084627301,23287.625};
a=0;
b=0;
activationBy="ALPHA";
repeating=1;
interruptable=1;
age="UNKNOWN";
text="Save Game";
expActiv="saveGame;";
class Effects
{
};
};
class Item12
{
position[]={14802.162,17.91,16806.527};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
type="SWITCH";
age="UNKNOWN";
expCond="!(alive aatarget1) && !(alive aatarget2) ";
class Effects
{
};
synchronizations[]={24};
syncId=32;
};
class Item13
{
position[]={6188.7661,43,16270.927};
a=10;
b=10;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
name="tsk5trigger";
expCond="p1 in thislist";
expActiv="[p2, p4, p5] joinSilent (group player); nul= [] execVM ""scripts\conv_radio3.sqf"";";
class Effects
{
};
synchronizations[]={15,16};
syncId=33;
};
class Item14
{
position[]={9464.6602,119.89288,15864.804};
a=0;
b=0;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
expCond="!alive targetDelta;";
expActiv="nul= [] execVM ""scripts\conv_radio4.sqf"";";
class Effects
{
track="LeadTrack03_F_EPA";
};
synchronizations[]={17};
syncId=34;
};
class Item15
{
position[]={6128.0024,43.020691,16283.12};
a=0;
b=0;
interruptable=1;
age="UNKNOWN";
name="chemlights2";
expCond="true";
expActiv="_light = ""Chemlight_green"" createVehicle getMarkerPos ""chem6"";";
class Effects
{
};
};
class Item16
{
position[]={3157.064,14.751877,18302.168};
a=500;
b=500;
activationBy="ANY";
timeoutMin=300;
timeoutMid=300;
timeoutMax=300;
age="UNKNOWN";
expCond="enemyheli1 in thislist;";
expActiv="{deleteVehicle _x} forEach crew enemyheli1 + [enemyheli1]; {deleteVehicle _x} forEach crew enemyheli2 + [enemyheli2];";
class Effects
{
};
};
class Item17
{
position[]={9741.1055,114,15869.29};
a=20;
b=30;
angle=91.221703;
rectangular=1;
activationBy="WEST";
interruptable=1;
age="UNKNOWN";
class Effects
{
};
synchronizations[]={19};
syncId=35;
};
class Item18
{
position[]={5829.8228,34.54628,16513.443};
a=0;
b=0;
activationBy="ANY";
timeoutMin=10;
timeoutMid=10;
timeoutMax=10;
interruptable=1;
age="UNKNOWN";
expCond="!(alive aatarget1) && !(alive aatarget2) ";
expActiv="nul= [] execVM ""scripts\conv_radio2.sqf"";";
class Effects
{
};
synchronizations[]={14};
syncId=36;
};
class Item19
{
position[]={9324.5098,120.33633,15850.564};
a=300;
b=200;
angle=-10.4776;
activationBy="EAST";
activationType="NOT PRESENT";
interruptable=1;
age="UNKNOWN";
expActiv="nul= [] execVM ""scripts\conv_radio5.sqf"";";
class Effects
{
};
synchronizations[]={18};
syncId=37;
};
class Item20
{
position[]={4679.4692,279.15607,21640.637};
a=500;
b=500;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
expCond="!(alive aatarget1) && !(alive aatarget2)";
expActiv="{deleteVehicle _x} forEach thisList;";
class Effects
{
};
};
class Item21
{
position[]={3107.251,9.5778809,18237.697};
a=500;
b=500;
activationBy="ANY";
interruptable=1;
age="UNKNOWN";
expCond="this AND triggerActivated tsk5trigger;";
expActiv="{deleteVehicle _x} forEach thisList;";
class Effects
{
};
};
class Item22
{
position[]={3129.6064,15.309279,21963.26};
a=0;
b=0;
activationBy="ANY";
timeoutMin=60;
timeoutMid=60;
timeoutMax=60;
interruptable=1;
age="UNKNOWN";
expCond="true";
expActiv="support_module_mortar synchronizeObjectsAdd [player];";
class Effects
{
};
};
class Item23
{
position[]={9739.4219,114,15868.368};
a=30;
b=20;
rectangular=1;
activationBy="WEST";
timeoutMin=10;
timeoutMid=10;
timeoutMax=10;
interruptable=1;
type="END1";
age="UNKNOWN";
class Effects
{
};
};
};
};
class Intro
{
addOns[]=
{
"a3_map_altis"
};
addOnsAuto[]=
{
"a3_map_altis"
};
randomSeed=14692212;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.30000001;
startWind=0.1;
startWaves=0.1;
forecastWeather=0.30000001;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2035;
month=6;
day=24;
hour=12;
minute=0;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
};
class OutroWin
{
addOns[]=
{
"a3_map_altis"
};
addOnsAuto[]=
{
"a3_map_altis"
};
randomSeed=10735669;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.30000001;
startWind=0.1;
startWaves=0.1;
forecastWeather=0.30000001;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2035;
month=6;
day=24;
hour=12;
minute=0;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
};
class OutroLoose
{
addOns[]=
{
"a3_map_altis"
};
addOnsAuto[]=
{
"a3_map_altis"
};
randomSeed=2466941;
class Intel
{
timeOfChanges=1800.0002;
startWeather=0.30000001;
startWind=0.1;
startWaves=0.1;
forecastWeather=0.30000001;
forecastWind=0.1;
forecastWaves=0.1;
forecastLightnings=0.1;
year=2035;
month=6;
day=24;
hour=12;
minute=0;
startFogDecay=0.013;
forecastFogDecay=0.013;
};
};
class cfgMusic
{
tracks[] = {intromusic};
class track1
{
name="intromusic";
sound[] = {\sound\intromusic.ogg, db+0, 1.0};
};
};infoman1 globalChat "Hey, over here!";
infoman1 action ["sitDown", infoman1];
sleep 4;
infoman1 globalChat "I've been scouting the village all day. I'm positive I've found what you are after.";
sleep 5;
infoman1 globalChat "There are two trucks next to a big floodlight with boxes around witch they have loaded all day.";
sleep 6;
infoman1 globalChat "I guarantee you, that is what you are after! Check out the vehicle stash I've set up for you. It got some equipment you might need!";player sideChat "Crossroad. Target Alpha is neutralized. Over.";
sleep 4;
[West, "HQ"] sideChat "Good to hear. That should hit them hard.";
sleep 4;
[West, "HQ"] sideChat "Okay, I'm transmitting you the details of your next objective.";player sideChat "Crossroad. Targets Bravo and Charlie is neutralized. Over.";
sleep 4;
[West, "HQ"] sideChat "Good work. I suggest you get out of there now. We have confirmed sightings of air support en route to your position.";
sleep 6;
[West, "HQ"] sideChat "You must continue to the factory to meet up with the rest of your team. I am transmitting the details to you now.";player sideChat "Crossroad. I've reached Alpha Squad. Over.";
sleep 4;
[West, "HQ"] sideChat "Take your men to Agios Dionysios where your mission is to assassinate a CSAT officer.";
sleep 6;
[West, "HQ"] sideChat "Expect heavy resistance so be careful! Out.";player sideChat "Crossroad. Targets Delta is neutralized. Over";
sleep 4;
[West, "HQ"] sideChat "Good work. Clear the city of all remaining CSAT forces.";
sleep 5;
[West, "HQ"] sideChat "Once we have confirmation that the city is clean we will dispatch an evac helicopter. Out";[West, "HQ"] sideChat "Alpha. Evac underway. Get to the extration point. Out.";titleCut ["", "BLACK FADED", 999];
[] Spawn {
titleText ["","PLAIN"];
titleFadeOut 10;
sleep 2;
[[["OPERATION S.A.R.I.","%1
"],
["NORTH WEST OF ALTIS","%1
"],
["JUNE 24TH 2035","%1
"]],0,0,"%1"] spawn BIS_fnc_typeText;
sleep 5;
"dynamicBlur" ppEffectEnable true;
"dynamicBlur" ppEffectAdjust [6];
"dynamicBlur" ppEffectCommit 0;
"dynamicBlur" ppEffectAdjust [0.0];
"dynamicBlur" ppEffectCommit 5;
titleCut ["", "BLACK IN", 5];
};
sleep 10;
player sideChat "Crossroad. I've reached the insertion point. Over.";
sleep 4;
[West, "HQ"] sideChat "Proceed to the infiltration point on top of Thronos Castle to meet with your contact.";
sleep 5;
[West, "HQ"] sideChat "He has some crucial information about your first task. Transportation is waiting for you there";
sleep 6;
[West, "HQ"] sideChat "Good luck. Crossroad out.";
sleep 10;
hint "Save game with (0-0-1) \n There are no respawns.";waitUntil {!isNull player};
_unit = _this select 0;
// Remove all items from player
removeAllWeapons _unit;
removeAllContainers _unit;
removeAllAssignedItems _unit;
removeVest _unit;
removeHeadGear _unit;
removeGoggles _unit;
removeUniform _unit;
// Uniform and Backpack
_unit addUniform "U_B_CombatUniform_mcam";
_unit addHeadGear "H_Watchcap_blk";
_unit addVest "V_PlateCarrier1_blk";
_unit addBackpack "B_Carryall_ocamo";
// Primary Weapon
_unit addMagazines ["30Rnd_65x39_caseless_mag_Tracer", 8];
_unit addMagazines ["1Rnd_HE_Grenade_shell", 4];
_unit addWeapon "arifle_MX_GL_Black_F";
_unit addPrimaryWeaponItem "optic_Nightstalker";
_unit addPrimaryWeaponItem "muzzle_snds_H";
_unit addPrimaryWeaponItem "acc_pointer_IR";
// Secondary Weapon
_unit addMagazines ["11Rnd_45ACP_Mag", 3];
_unit addWeapon "hgun_Pistol_heavy_01_F";
/* Special Weapon
_unit addMagazines ["Titan_AT", 2];
_unit addWeapon "launch_B_Titan_short_F";*/
// Explosives
_unit addMagazines ["HandGrenade", 3];
_unit addMagazines ["SmokeShellGreen", 3];
// Items
_unit addItem "FirstAidKit";
_unit addItem "ToolKit";
// Tools
_unit addWeapon "itemRadio";
_unit addWeapon "itemWatch";
_unit addWeapon "itemMap";
_unit addWeapon "itemGPS";
_unit addWeapon "itemCompass";
_unit addWeapon "NVGoggles";
_unit addWeapon "Rangefinder";
if(true) exitWith{};_veh = _this select 0;
clearWeaponCargoGlobal _veh;
clearMagazineCargoGlobal _veh;
clearItemCargoGlobal _veh;
_veh addMagazineCargoGlobal ["Titan_AT", 3];
_veh addWeaponCargoGlobal ["launch_B_Titan_short_F", 1];
_veh addMagazineCargoGlobal ["5Rnd_127x108_Mag", 5];
_veh addWeaponCargoGlobal ["srifle_GM6_F", 1];
_veh addItemCargoGlobal ["optic_Arco", 1];
_veh addItemCargoGlobal ["optic_LRPS", 1];
_veh addItemCargoGlobal ["optic_MRD", 1];
_veh addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag_Tracer", 10];
_veh addItemCargoGlobal ["FirstAidKit", 5];
_veh addMagazineCargoGlobal ["HandGrenade", 5];
_veh addMagazineCargoGlobal ["SatchelCharge_Remote_Mag", 2];
/*
Ultra Simple Patrol Script v1.6 by JW Custom
argument 0: Unit/group leader - unit
argument 1: Chance of unit/group existing in percentage. If set to 100 the unit/group will always exist - number (0-100)
argument 2: The radius where to randomly place the unit/group within - number
argument 3: The marker representing the radius center of where unit/group will be randomly placed within - string "markername"
argument 4: The marker representing the center of the patrol area - string "markername"
argument 5: The radius where the unit/group will patrol within - number
argument 6: Randomly place place unit/group within the defined _spawnRadius - boolean (true/false)
argument 7: The behaviour of the unit/group - string ("CARELESS"/"SAFE"/"AWARE"/"COMBAT"/"STEALTH")
argument 8: Combat mode of unit/group. - string ("BLUE"/"GREEN"/"WHITE"/"YELLOW"/"RED")
argument 9: Movement speed of the unit/group. - string ("LIMITED"/"NORMAL"/"FULL")
argument 10: Group formation. - string ("COLUMN"/"STAG COLUMN"/"WEDGE"/"ECH LEFT"/"ECH RIGHT"/"VEE"/"LINE"/"FILE"/"DIAMOND")
argument 11: Wait time in seconds before moving on to next waypoint. Set to 0 and theres no wait time. - number
argument 12: Minimum distance between old and new waypoint. - number
argument 13: Altitude of unit/group. Unless unit/group are a air vehicle this should be set to 0. - number
argument 14: Search building arguments. If unit is a vehicle first argument in array should be false! - Array containing 5 arguments, see below...
Search Building arguments:
argument 0: Search buildings - boolean (true/false)
argument 1: Chance of seaching building - number (0-100)
argument 2: Building lookup radius - number
argument 3: Max building positions to walk - number
argument 4: Wait time on each positions - number
Usage example: null = [this, 50, 300, "patrol1", "patrol1", 300, true, "SAFE", "RED", "LIMITED", "FILE", 10, 30, 0, [true,35,25,3,1]] execVM "scripts\USPS.sqf";
*/
if (!isServer) exitWith {};
private ["_unit",
"_existChance",
"_spawnRadius",
"_spawnMarker",
"_patrolMarker",
"_patrolRadius",
"_useRanPlacement",
"_unitBehaviour",
"_unitCombatMode",
"_unitSpeed",
"_unitFormation",
"_unitWaittime",
"_minDistNextWP",
"_flyInHeight",
"_searchBuilding",
"_curPos",
"_ranPos",
"_oldPos",
"_grp",
"_doHouseSearch",
"_chanceHouseSearch",
"_houseLookupRadius",
"_doNumHousePos",
"_waitHousePos",
"_houseSelected",
"_houseList",
"_dice",
"_numPos",
"_oPos",
"_pos",
"_timeOut",
"_kind"];
_unit = _this select 0;
_existChance = _this select 1;
_spawnRadius = _this select 2;
_spawnMarker = _this select 3;
_patrolMarker = _this select 4;
_patrolRadius = _this select 5;
_useRanPlacement = _this select 6;
_unitBehaviour = _this select 7;
_unitCombatMode = _this select 8;
_unitSpeed = _this select 9;
_unitFormation = _this select 10;
_unitWaittime = _this select 11;
_minDistNextWP = _this select 12;
_flyInHeight = _this select 13;
_searchBuilding = _this select 14;
_grp = group _unit;
_kind = vehicle _unit;
_chance = ceil(random 100);
if (_chance > _existChance) then
{
{
deleteVehicle vehicle _x;
deleteVehicle _x;
} forEach units _grp;
};
_oldPos = [0,0,0];
_curPos = getPos _unit;
_grp setBehaviour _unitBehaviour;
_grp setSpeedMode _unitSpeed;
_grp setFormation _unitFormation;
_grp setCombatMode _unitCombatMode;
if (_kind isKindOf "Man") then
{
if (_useRanPlacement) then
{
_dir = random 360;
_dis = random _spawnRadius;
_ranPos = [(markerPos _spawnMarker select 0) + _dis * sin _dir, (markerPos _spawnMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
while {((_isWater) || (count _isHouse > 0))} do
{
_dir = random 360;
_dis = random _spawnRadius;
_ranPos = [(markerPos _spawnMarker select 0) + _dis * sin _dir, (markerPos _spawnMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
};
{
_x setPos _ranPos;
} forEach units _grp;
_oldPos = _ranPos;
}
else
{
_ranPos = _curPos;
};
sleep 0.123;
while {{alive _x} count units _grp > 0} do
{
_dir = random 360;
_dis = random _patrolRadius;
_ranPos = [(markerPos _patrolMarker select 0) + _dis * sin _dir, (markerPos _patrolMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
while {((_isWater) || (count _isHouse > 0) || _ranPos distance _oldPos < _minDistNextWP)} do
{
_dir = random 360;
_dis = random _patrolRadius;
_ranPos = [(markerPos _patrolMarker select 0) + _dis * sin _dir, (markerPos _patrolMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
};
_oldPos = _ranPos;
_grp move _ranPos;
waitUntil{(((getPos leader _grp) distance _ranPos < 20) || (count units _grp < 1))};
sleep _unitWaittime;
_doHouseSearch = _searchBuilding select 0;
if (_doHouseSearch) then
{
_chanceHouseSearch = _searchBuilding select 1;
_dice = round(random 100);
if (_dice < _chanceHouseSearch) then
{
_houseLookupRadius = _searchBuilding select 2;
_houseList = _ranPos nearObjects ["House_F",_houseLookupRadius];
if (count _houseList > 0) then
{
_houseSelected = _houseList select floor(random(count _houseList));
_numPos = 0;
while { format ["%1", _houseSelected buildingPos _numPos] != "[0,0,0]" } do {_numPos = _numPos + 1};
if (_numPos > 0) then
{
_doNumHousePos = _searchBuilding select 3;
if (_doNumHousePos > _numPos) then {_doNumHousePos = _numPos};
_oPos = 999;
_pos = 999;
for "_i" from 1 to _doNumHousePos do
{
while {_oPos == _pos} do {_pos = floor(random _numPos)};
_oPos = _pos;
_grp move (_houseSelected buildingPos _pos);
sleep 0.123;
_timeOut = time + 30;
waitUntil {moveToCompleted leader _grp || moveToFailed leader _grp || count units _grp < 1 || _timeout < time};
_waitHousePos = _searchBuilding select 4;
sleep _waitHousePos;
};
};
};
};
};
sleep 1;
};
};
if(_kind isKindOf "LandVehicle") then
{
if (_useRanPlacement) then
{
_dir = random 360;
_dis = random _spawnRadius;
_ranPos = [(markerPos _spawnMarker select 0) + _dis * sin _dir, (markerPos _spawnMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
while {((_isWater) || (count _isHouse > 0))} do
{
_dir = random 360;
_dis = random _spawnRadius;
_ranPos = [(markerPos _spawnMarker select 0) + _dis * sin _dir, (markerPos _spawnMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
};
{
vehicle _x setPos _ranPos;
} forEach units _grp;
_oldPos = _ranPos;
}
else
{
_ranPos = _curPos;
};
sleep 0.123;
while {{alive _x} count units _grp > 0} do
{
_dir = random 360;
_dis = random _patrolRadius;
_ranPos = [(markerPos _patrolMarker select 0) + _dis * sin _dir, (markerPos _patrolMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
while {((_isWater) || (count _isHouse > 0) || (_ranPos distance _oldPos < _minDistNextWP))} do
{
_dir = random 360;
_dis = random _patrolRadius;
_ranPos = [(markerPos _patrolMarker select 0) + _dis * sin _dir, (markerPos _patrolMarker select 1) + _dis * cos _dir, 0];
_isWater = surfaceIsWater _ranPos;
_isHouse = _ranPos nearObjects ["House_F",10];
};
_oldPos = _ranPos;
(leader _grp) doMove _ranPos;
_grp move _ranPos;
waitUntil{((_unit distance _ranPos < 20) || (count units _grp < 1))};
sleep _unitWaittime;
};
};
if(_kind isKindOf "Air") then
{
_unit flyInHeight _flyInHeight;
if (_useRanPlacement) then
{
_dir = random 360;
_dis = random _spawnRadius;
_ranPos = [(markerPos _spawnMarker select 0) + _dis * sin _dir, (markerPos _spawnMarker select 1) + _dis * cos _dir, _flyInHeight];
{
vehicle _x setPos _ranPos;
} forEach units _grp;
_oldPos = _ranPos;
}
else
{
_ranPos = _curPos;
};
sleep 0.123;
_dir = getDir _unit;
_unit setVelocity [sin(_dir)*50,cos(_dir)*50,0];
while {{alive _x} count units _grp > 0} do
{
_dir = random 360;
_dis = random _patrolRadius;
_ranPos = [(markerPos _patrolMarker select 0) + _dis * sin _dir, (markerPos _patrolMarker select 1) + _dis * cos _dir, _flyInHeight];
while {_ranPos distance _oldPos < _minDistNextWP} do
{
_dir = random 360;
_dis = random _patrolRadius;
_ranPos = [(markerPos _patrolMarker select 0) + _dis * sin _dir, (markerPos _patrolMarker select 1) + _dis * cos _dir, _flyInHeight];
};
_oldPos = _ranPos;
(leader _grp) doMove _ranPos;
_grp move _ranPos;
waitUntil{((getPos leader _grp) distance _ranPos < 150) || count units _grp < 1};
sleep _unitWaittime;
};
};OggS Hvorbis D OggS t.$vorbis- Xiph.Org libVorbis I 20101101 (Schaufenugget) ALBUM=Total Recall
TITLE=The Key GENRE=Score TRACKNUMBER=12 DATE=2012 ARTIST=Harry Gregson-Williamsvorbis+BCV 1L ŀАU `$)fI)(yHI)0c1c1c 4d ( Ij9g'r9iN8 Q9 &cnkn)%
Y @H!RH!b!b!r!r
*
2 L2餓N:騣:(B-JL1Vc]|s9s9s BCV BdB!R)r
2ȀАU GI˱$O,Q53ESTMUUUUu]Wvevuv}Y[}Y[]aaaa}}} 4d #9)"9 d ")Ifjihm˲,˲ iiiiiiifYeYeYeYeYeYeYeYeYeYeYeYeY@h* @ @qq$ER$r,
Y @R,r4Gs4s